2001-04-07 GNOME Breakout v0.5.2: Fixed a nasty next level bug, changed the block pixmaps. 2001-02-12 GNOME Breakout v0.5.1: Fixed a couple more focus issues, added a couple of usability patches, repaired minor scores permissions, rewrote the pause code. 2001-02-06 GNOME Breakout v0.5: Bounce entropy, improvements to pause/focus code, new powerups, new block types, and customisable levelfiles. 2000-04-19 GNOME Breakout v0.4: I've finally implimented some "real" powerups, which are really cool. And there's a new title graphic. And some bugs have been fixed. And there's some new levels. And some other stuff. 2000-04-08 GNOME Breakout v0.3.1: Veny meeny buggerfixen, ja. 2000-04-04 GNOME Breakout v0.3: New features: - End game dialog, with scoreboard - "Sticky" bat - Stronger blocks - A couple of new levels - Minor UI improvements 2000-04-03 GNOME Breakout v0.2.2: Another bugfix. On the same day, too :) - Difficulty level now only changes when you start a new game - UI usability tweaks - Explicit pausing 2000-04-03 GNOME Breakout v0.2.1: Bugfix release. Fixes the following: - Stuck-in-wall bug, and some of the stuck-in-block bugs - Loss of focus is now detected by whether the mouse pointer is inside the canvas or not. 2000-03-25 GNOME Breakout v0.2: Second public development release. The following bugs have been fixed: - Various random segfaults - Infinite horizontal ball looping And these BRILLIANT NEW FEATURES (cough) have been implimented: - A preferences dialog - Mouse control - A new level - Difficulty support - Redefineable keys - Pause on focus loss - A .spec file for all you rpm heads out there (courtesy Jens Finke) 2000-03-21 GNOME Breakout v0.1: Initial public development release. Be very, very afraid.