#!/usr/bin/python # (c) Copyright 1993, Silicon Graphics, Inc. # ALL RIGHTS RESERVED # Permission to use, copy, modify, and distribute this software for # any purpose and without fee is hereby granted, provided that the above # copyright notice appear in all copies and that both the copyright notice # and this permission notice appear in supporting documentation, and that # the name of Silicon Graphics, Inc. not be used in advertising # or publicity pertaining to distribution of the software without specific, # written prior permission. # # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. # # US Government Users Restricted Rights # Use, duplication, or disclosure by the Government is subject to # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph # (c)(1)(ii) of the Rights in Technical Data and Computer Software # clause at DFARS 252.227-7013 and/or in similar or successor # clauses in the FAR or the DOD or NASA FAR Supplement. # Unpublished-- rights reserved under the copyright laws of the # United States. Contractor/manufacturer is Silicon Graphics, # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. # # OpenGL(TM) is a trademark of Silicon Graphics, Inc. #/ # # scene.c # This program demonstrates the use of the GL lighting model. # Objects are drawn using a grey material characteristic. # A single light source illuminates the objects. # from opengl import * import time def myinit (): light_ambient = newfv4( 0.0, 0.0, 0.0, 1.0 ); light_diffuse = newfv4( 1.0, 1.0, 1.0, 1.0 ); light_specular = newfv4( 1.0, 1.0, 1.0, 1.0 ); light_position = newfv4( 1.0, 1.0, 1.0, 0.0 ); glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv (GL_LIGHT0, GL_POSITION, light_position); glEnable (GL_LIGHTING); glEnable (GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); def display (): glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix (); glRotatef (20.0, 1.0, 0.0, 0.0); glPushMatrix (); glTranslatef (-0.75, 0.5, 0.0); glRotatef (90.0, 1.0, 0.0, 0.0); auxSolidTorus (0.275, 0.85); glPopMatrix (); glPushMatrix (); glTranslatef (-0.75, -0.5, 0.0); glRotatef (270.0, 1.0, 0.0, 0.0); auxSolidCone (1.0, 2.0); glPopMatrix (); glPushMatrix (); glTranslatef (0.75, 0.0, -1.0); auxSolidSphere (1.0); glPopMatrix (); glPopMatrix (); glFlush (); def myReshape(w, h): glViewport (0, 0, w, h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); if (w <= h) : glOrtho (-2.5, 2.5, -2.5*h/w,2.5*h/w, -10.0, 10.0); else : glOrtho (-2.5*w/h, 2.5*w/h, -2.5, 2.5, -10.0, 10.0); glMatrixMode (GL_MODELVIEW); auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH); auxInitPosition (0, 0, 500, 500); auxInitWindow ("scene"); myinit (); myReshape(500,500); display(); time.sleep(15)