2002-01-19 23:16 sliqx * critter.spec, game/Makefile.am: Spec file update for Readme.html. Set DATA_DIR to "./" for windows. 2002-01-19 20:38 sliqx * configure.in: fix 2002-01-19 19:24 sliqx * data/system/Menu.xml, data/system/config.txt, game/Audio.cpp, game/Audio.hpp, game/SampleManager.cpp: Changes for soundtrack. Fix for SampleManager. 2002-01-19 19:23 sliqx * configure.in, data/Makefile.am: Changes for soundtrack. 2002-01-19 19:18 sliqx * data/music/: Makefile.am, Readme.txt, lg-criti.xm: Add soundtrack. 2002-01-19 19:16 sliqx * game/Selectable.cpp: Changed font color to white. 2002-01-19 19:15 sliqx * game/Game.cpp: Load score earlier on. 2002-01-19 16:58 sliqx * critter.6: Man page for Critical Mass written by Daniel Burrows. Thanks! 2002-01-19 16:06 sliqx * utilities/ResourceManager.cpp: Changed lookup order around. Filesystem first, resource pack second. 2002-01-19 16:02 sliqx * game/Video.cpp: Don't grab mouse if developer is turned on. This should make running gdb easier. 2002-01-19 16:00 sliqx * Makefile.am, data/Makefile.am, game/Makefile.am, puckman/Makefile.am, tinyxml/Makefile.am, tools/Makefile.am, utilities/Makefile.am: The distclean target was cleaning too much stuff, moved to maintainer-clean. 2001-12-08 17:03 sliqx * configure.in: Removed z, png, and jpeg, since they should be linked by SDL_image. 2001-12-08 14:54 sliqx * configure.in: Minor simplification. 2001-12-08 14:49 sliqx * utilities/zStream.cpp: exit comes out of stdlib not unistd. 2001-12-08 14:48 sliqx * game/Audio.cpp: Fix so that turning audio off works. 2001-12-07 12:24 sliqx * game/SelectableFactory.cpp, game/SelectableFactory.hpp, utilities/GLBitmapCollection.cpp: GCC 3.0 had problems with some inlines and -O2. Moved them to the cpp file. 2001-12-06 19:15 sliqx * utilities/ResourceManager.cpp: Fixed Typo. 2001-12-06 19:05 sliqx * utilities/ResourceCache.hpp: Templatized generic resource cache behaviour. 2001-12-06 19:04 sliqx * Readme.html, data/levelpacks/CritterPack.xml, game/BitmapManager.cpp, game/BitmapManager.hpp, game/EnemyFactory.cpp, game/FontManager.cpp, game/FontManager.hpp, game/Game.cpp, game/Hero.cpp, game/LPathManager.cpp, game/LPathManager.hpp, game/MenuManager.cpp, game/ModelManager.cpp, game/ModelManager.hpp, game/Particles.cpp, game/SampleManager.cpp, game/SampleManager.hpp, game/Selectable.cpp, game/StageManager.cpp, game/Video.cpp, game/main.cpp, utilities/GLBitmapCollection.cpp, utilities/GLBitmapCollection.hpp, utilities/GLBitmapFont.hpp, utilities/ResourceManager.cpp: Some cleanup. Minor fixes for gcc 3.0. Changed caching behaviour from pre-loading all to load on demand. 2001-12-04 18:52 sliqx * utilities/zStream.cpp: Oops, reverting zStream.cpp back to version 1.2. 2001-12-04 18:49 sliqx * game/ScoreKeeper.cpp, game/main.cpp, utilities/zStream.cpp: Need to open score file in binary. Update to strftime format string so that it works in Windows. Display zlib and png library versions on startup. 2001-12-04 12:29 sliqx * data/sounds/prriarr.wav, data/sounds/puididl.wav, game/Hero.cpp, game/Hero.hpp, game/ParticleGroup.cpp, game/Particles.cpp, game/Particles.hpp, game/StageManager.cpp, game/Weapon.cpp, game/Weapon.hpp: Added two sound effects, armor piercing and partial weapon upgrade. 2001-12-02 22:10 sliqx * TODO, data/system/config.txt: Updated TODO. Changed default skill level to NORMAL. 