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Manpage of SDL_MouseButtonEvent

SDL_MouseButtonEvent

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 22:59
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NAME

SDL_MouseButtonEvent- Mouse button event structure  

STRUCTURE DEFINITION

typedef struct{
  Uint8 type;
  Uint8 button;
  Uint8 state;
  Uint16 x, y;
} SDL_MouseButtonEvent;

 

STRUCTURE DATA

type
SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
button
The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
state
SDL_PRESSED or SDL_RELEASED
x, y
The X/Y coordinates of the mouse at press/release time
 

DESCRIPTION

SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.

When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.  

SEE ALSO

SDL_Event, SDL_MouseMotionEvent


 

Index

NAME
STRUCTURE DEFINITION
STRUCTURE DATA
DESCRIPTION
SEE ALSO

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Time: 02:19:12 GMT, March 29, 2024