2002-03-11 Alexandre Duret-Lutz * configure.ac: Bump version to 1.5. * Makefile.am (AUTOMAKE_OPTIONS): Require Automake 1.6. * NEWS, ANNOUNCE: Update. 2002-02-08 Alexandre Duret-Lutz * tilesets/level01.pie, tilesets/level04.pie, tilesets/level09.pie: Fix the definition of tile 9x3, it should be a T_SPEED. * levels/niv010.lvl, levels/niv013.lvl, levels/niv018.lvl, levels/niv040.lvl, levels/niv042.lvl, levels/niv046.lvl, levels/niv047.lvl, levels/niv048.lvl, levels/niv049.lvl, levels/niv092.lvl, levels/niv097.lvl: Adjust. Reported by Ingo van Lil. 2002-01-28 Alexandre Duret-Lutz * tools/mingwzip.sh: New file. * Makefile.am (EXTRA_DIST): Add it. 2001-12-12 Alexandre Duret-Lutz * configure.ac: Bump version to 1.4. * ANNOUNCE, NEWS: Update. 2001-12-12 Alexandre Duret-Lutz * pics/fontread.pcx: Insert an empty row between ascii and latin1 characters to account for the 128-159 character range. 2001-12-11 Alexandre Duret-Lutz * pics/Makefile.inc (pics_DATA): Add pics/fontbig.pcx. * pics/fontbig.pcx: New file, extracted from pics/fontem.pcx and merged with additional characters from Ingo van Lil . 2001-12-11 Alexandre Duret-Lutz * pics/fontread.pcx: Add Latin-1 characters. From Ingo van Lil . 2001-07-26 Alexandre Duret-Lutz * configure.ac: Bump version to 1.3. * ANNOUNCE: Update. * NEWS: Aupdate. 2001-07-26 Alexandre Duret-Lutz * levels/niv106.lvl: Set starting positions; they used to be the default positions (everybody on tile #0) which unfortunately happens to restrict players to a two-square-width vertical zone. Reported by Jean Delvare and completed by William Black . 2001-07-25 Alexandre Duret-Lutz * configure.ac: Bump version to 1.2. Don't create subdirectory Makefiles. Use AC_CONFIG_AUX_DIR. * Makefile.am (SUBDIRS): Remove. (EXTRA_DIRS): Add pics/Makefile.inc, levels/Makefile.inc, tilesets/Makefile.inc, and ANNOUNCE. Include them. * levels/Makefile.am: Delete. * levels/Makefile.inc: New file. * pics/Makefile.am: Delete. * pics/Makefile.inc: New file. * tilesets/Makefile.am: Delete. * tilesets/Makefile.inc: New file. * ANNOUNCE: New file. 2001-07-24 Alexandre Duret-Lutz The empty tiles that look like this: +-------+ | | +-------+ | | +-------+ used to be confifured as speed tiles (directed to the left). This is obviously an error. * levels/niv010.lvl: Configure those tiles as T_OUTWAY. * levels/niv013.lvl: Likewise. * levels/niv014.lvl: Likewise. * levels/niv017.lvl: Likewise. * levels/niv018.lvl: Likewise. * levels/niv042.lvl: Likewise. * tilesets/level01.pie: Likewise. * tilesets/level04.pie: Likewise. * tilesets/level09.pie: Likewise. 2001-06-17 Alexandre Duret-Lutz * levels/niv042.lvl: Recompute out-of-the-way tiles. Reported by Jean. 2001-05-23 Alexandre Duret-Lutz * configure.in: Move to ... * configure.ac: ... here. Bump version to 1.1. 2001-05-08 Alexandre Duret-Lutz * configure.in: Bump to version 1.0a, and use newer autoconf and automake. * NEWS: Update. * AUTHORS: Copy from Heroes 0.10. * THANKS: Likewise. * README: Update links. * Makefile.in: Remove from CVS. * install-sh: Likewise. * missing: Likewise. * mkinstalldirs: Likewise. 2001-05-08 Alexandre Duret-Lutz * pics/arrow.pcx: New file. * pics/arrow.fig: New file. * pics/Makefile.am (install_DATA): Add arrow.pcx. (EXTRA_DIST): Add arrow.fig. 2001-05-07 Alexandre Duret-Lutz * pics/helpics.pcx: Unlabel the joypad and board pictures. 2000-10-20 Alexandre Duret-Lutz Copyright pedantry, follow the FSF guidelines. * Makefile.am: Remove the `(C)' glyph which has no legal meaning. * configure.in: Likewise. * levels/Makefile.am: Likewise. * pics/Makefile.am: Likewise. * tilesets/Makefile.am: Likewise. 2000-09-01 Alexandre Duret-Lutz * configure.in: Set version to 1.0. * NEWS: Update. * THANKS: New file. * Makefile.am (EXTRA_DIST): Add ChangeLog and THANKS. * install-sh: Update from Autoconf 2.49a. * missing: Likewise. * mkinstalldirs: Likewise. * INSTALL: Likewise. 2000-08-19 Alexandre Duret-Lutz Fix a bug reported by Benjamin Preidecker . There was an half stop-sign. * levels/niv090.lvl: Update. 2000-07-30 Alexandre Duret-Lutz Initial revision (prior versions belonged to the heroes tree).