The Cdk menu widget creates a pull-down menu list. The following are functions
which create or manipulate the Cdk menu widget.
AVAILABLE FUNCTIONS
CDKMENU *newCDKMenu (CDKSCREEN *screen, char ***menuList, int f2menuListLength, int **submenuListLength, int *menuLocation, int menuPos, chtype titleAttribute, chtype subtitleAttribute);
This function creates a pointer to a menu widget. The screen parameter
is the screen you wish this widget to be placed in. The parameter menuList
is a list of the menu list titles while menuListLength states how
many pull down menus there are. The parameter submenuListLength states
how many menu items are under each menu list. The menuLocation parameter
state where each menu is to be located. Valid values are LEFT and
RIGHT. The parameter menuPos sets whether the menu is to be on
the top of the screen or the bottom. Valid values are TOP and BOTTOM.
The parameters titleAttribute and subtitleAttribute are the character
attributes of the title and sub-titles respectively. If the widget could not
be created then a NULL pointer is returned.
int activateCDKMenu (CDKMENU *menu, chtype *actions);
This function activates the menu widget and lets the user interact with the
widget. The parameter menu is a pointer to a non-NULL menu widget.
If the actions parameter is passed with a non-NULL value, the characters
in the array will be injected into the widget. To activate the widget
interactively pass in a NULL pointer for actions. If the character entered
into this widget is RETURN then this then this function returns an
integer value which is a value of the current menu list * 100 + the sub-menu
number. It will also set the structure member exitType to vNORMAL.
If the character entered into this widget was ESCAPE then the widget
will return a value of -1 and the structure member exitType will be
set to vESCAPE_HIT.
int injectCDKMenu (CDKMENU *menu, chtype character);
This function injects a single character into the widget. The parameter
menu is a pointer to a non-NULL menu widget. The parameter
character is the character to inject into the widget. If the character
injected into this widget was RETURN then the character injected into
this widget is RETURN or TAB then this function will returns an
integer value which is a value of the current menu list * 100 + the sub-menu
number. It will also set the structure member exitType to vNORMAL.
If the character entered into this widget was ESCAPE then the widget
will return a value of -1 and the structure member exitType will be set
to vESCAPE_HIT. Any other character injected into the widget will set the
structure member exitType to vEARLY_EXIT and the function will
return -1.
void setCDKMenu (CDKMENU *menu, int menuItem, int submenuItem, chtype titleAttribute, chtype subtitleAttribute);
This function lets the programmer modify certain elements of an already defined
menu widget. The parameters menuItem and submenuItem set which
menu list and sub-menu item are going to be highlighted when the widget is
activated. The other parameter names correspond to the same parameter names
listed in the newCDKMenu function.
void setCDKMenuCurrentItem (CDKMENU *menu, int menuItem, int subMenuItem);
This sets the current item in the menu widget.
void getCDKMenuCurrentItem (CDKMENU *menu, int *menuItem, int *subMenuItem);
This sets the values of menuItem and submenuItem to the current
menu selection.
This function allows the user to have the widget call a function after a key
is hit and before the key is applied to the widget. The parameter function
if of type PROCESSFN. The parameter data is a pointer to
void. To learn more about pre-processing read the cdk_process
manual page.
void setCDKMenuPostProcess (CDKMENU *menu, PROCESSFN function, void *data);
This function allows the user to have the widget call a function after the
key has been applied to the widget. The parameter function
if of type
PROCESSFN. The parameter data is a pointer to void. To
learn more about post-processing read the cdk_process manual page.
This function allows the user to create special key bindings. The
widgetType parameter is a defined type which states what Cdk object
type is being used. To learn more about the type EObjectType read
the cdk_binding manual page. The object parameter is the
pointer to the widget object. The key is the character to bind. The
function is the function type. To learn more about the key binding
callback function types read the cdk_binding manual page. The last
parameter data is a pointer to any data that needs to get passed to
the callback function.
KEY BINDINGS
When the widget is activated there are several default key bindings which will
help the user enter or manipulate the information quickly. The following table
outlines the keys and their actions for this widget.
Key Action
Left Arrow Highlights the menu list to the left
of the current menu.
Right Arrow Highlights the menu list to the right
of the current menu.
Up Arrow Moves the current menu selection up one.
Down Arrow Moves the current menu selection down one.
Space Moves the current menu selection down one.
Tab Highlights the menu list to the right
of the current menu.
Return Exits the widget and returns an integer value
representing which menu item was selected. This
also sets the structure member exitType
in the widget pointer to the value of
vNORMAL.
Escape Exits the widget and returns -1. This also
sets the structure member exitType in
the widget pointer to the value of
vESCAPE_HIT.
Ctrl-L Refreshes the screen.