proc square {} { glClear GL_COLOR_BUFFER_BIT glBegin GL_POLYGON glColor3f 0 1.0 0 glVertex3f -0.5 -0.5 0 glVertex3f -0.5 0.5 0 glColor3f 0 0 1.0 glVertex3f 0.5 0.5 0 glVertex3f 0.5 -0.5 0 glEnd glFlush } proc cube { } { glClear GL_COLOR_BUFFER_BIT glClear GL_DEPTH_BUFFER_BIT glBegin GL_QUADS glColor3f 0 1.0 0 glVertex3f -0.5 -0.5 -0.5 glVertex3f -0.5 0.5 -0.5 glVertex3f 0.5 0.5 -0.5 glVertex3f 0.5 -0.5 -0.5 glColor3f 0 0 1.0 glVertex3f -0.5 -0.5 0.5 glVertex3f -0.5 0.5 0.5 glVertex3f 0.5 0.5 0.5 glVertex3f 0.5 -0.5 0.5 glColor3f 1 1 0 glVertex3f -0.5 -0.5 -0.5 glVertex3f -0.5 0.5 -0.5 glVertex3f -0.5 0.5 0.5 glVertex3f -0.5 -0.5 0.5 glColor3f 1 0 0 glVertex3f 0.5 -0.5 -0.5 glVertex3f 0.5 0.5 -0.5 glVertex3f 0.5 0.5 0.5 glVertex3f 0.5 -0.5 0.5 glColor3f 1 1 1 glVertex3f -0.5 -0.5 -0.5 glVertex3f 0.5 -0.5 -0.5 glVertex3f 0.5 -0.5 0.5 glVertex3f -0.5 -0.5 0.5 glColor3f 0 1 1 glVertex3f -0.5 0.5 -0.5 glVertex3f 0.5 0.5 -0.5 glVertex3f 0.5 0.5 0.5 glVertex3f -0.5 0.5 0.5 glEnd glFlush }