2001-12-02 21:57 sliqx * data/levelpacks/CritterPack.xml, data/models/ArmorPierce.model, data/models/MouseBug.model, data/models/WeaponUpgrade.model, game/Hero.cpp, game/ParticleGroup.cpp, game/Particles.cpp, game/Particles.hpp, game/ScoreKeeper.cpp, game/SimpleEnemy.cpp, game/SimpleEnemy.hpp, game/StageManager.cpp: A new bug model, two new upgrade models, one new level. Changes to scoring and weapon power. 2001-12-01 21:00 sliqx * data/system/Menu.xml, game/Game.cpp, game/Game.hpp, game/GameState.cpp, game/GameState.hpp, game/Hero.cpp, game/Makefile.am, game/MenuManager.cpp, game/Particles.cpp, game/ScoreKeeper.cpp, game/ScoreKeeper.hpp, game/Selectable.cpp, game/Selectable.hpp, game/SelectableFactory.cpp, game/SelectableFactory.hpp, game/SimpleEnemy.cpp, game/StageManager.cpp, game/TextInput.cpp, game/TextInput.hpp, game/Video.cpp, game/Video.hpp, utilities/Config.hpp, utilities/hashMap.hpp: Added leader board (top-10). 2001-11-28 22:24 sliqx * game/Audio.hpp, game/BitmapManager.cpp, game/BitmapManager.hpp, game/CallbackManager.hpp, game/Camera.hpp, game/FontManager.hpp, game/Game.hpp, game/Hero.hpp, game/Input.hpp, game/LPathManager.hpp, game/MenuManager.hpp, game/ModelManager.hpp, game/ParticleGroup.hpp, game/ParticleGroupManager.hpp, game/Particles.cpp, game/SampleManager.hpp, game/SelectableFactory.hpp, game/Skill.hpp, game/StageManager.hpp, game/Starfield.hpp, game/Video.hpp, game/WeaponDepot.hpp, puckman/BaseSurface.hpp, tools/Packer.cpp, utilities/Config.hpp, utilities/HashString.hpp, utilities/Makefile.am, utilities/PNG.hpp, utilities/ResourceManager.cpp, utilities/ResourceManager.hpp, utilities/TextureManager.hpp, utilities/Trace.hpp, utilities/Value.hpp, utilities/hashMap.hpp, utilities/zStream.cpp, utilities/zStream.hpp, utilities/zrwops.cpp: Changes to make critter compile with gcc 3.0. 2001-11-28 17:18 sliqx * data/bitmaps/ammo.data, data/bitmaps/ammo.png, game/Hero.cpp, game/LevelPack.hpp, game/Particles.cpp, game/SimpleEnemy.cpp, game/SimpleEnemy.hpp, utilities/BezierCurve.cpp, utilities/BezierCurve.hpp: Updates to ammo bitmap. Minor adjustments here and there. Some experimental code (disabled) that makes enemies roll based on curvature of bezier curve. 2001-11-18 19:16 sliqx * game/Skill.cpp: Another bug. 2001-11-18 18:49 sliqx * puckman/puckman.res: Fixed resource file. 2001-11-18 18:11 sliqx * puckman/: Makefile.am, puckman.res: Windows icon for puckman. 2001-11-18 18:06 sliqx * game/Skill.cpp: Minor fix. 2001-11-18 17:49 sliqx * data/bitmaps/ammo.data, data/levelpacks/CritterPack.xml, game/Hero.cpp, game/Hero.hpp, game/Skill.cpp, game/Weapon.cpp: New level for new model. Enable new weapons when going INSANE. 2001-11-18 17:48 sliqx * data/sounds/: chrblub.wav, ieow.wav, phaser1.wav: Added new sound effects for new weapons. 2001-11-18 17:47 sliqx * data/models/DarkAngel.model: Added new model. 2001-11-16 21:40 sliqx * game/Hero.cpp: Changed default weapon assignment. 2001-11-16 21:39 sliqx * Makefile.am: Added puckman to normal build. 2001-11-16 20:55 sliqx * game/: Hero.cpp, ParticleGroup.cpp, Particles.cpp, Particles.hpp, StageManager.cpp, Weapon.cpp, Weapon.hpp, WeaponDepot.cpp: Added a couple of weapons. Temporary changes to Hero to use new weapons. 2001-11-16 20:54 sliqx * data/bitmaps/: ammo.data, ammo.png: Minor changes to ammo. 2001-11-15 23:27 sliqx * game/Hero.cpp, game/MenuManager.cpp, game/ParticleGroup.cpp, game/Particles.cpp, game/Particles.hpp, game/Selectable.cpp, game/SimpleEnemy.cpp, game/Starfield.cpp, game/Video.cpp, game/Weapon.cpp, game/Weapon.hpp, game/WeaponDepot.cpp, utilities/GLBitmapFont.cpp: Added some ammo types. Remove a few redundant glBegin/glEnd for QUADS. 2001-11-15 23:26 sliqx * data/bitmaps/: ammo.data, ammo.png: Added some ammo bitmaps. 