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Manpage of ARMAGETRON

ARMAGETRON

Section: Games and Demos (6)
Updated: July 30, 2000
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NAME

armagetron - A 3D Tron-like high speed game  

SYNOPSIS

armagetron  

DESCRIPTION

The rules are simple: you ride a lightcycle (a kind of motorbike that can only turn 90 degrees at a time, leaves a wall behind and cannot be stopped). Avoid running into a wall. Make your opponent run into a wall. (Just in case you do not know: this idea is stolen from the Disney movie "Tron" from 1982 (did they steal the idea from someone else? I don't know).)

One thing is different than in other Tron-Clones: You can accelerate. Oh, not by pressing an acceleration button, that would not be new. You accelerate by driving close to walls (Only player walls count, the rim has no such effect.) That allows some interesting tactics (of course, the AI players are not smart enough for that). Every time you make a turn, you loose 5% of your speed, so don't be to nervous; speed is your only resource against other players!

First thing you shold do is go into the "Player Menu", set your name and your keyboard and mouse configuration. Then, go into the "Game Menu" and start a single player game against one AI opponent (the game mode does not really matter here). Then, get some friends together and try the multiplayer modes!

SHIFT-ESC is the "boss key" and quits Armagetron as fast as possible.  

SEE ALSO

Armagetron is documented fully by the provided HTML docs, found under /usr/share/doc/armagetron/ or the armagetron website, http://pluto.spaceports.com/~zman/armagetron/tron.html.  

AUTHOR

Armagetron was written by Manuel Moos <manuel@moosnet.de> This manual page was adapted from the original HTML version by Marcelo E. Magallon <mmagallo@debian.org>, for the Debian GNU/Linux system (but may be used by others).


 

Index

NAME
SYNOPSIS
DESCRIPTION
SEE ALSO
AUTHOR

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Time: 17:21:02 GMT, March 28, 2024