#define max(x,y) (((x) > (y)) ? (x) : (y)) #define min(x,y) (((x) < (y)) ? (x) : (y)) #define TRIANGLE_COLOR_LOOKUP_TABLE_SIZE 4096 /* triangle interpolation definitions: */ typedef struct { unsigned char *bitmap1; unsigned char *bitmap2; int bf; } TD_tridata; void gl_triangle (int x0, int y0, int z0, int x1, int y1, int z1, int x2, int y2, int z2, int bf); void gl_wtriangle (int x0, int y0, int xd0, int yd0, int z0, \ int x1, int y1, int xd1, int yd1, int z1, \ int x2, int y2, int xd2, int yd2, int z2, \ TD_tridata * tri); /* This does not alter tri structure. */ void gl_swtriangle (int x0, int y0, int xd0, int yd0, \ int x1, int y1, int xd1, int yd1, \ int x2, int y2, int xd2, int yd2, int c, \ TD_tridata * tri); /* This does not alter tri structure. */ void gl_striangle (int x0, int y0, int x1, int y1, int x2, int y2, int color, int bf); void gl_trisetcolorlookup (int i, long c); long gl_trigetcolorlookup (int i); void gl_trisetdrawpoint (void (setpixelfunc) (int, int, int));