2001-11-13 16:07 sliqx * Readme.html, puckman/main.cpp: Fixed type. Use SDL_Delay instead of sleep. 2001-11-13 15:59 sliqx * Readme.html, configure.in, puckman/BaseSurface.cpp, puckman/BaseSurface.hpp, puckman/Character.cpp, puckman/Character.hpp, puckman/Constants.hpp, puckman/Enemy.cpp, puckman/Enemy.hpp, puckman/Hero.cpp, puckman/Hero.hpp, puckman/Makefile.am, puckman/Maze.cpp, puckman/Maze.hpp, puckman/PuckMaze.cpp, puckman/PuckMaze.hpp, puckman/SoftSurface.cpp, puckman/SoftSurface.hpp, puckman/Tracer.cpp, puckman/Tracer.hpp, puckman/main.cpp: Puckman is an experiment gone awry. It's a Pacman like game with a single large maze. See Readme.html for details. 2001-11-10 19:16 sliqx * game/: Game.cpp, Game.hpp: Fixed typo. 2001-11-10 11:26 sliqx * utilities/Model.cpp: This should fix switching between fullscreen/windowed mode in Windows. 2001-11-10 11:25 sliqx * game/Video.cpp: Fix for SDL versions < 1.2. 2001-11-10 11:15 sliqx * game/Input.cpp: Added include for math.h. RH7 again... 2001-11-09 14:02 sliqx * game/BitmapManager.cpp, game/BitmapManager.hpp, game/FontManager.cpp, game/FontManager.hpp, game/Input.cpp, game/Input.hpp, game/ModelManager.cpp, game/ModelManager.hpp, game/Trigger.hpp, game/Video.cpp, game/Video.hpp, utilities/GLBitmapCollection.hpp, utilities/GLTexture.cpp, utilities/GLTexture.hpp, utilities/Model.cpp, utilities/Model.hpp, utilities/TextureManager.cpp, utilities/TextureManager.hpp: Added reloading of models and textures when switching between fullscreen and windowed mode. Changed input triggers to not take key modifiers into account. 2001-11-09 14:00 sliqx * game/main.cpp: Display SDL library version at startup. 2001-11-09 14:00 sliqx * game/SelectableFactory.cpp: Fixed a leak. 2001-11-08 20:57 sliqx * game/Selectable.cpp: Fixed some double draws. 2001-11-08 20:32 sliqx * data/bitmaps/ammo.data: Fixed bounding box values for plasmabullets. 2001-11-08 18:25 sliqx * data/system/config.txt: Updated default config file. 2001-11-08 15:01 sliqx * Readme.html, Readme.txt: Replaced txt with html file. 2001-11-08 14:32 sliqx * Readme.txt, TODO, data/bitmaps/ammo.data, data/bitmaps/ammo.png, data/bitmaps/menuBoard.data, data/bitmaps/menuBoard.png, data/bitmaps/menuIcons.data, data/bitmaps/menuIcons.png, data/models/MapleLeaf.model, data/system/Menu.xml, game/ActionCallbacks.cpp, game/BitmapManager.cpp, game/BitmapManager.hpp, game/FontManager.cpp, game/Game.cpp, game/GameState.cpp, game/Hero.cpp, game/Hero.hpp, game/Input.cpp, game/Input.hpp, game/InterceptorI.hpp, game/Makefile.am, game/MenuManager.cpp, game/MenuManager.hpp, game/ParticleGroup.cpp, game/Particles.cpp, game/Particles.hpp, game/Selectable.cpp, game/Selectable.hpp, game/SelectableFactory.cpp, game/SelectableFactory.hpp, game/Skill.cpp, game/Skill.hpp, game/StageManager.cpp, game/Starfield.cpp, game/Starfield.hpp, game/Video.cpp, game/Video.hpp, utilities/GLBitmapFont.cpp, utilities/GLBitmapFont.hpp, utilities/Point.hpp: Reworked the menu system. Mouse can be used to navigate. Polished the look (new bitmaps, etc.). Major config items can now be changed in-game. Some of the cycle suckers/eye candy can be turned on/off. Also added a maple leaf, eh. 2001-11-01 10:19 sliqx * game/Starfield.cpp, utilities/Point.hpp: Included math.h. It didn't compile on RH7. 2001-10-30 13:19 sliqx * TODO, data/system/config.txt, game/Camera.cpp, game/Game.cpp, game/Game.hpp, game/GameState.cpp, game/GameState.hpp, game/Hero.cpp, game/Input.cpp, game/Input.hpp, game/ParticleGroup.cpp, game/ParticleGroup.hpp, game/ParticleInfo.hpp, game/ParticleType.cpp, game/Particles.cpp, game/Particles.hpp, game/StageManager.cpp, game/Starfield.cpp, game/Video.cpp, game/Video.hpp: More updates for fixed timestep. Added mouse sensitivity. Display "Shield" and "Energy" when catching boosters. 