#!/usr/bin/python # # (c) Copyright 1993, Silicon Graphics, Inc. # ALL RIGHTS RESERVED # Permission to use, copy, modify, and distribute this software for # any purpose and without fee is hereby granted, provided that the above # copyright notice appear in all copies and that both the copyright notice # and this permission notice appear in supporting documentation, and that # the name of Silicon Graphics, Inc. not be used in advertising # or publicity pertaining to distribution of the software without specific, # written prior permission. # # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. # # US Government Users Restricted Rights # Use, duplication, or disclosure by the Government is subject to # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph # (c)(1)(ii) of the Rights in Technical Data and Computer Software # clause at DFARS 252.227-7013 and/or in similar or successor # clauses in the FAR or the DOD or NASA FAR Supplement. # Unpublished-- rights reserved under the copyright laws of the # United States. Contractor/manufacturer is Silicon Graphics, # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. # # OpenGL(TM) is a trademark of Silicon Graphics, Inc. #/ # bezsurf.c # This program renders a lighted, filled Bezier surface, # using two-dimensional evaluators. #/ from opengl import * import time ctrlpoints = [\ [[-1.5, -1.5, 4.0], [-0.5, -1.5, 2.0], [0.5, -1.5, -1.0],[1.5, -1.5, 2.0]],\ [[-1.5, -0.5, 1.0],[-0.5, -0.5, 3.0],[0.5, -0.5, 0.0], [1.5, -0.5, -1.0]],\ [[-1.5, 0.5, 4.0], [-0.5, 0.5, 0.0],[0.5, 0.5, 3.0], [1.5, 0.5, 4.0]],\ [[-1.5, 1.5, -2.0], [-0.5, 1.5, -2.0], [0.5, 1.5, 0.0], [1.5, 1.5, -1.0]]\ ] def makectrlpts(pts): array = array_float(4*4*3); m = 0; for i in range(0,4): for j in range(0,4): for k in range(0,3): set_float(array,m,pts[i][j][k]) m = m+1; return array def initlights(): ambient = newfv4(0.2, 0.2, 0.2, 1.0); position = newfv4(0.0,0.0,2.0,1.0); mat_diffuse = newfv4(0.6,0.6,0.6,1.0); mat_specular = newfv4(1.0, 1.0, 1.0, 1.0); mat_shininess = newfv4(50.0,0,0,0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_POSITION, position); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); def display(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(85.0, 1.0, 1.0, 1.0); glEvalMesh2(GL_FILL, 0, 20, 0, 20); glPopMatrix(); glFlush(); def myinit(): glClearColor (0.0, 0.0, 0.0, 1.0); glEnable (GL_DEPTH_TEST); cpoints = makectrlpts(ctrlpoints); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0,1,12,4, cpoints); glEnable(GL_MAP2_VERTEX_3); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0); initlights(); free(cpoints); def myReshape(w, h): glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h): glOrtho(-4.0, 4.0, -4.0*h/w, 4.0*h/w, -4.0, 4.0); else: glOrtho(-4.0*w/h, 4.0*w/h, -4.0, 4.0, -4.0, 4.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH); auxInitPosition (0, 0, 500, 500); auxInitWindow ("bezmesh"); myinit(); myReshape(500,500); display(); time.sleep(15)