Tux Racer is a Sunspire Studios production. http://www.sunspirestudios.com Core Development Team (alphabetical order): ------------------------------------------- Patrick Gilhuly * Programmer Eric Hall * Programmer Rick Knowles * Designer, artist Vincent Ma * Programmer Jasmin Patry * Game creator and programmer Mark Riddell * Designer, artist Past Contributors (chronological order): ---------------------------------------- Alan Levy * Snowy mountain backdrops in versions < 0.60 used with permission (http://www.pcug.org.au/~alanlevy/) Ingo Ruhnke * Helped to track down nasty particle generation bug * Designed several courses * Wrote several Gimp script-fu scripts to help with course design Michael Dale Long * Lighting patch to make dark areas of terrain brighter Steve Baker * LOTS of very helpful suggestions, tips for supporting Voodoo{1,2} cards * Designed a track Sten Eriksson * Patch to fix coredump in 0.11 Tuomas Jormola * Patch to add Tcl 8.3 check to configure Thatcher Ulrich * Code for quadtree adaptive LOD terrain algorithm (see http://www.gamasutra.com/features/20000228/ulrich_01.htm) Julien Canet * Designed two courses Joseph Toscano * Composed 5 music tracks James Barnard * Contributed several Tux sounds * Created several 3D model that haven't made it into the game yet (since engine is still lacking support) Julie Brandon * Patch for configuring which joystick axes are used to control Tux Jay Estabrook * Patch to fix some 32-bit-isms that enable compiling on 64-bit architectures (like the Alpha).