2001-10-28 22:53 sliqx * game/Constants.hpp, game/Game.cpp, game/GameState.cpp, game/GameState.hpp, game/Hero.cpp, game/ParticleGroup.cpp, game/ParticleInfo.hpp, game/ParticleType.cpp, game/ParticleType.hpp, game/Particles.cpp, game/SimpleEnemy.cpp, game/SimpleEnemy.hpp, game/Starfield.cpp, game/Starfield.hpp, game/Video.cpp, utilities/Point.hpp: Changed from a variable timestep scheme for the game logic to a fixed timestep scheme. Tagged the previous scheme "VariableTimestepSchemeFinal" in CVS. There are some minor issues still to be resolved (starfield and status message). 2001-10-28 11:53 sliqx * configure.in, game/Makefile.am, game/critter.res: Added icon for windows. 2001-10-28 11:26 sliqx * data/levelpacks/CritterPack.xml: Added levels for new models. 2001-10-28 11:25 sliqx * data/: models/BigFoot.model, models/DoubleWing.model, models/DoubleWingBlue.model, models/DoubleWingRed.model, models/FourEye.model, models/MiniBug.model, paths/entry/ec13a.path, paths/entry/ec13.path: New models and paths. 2001-10-24 15:32 sliqx * data/levelpacks/CritterPack.xml: Added Halleween level. 2001-10-24 15:31 sliqx * game/: ActionCallbacks.cpp, ParticleGroup.cpp, SimpleEnemy.cpp: Changes due to model renaming. 2001-10-24 15:31 sliqx * data/paths/: attack/ac10.path, attack/ac10a.path, attack/ac7.path, attack/ac7a.path, attack/ac8.path, attack/ac8a.path, attack/ac9.path, attack/ac9a.path, entry/ec10.path, entry/ec10a.path, entry/ec11.path, entry/ec11a.path, entry/ec12.path, entry/ec12a.path: Added some new paths. 2001-10-24 15:29 sliqx * critter.spec: Changed prefix to /usr. 2001-10-24 15:29 sliqx * data/models/: Bonus1.model, Pumpkin.model: Renamed bonus and added pumpkin model. 2001-10-24 15:28 sliqx * data/models/: BigMouthBug.model, Bug1.model, Bug1Blue.model, Bug2.model, FlyBug.model, SixLegBugBlue.model, SixLegBugRed.model, SixLegBugYellow.model: Updated models. 2001-10-24 13:38 sliqx * data/models/Star1.model: cleanup3 2001-10-24 13:37 sliqx * data/models/: Hero.txt.donut, Hero.txt.tri: cleanup2 2001-10-24 13:36 sliqx * data/models/: BigMouthBug.model, Bonus2.model, Bug2.model, FlyBug.model: cleanup1 2001-10-23 23:37 sliqx * Readme.txt, TODO, configure.in, critter.spec: Readme rewrite. Updated todo. Added _ to package name since RPM build via spec barfed on the space. Prelim RPM spec file. 2001-10-23 23:26 sliqx * game/: Hero.cpp, Hero.hpp, ParticleGroup.cpp, Particles.cpp, Particles.hpp, SimpleEnemy.cpp, Video.cpp, Weapon.cpp, Weapon.hpp, WeaponDepot.cpp, config.txt: Made GuardDog weapon bark :). Moved primary weapon sound to HeroStinger. Added energy and shield boosters plus sound effects. Added energy bar to CritterBoard. Removed config.txt (use data/system/config.txt instead). 2001-10-23 23:20 sliqx * utilities/: Config.cpp, Config.hpp: Changed default config file search. 2001-10-23 23:18 sliqx * data/: Menu.xml, levelpacks/CritterPack.xml, models/EnergyBlob.model, models/FlyBug.model, models/ShieldBoost.model, sounds/bark.wav, sounds/voiceEnergy.wav, sounds/voiceShield.wav, system/Menu.xml: Added temp level for new model. Removed options menu. Added energy, shield, and flybug model. Added sound effects for energy, shield, and GuardDog :). Remove top level Menu.xml. 2001-10-23 23:13 sliqx * game/main.cpp: Added resource directory override via config file. 2001-10-23 23:11 sliqx * utilities/: ResourceManager.cpp, ResourceManager.hpp: Updated to allow adding a directory just like a resource file. 2001-10-23 23:08 sliqx * Makefile.am, data/Makefile.am, game/Makefile.am, tinyxml/Makefile.am, tools/Makefile.am, utilities/Makefile.am: Replaced distclean target with proper automake variable. 