known bugs in bzflag -------------------- * exploding tank parts sometimes move along the ground instead of flying up into the air. * not dropping a flag grabbed just before being destroyed * same stipple on teleporters and phantom zone, making phatom tank behind teleporter virtually invisible when blending is off. * hit detection on pyramids computed at altitude of ray origin * not drawing back to front when depth buffer is on: flag edges can't be antialiased right teleporter blended on top of shots in front of them * line stipple doesn't (can't) match polygon stipple messes up shadow of flag stem * connection protocol is stupid currently: connect/get hello/reconnect at new port/close 1st should be: connect/get hello can't fix without being incompatible * can sometimes appear in front of bad guys * some linux systems get XIO error on startup no idea why but it's consistent on those systems * not blanking screen during win32 startup should black out screen before changing resolutions should raise on top of task bar also black out screen when quitting until resolution restored * error dialogs on win32 may appear off screen only when display resolution was changed * collision problems can sometimes get stuck on a pyramid or in a corner. also picking up the obese flag close to a building can cause you to get stuck. * robots are just too stupid * robots can sometimes go through buildings the code to generate the cells of open space are susceptible to roundoff error, causing an open cell inside a building.