March 25th, 2002, 0.8.10 - Fixed the bug where monsters just froze after playing a while. - Endianness autodetected by SDL - Minor bugfixes September 17th, 2001, 0.8.9 - Fixed compilation bug under Linux Mandrake 8.0 (gcc 2.96) - Simplified configuration of the build process February 27th, 2000, 0.8.8 - Compiles smoother with SDL 1.0 - Using sdl-config in the Makefile - Minor bugfixes November 18th, 1999, 0.8.7 - An old version of ObjInfo.cpp was included with version 0.8.6, that prevented the game from running on big-endian machines. November 11th, 1999: 0.8.6 - Compiles and works under SPARC/Solaris Check the TARGET_ARCH variable in the Makefile! October 30th, 1999: 0.8.5 - Compiles without libXpm (no icon) October 18th, 1999: 0.8.4 - Even cleaner sound system :) September 4th, 1999: 0.8.3 - Fixed a bug that crashed the game in some situations if you had no sound card. September 3rd, 1999: 0.8.2 - Fixed some bugs in ObjInfo.cpp and ShapeLd.cpp that prevented compilation with gcc 2.95 (thanks to Ralph Giles and Bernhard Trummer)). - More fixes to the sound system - New command line options (try --help) - DGA support (option --fullscreen) July 16th, 1999: 0.8.1 - Fixed some bug in the sound system - Added some cheats (unsupported) - Added an icon