2001-10-21 23:54 sliqx * Readme.txt, configure.in: Upped version to 0.92. 2001-10-21 23:50 sliqx * Readme.txt, data/system/Menu.xml: Hahaha, fixed wrong email address. Doh! 2001-10-21 23:20 sliqx * game/: ParticleType.cpp, ParticleType.hpp, SampleManager.cpp, SimpleEnemy.cpp, Skill.cpp, Video.cpp: Fixed two leaks. 2001-10-21 22:48 sliqx * TODO: Moved Font manager to 'done'. 2001-10-21 22:47 sliqx * game/: MenuManager.cpp, ParticleGroup.cpp, ParticleGroup.hpp, ParticleType.cpp, Particles.cpp, Particles.hpp, Video.cpp, Video.hpp: Updates for FontManager. Added score effect when collecting containers. 2001-10-21 22:46 sliqx * game/Makefile.am: Added FontManager and sorted filenames. 2001-10-21 22:45 sliqx * game/: FontManager.cpp, FontManager.hpp: Added Font manager. 2001-10-21 22:45 sliqx * utilities/: GLBitmapCollection.cpp, GLBitmapCollection.hpp, GLBitmapFont.cpp, GLBitmapFont.hpp, Point.hpp: Minor updates and fix-ups. 2001-10-21 22:43 sliqx * data/bitmaps/: arial-small.font, menu.font, menuShadow.font, menuWhite.font, vipna.font, vipnaUpper.font: Re-add as .font files. 2001-10-21 22:43 sliqx * data/bitmaps/: arial-small.png, menu.png, menuShadow.png, menuWhite.png, vipna.png, vipnaUpper.png: Renamed from png to font. 2001-10-21 18:28 sliqx * utilities/: GLBitmapFont.cpp, GLBitmapFont.hpp: Safety check for chars that do not exist in bitmap font. 2001-10-21 18:27 sliqx * game/: ActionCallbacks.cpp, ActionCallbacks.hpp, CallbackManager.cpp, Camera.cpp, Game.cpp, Hero.cpp, Hero.hpp, MenuManager.cpp, Particles.cpp, Particles.hpp, SimpleEnemy.cpp, StageManager.cpp, Video.cpp, Video.hpp: Context related changes. Added CritterBoard callback. Moved shield and weapon energy bar into CritterBoard. Added sound effects. Status message via Video and scroll level name across screen. Added four skill levels: ROOKIE, NORMAL, EXPERT, and INSANE. A bit of cleanup here and there. 2001-10-21 18:22 sliqx * game/Makefile.am: Added Skill.cpp 2001-10-21 18:21 sliqx * game/: Constants.hpp, Context.hpp, GameState.cpp, GameState.hpp, Skill.cpp, Skill.hpp: Moved context into seperate file. Added Skill levels. 2001-10-21 18:19 sliqx * game/: SampleManager.cpp, SampleManager.hpp: Added license info. 2001-10-21 18:18 sliqx * TODO: Updated TODO. 2001-10-21 18:17 sliqx * data/system/config.txt: Added CritterBoard and skill to system default config. 2001-10-21 18:14 sliqx * game/config.txt: Entries for CritterTab toggle and skill setting. 2001-10-21 18:14 sliqx * data/bitmaps/board.png: Rearranged CritterBoard fields. 2001-10-21 18:13 sliqx * data/sounds/: laser3.wav, voiceGo.wav, whoop.wav: Added a few new sound effects. 2001-10-19 21:54 sliqx * game/SimpleEnemy.cpp: Give more points if enemy is shot while in attack mode. Added sound when enemy goes from idle to attack mode. 2001-10-19 21:52 sliqx * game/: Video.cpp, Video.hpp: Added CritterBoard. 2001-10-19 21:51 sliqx * data/system/Menu.xml: Put my name on the main menu :) 2001-10-19 21:50 sliqx * data/bitmaps/: board.data, board.png, vipna.png, vipnaUpper.data, vipnaUpper.png: Vipna font with just upper case chars. Added CritterBoard, the score board. 2001-10-19 14:13 sliqx * game/Particles.cpp: Added new sound effect for super-bonus. 