catch {load opengl.dll opengl} source glaux.tcl auxInitDisplayMode [expr {$AUX_SINGLE | $AUX_RGBA | $AUX_DEPTH}] auxInitPosition 0 0 500 500 auxInitWindow "Teapot" glDepthFunc GL_LEQUAL glEnable GL_DEPTH_TEST # Set up view glClearColor 0 0 0 0 glColor3f 1.0 1.0 1.0 glMatrixMode GL_PROJECTION glLoadIdentity glOrtho -1 1 -1 1 -1 1 glMatrixMode GL_MODELVIEW glLoadIdentity # Draw it set object {auxWireTeapot 0.5} redraw