2001-10-19 14:13 sliqx * game/MenuManager.cpp: Added some sounds for menu navigation. 2001-10-19 14:12 sliqx * game/Input.cpp: Enable keyboard repeat with some sane values. 2001-10-19 14:11 sliqx * data/sounds/: attackWave.wav, beep.wav, bonus.wav, confirm.wav, explosion.wav, humm.wav, pop.wav: Added some more sound effects, updated others. 2001-10-17 14:58 sliqx * Readme.txt, TODO, configure.in: Upped version to 0.91. Updated TODO. 2001-10-17 14:57 sliqx * game/: Game.cpp, Hero.cpp, Makefile.am, Particles.cpp, SimpleEnemy.cpp, StageManager.cpp, StageManager.hpp, Video.cpp: Audio related updates. Display level name on screen. 2001-10-17 14:52 sliqx * game/: Audio.cpp, Audio.hpp, SampleManager.cpp, SampleManager.hpp: Reworked audio. Sample manager for audio samples. Possible to play soundtrack (mod, ogg, mp3, etc.). 2001-10-17 14:49 sliqx * data/models/: BigMouthBug.model, Bug1Blue.model, SixLegBugBlue.model, SixLegBugRed.model, SixLegBugYellow.model: Two new model with color variations. 2001-10-17 14:48 sliqx * data/levelpacks/CritterPack.xml: Updated levels. There are now 8. 2001-10-17 14:48 sliqx * data/bitmaps/vipna.data: Fixed width of space. 2001-10-17 14:46 sliqx * data/paths/: attack/ac1.path, attack/ac1a.path, attack/ac2.path, attack/ac2a.path, attack/ac3.path, attack/ac3a.path, attack/ac4.path, attack/ac4a.path, attack/ac5.path, attack/ac5a.path, attack/ac6.path, attack/ac6a.path, entry/ec1.path, entry/ec1a.path, entry/ec2.path, entry/ec2a.path, entry/ec3.path, entry/ec3a.path, entry/ec4.path, entry/ec4a.path, entry/ec5.path, entry/ec5a.path, entry/ec6.path, entry/ec6a.path, entry/ec7.path, entry/ec7a.path, entry/ec8.path, entry/ec8a.path, entry/ec9.path, entry/ec9a.path, idle/idle1.path, idle/idle10.path, idle/idle11.path, idle/idle12.path, idle/idle13.path, idle/idle14.path, idle/idle15.path, idle/idle16.path, idle/idle17x.path, idle/idle2.path, idle/idle3.path, idle/idle4.path, idle/idle5.path, idle/idle6.path, idle/idle7.path, idle/idle8.path, idle/idle9.path, retreat/dc1.path, retreat/dc1a.path, retreat/dc2.path, retreat/dc2a.path, retreat/dc3.path, retreat/dc3a.path, retreat/dc4.path, retreat/dc4a.path, retreat/dc5.path, retreat/dc5a.path, retreat/dc6.path, retreat/dc6a.path: New bezier curves for attack, retreat, idle, and entry. 2001-10-17 14:44 sliqx * utilities/: Config.cpp, Tokenizer.hpp: Allow double quote delimited tokens and config values (pathnames with spaces, etc.). 2001-10-17 14:41 sliqx * utilities/FindHash.hpp: Added findHash for const _KeyT. 2001-10-17 14:40 sliqx * tools/Packer.cpp: Packing util should now cross compile to Win32. Not tested. 2001-10-14 15:17 sliqx * Readme.txt: How to build and run. 2001-10-14 14:45 sliqx * Readme.txt: readme 2001-10-14 13:51 sliqx * COPYING, GPL.hpp, Makefile.am, TODO, autogen.sh, configure.in, defines.h.in, data/Makefile.am, data/Menu.xml, data/bitmaps/ammo.data, data/bitmaps/ammo.png, data/bitmaps/arial-small.data, data/bitmaps/arial-small.png, data/bitmaps/menu.data, data/bitmaps/menu.png, data/bitmaps/menuShadow.data, data/bitmaps/menuShadow.png, data/bitmaps/menuWhite.data, data/bitmaps/menuWhite.png, data/bitmaps/nebula.data, data/bitmaps/nebula.png, data/bitmaps/titleA.png, data/bitmaps/titleB.png, data/bitmaps/vipna.data, data/bitmaps/vipna.png, data/levelpacks/CritterPack.xml, data/models/Bonus2.model, data/models/Bug1.model, data/models/Bug2.model, data/models/E1.model, data/models/Hero.model, data/models/Hero.txt.donut, data/models/Hero.txt.tri, data/models/HeroStinger.model, data/models/P1.model, data/models/Star1.model, data/models/SuperBonus.model, data/paths/Attack1.path, data/paths/Attack2.path, data/paths/Idle1.path, data/paths/LB_Entry1.path, data/paths/LT-LongEntry1.path, data/paths/LT_Entry1.path, data/paths/RB_Entry1.path, data/paths/RT-LongEntry1.path, data/paths/RT_Entry1.path, data/paths/Retreat1.path, data/paths/Retreat2.path, data/paths/Retreat3.path, data/paths/entry1.path, data/sounds/bang.wav, data/sounds/big_explosion.wav, data/sounds/explosion.wav, data/sounds/laser.wav, data/sounds/pop.wav, data/system/Menu.xml, data/system/config.txt, game/ActionCallbacks.cpp, game/ActionCallbacks.hpp, game/Audio.cpp, game/Audio.hpp, game/Callback.cpp, game/Callback.hpp, game/CallbackManager.cpp, game/CallbackManager.hpp, game/Camera.cpp, game/Camera.hpp, game/Constants.hpp, game/Direction.hpp, game/EnemyFactory.cpp, game/EnemyFactory.hpp, game/Game.cpp, game/Game.hpp, game/GameState.cpp, game/GameState.hpp, game/Hero.cpp, game/Hero.hpp, game/Input.cpp, game/Input.hpp, game/Keys.cpp, game/Keys.hpp, game/LPathManager.cpp, game/LPathManager.hpp, game/LevelPack.hpp, game/Makefile.am, game/MenuManager.cpp, game/MenuManager.hpp, game/ModelManager.cpp, game/ModelManager.hpp, game/ParticleGroup.cpp, game/ParticleGroup.hpp, game/ParticleGroupManager.cpp, game/ParticleGroupManager.hpp, game/ParticleInfo.hpp, game/ParticleType.cpp, game/ParticleType.hpp, game/Particles.cpp, game/Particles.hpp, game/SimpleEnemy.cpp, game/SimpleEnemy.hpp, game/StageManager.cpp, game/StageManager.hpp, game/Starfield.cpp, game/Starfield.hpp, game/Trigger.hpp, game/Video.cpp, game/Video.hpp, game/Weapon.cpp, game/Weapon.hpp, game/WeaponDepot.cpp, game/WeaponDepot.hpp, game/XMLHelper.cpp, game/XMLHelper.hpp, game/config.txt, game/main.cpp, tinyxml/Makefile.am, tinyxml/changes.txt, tinyxml/demotest.xml, tinyxml/menu.xml, tinyxml/readme.txt, tinyxml/tinyxml.cpp, tinyxml/tinyxml.dsp, tinyxml/tinyxml.h, tinyxml/tinyxmlerror.cpp, tinyxml/tinyxmlparser.cpp, tinyxml/xmltest.cpp, tinyxml/docs/annotated.html, 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utilities/HashString.hpp, utilities/Makefile.am, utilities/Model.cpp, utilities/Model.hpp, utilities/PNG.cpp, utilities/PNG.hpp, utilities/PausableTimer.hpp, utilities/Point.hpp, utilities/Random.cpp, utilities/Random.hpp, utilities/ResourceManager.cpp, utilities/ResourceManager.hpp, utilities/Singleton.hpp, utilities/TextureManager.cpp, utilities/TextureManager.hpp, utilities/Timer.hpp, utilities/Tokenizer.hpp, utilities/Trace.cpp, utilities/Trace.hpp, utilities/Value.cpp, utilities/Value.hpp, utilities/zStream.cpp, utilities/zStream.hpp, utilities/zrwops.cpp, utilities/zrwops.hpp: Initial revision 2001-10-14 13:51 sliqx * COPYING, GPL.hpp, Makefile.am, TODO, autogen.sh, configure.in, defines.h.in, data/Makefile.am, data/Menu.xml, data/bitmaps/ammo.data, data/bitmaps/ammo.png, data/bitmaps/arial-small.data, data/bitmaps/arial-small.png, data/bitmaps/menu.data, data/bitmaps/menu.png, data/bitmaps/menuShadow.data, data/bitmaps/menuShadow.png, data/bitmaps/menuWhite.data, data/bitmaps/menuWhite.png, data/bitmaps/nebula.data, data/bitmaps/nebula.png, data/bitmaps/titleA.png, data/bitmaps/titleB.png, data/bitmaps/vipna.data, data/bitmaps/vipna.png, data/levelpacks/CritterPack.xml, data/models/Bonus2.model, data/models/Bug1.model, data/models/Bug2.model, data/models/E1.model, data/models/Hero.model, data/models/Hero.txt.donut, data/models/Hero.txt.tri, data/models/HeroStinger.model, data/models/P1.model, data/models/Star1.model, data/models/SuperBonus.model, data/paths/Attack1.path, data/paths/Attack2.path, data/paths/Idle1.path, data/paths/LB_Entry1.path, data/paths/LT-LongEntry1.path, data/paths/LT_Entry1.path, data/paths/RB_Entry1.path, data/paths/RT-LongEntry1.path, data/paths/RT_Entry1.path, data/paths/Retreat1.path, data/paths/Retreat2.path, data/paths/Retreat3.path, data/paths/entry1.path, data/sounds/bang.wav, data/sounds/big_explosion.wav, data/sounds/explosion.wav, data/sounds/laser.wav, data/sounds/pop.wav, data/system/Menu.xml, data/system/config.txt, game/ActionCallbacks.cpp, game/ActionCallbacks.hpp, game/Audio.cpp, game/Audio.hpp, game/Callback.cpp, game/Callback.hpp, game/CallbackManager.cpp, game/CallbackManager.hpp, game/Camera.cpp, game/Camera.hpp, game/Constants.hpp, game/Direction.hpp, game/EnemyFactory.cpp, game/EnemyFactory.hpp, game/Game.cpp, game/Game.hpp, game/GameState.cpp, game/GameState.hpp, game/Hero.cpp, game/Hero.hpp, game/Input.cpp, game/Input.hpp, game/Keys.cpp, game/Keys.hpp, game/LPathManager.cpp, game/LPathManager.hpp, game/LevelPack.hpp, game/Makefile.am, game/MenuManager.cpp, game/MenuManager.hpp, game/ModelManager.cpp, game/ModelManager.hpp, game/ParticleGroup.cpp, game/ParticleGroup.hpp, game/ParticleGroupManager.cpp, game/ParticleGroupManager.hpp, game/ParticleInfo.hpp, game/ParticleType.cpp, game/ParticleType.hpp, game/Particles.cpp, game/Particles.hpp, game/SimpleEnemy.cpp, game/SimpleEnemy.hpp, game/StageManager.cpp, game/StageManager.hpp, game/Starfield.cpp, game/Starfield.hpp, game/Trigger.hpp, game/Video.cpp, game/Video.hpp, game/Weapon.cpp, game/Weapon.hpp, game/WeaponDepot.cpp, game/WeaponDepot.hpp, game/XMLHelper.cpp, game/XMLHelper.hpp, game/config.txt, game/main.cpp, tinyxml/Makefile.am, tinyxml/changes.txt, tinyxml/demotest.xml, tinyxml/menu.xml, tinyxml/readme.txt, tinyxml/tinyxml.cpp, tinyxml/tinyxml.dsp, tinyxml/tinyxml.h, tinyxml/tinyxmlerror.cpp, tinyxml/tinyxmlparser.cpp, tinyxml/xmltest.cpp, tinyxml/docs/annotated.html, tinyxml/docs/classTiXmlAttribute-members.html, tinyxml/docs/classTiXmlAttribute.gif, tinyxml/docs/classTiXmlAttribute.html, tinyxml/docs/classTiXmlBase-members.html, tinyxml/docs/classTiXmlBase.gif, tinyxml/docs/classTiXmlBase.html, tinyxml/docs/classTiXmlComment-members.html, tinyxml/docs/classTiXmlComment.gif, tinyxml/docs/classTiXmlComment.html, tinyxml/docs/classTiXmlDeclaration-members.html, tinyxml/docs/classTiXmlDeclaration.gif, tinyxml/docs/classTiXmlDeclaration.html, 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utilities/ConfigHandler.hpp, utilities/Endian.cpp, utilities/Endian.hpp, utilities/FPS.cpp, utilities/FPS.hpp, utilities/FindHash.hpp, utilities/GLBitmapCollection.cpp, utilities/GLBitmapCollection.hpp, utilities/GLBitmapFont.cpp, utilities/GLBitmapFont.hpp, utilities/GLExtension.cpp, utilities/GLExtension.hpp, utilities/GLMultiTexture.cpp, utilities/GLMultiTexture.hpp, utilities/GLTexture.cpp, utilities/GLTexture.hpp, utilities/GLTextureCubeMap.hpp, utilities/GLVertexArrayEXT.cpp, utilities/GLVertexArrayEXT.hpp, utilities/HashString.hpp, utilities/Makefile.am, utilities/Model.cpp, utilities/Model.hpp, utilities/PNG.cpp, utilities/PNG.hpp, utilities/PausableTimer.hpp, utilities/Point.hpp, utilities/Random.cpp, utilities/Random.hpp, utilities/ResourceManager.cpp, utilities/ResourceManager.hpp, utilities/Singleton.hpp, utilities/TextureManager.cpp, utilities/TextureManager.hpp, utilities/Timer.hpp, utilities/Tokenizer.hpp, utilities/Trace.cpp, utilities/Trace.hpp, utilities/Value.cpp, utilities/Value.hpp, utilities/zStream.cpp, utilities/zStream.hpp, utilities/zrwops.cpp, utilities/zrwops.hpp: Initial source drop.