Information from the Command Loop
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The editor command loop sets several Lisp variables to keep status
records for itself and for commands that are run.
- Variable: last-command
This variable records the name of the previous command executed by
the command loop (the one before the current command). Normally
the value is a symbol with a function definition, but this is not
guaranteed.
The value is copied from `this-command' when a command returns to
the command loop, except when the command has specified a prefix
argument for the following command.
This variable is always local to the current terminal and cannot be
buffer-local. Note:Multiple Displays.
- Variable: real-last-command
This variable is set up by Emacs just like `last-command', but
never altered by Lisp programs.
- Variable: this-command
This variable records the name of the command now being executed by
the editor command loop. Like `last-command', it is normally a
symbol with a function definition.
The command loop sets this variable just before running a command,
and copies its value into `last-command' when the command finishes
(unless the command specified a prefix argument for the following
command).
Some commands set this variable during their execution, as a flag
for whatever command runs next. In particular, the functions for
killing text set `this-command' to `kill-region' so that any kill
commands immediately following will know to append the killed text
to the previous kill.
If you do not want a particular command to be recognized as the
previous command in the case where it got an error, you must code that
command to prevent this. One way is to set `this-command' to `t' at the
beginning of the command, and set `this-command' back to its proper
value at the end, like this:
(defun foo (args...)
(interactive ...)
(let ((old-this-command this-command))
(setq this-command t)
...do the work...
(setq this-command old-this-command)))
We do not bind `this-command' with `let' because that would restore the
old value in case of error--a feature of `let' which in this case does
precisely what we want to avoid.
- Function: this-command-keys
This function returns a string or vector containing the key
sequence that invoked the present command, plus any previous
commands that generated the prefix argument for this command. The
value is a string if all those events were characters. Note:Input Events.
(this-command-keys)
;; Now use `C-u C-x C-e' to evaluate that.
=> "^U^X^E"
- Function: this-command-keys-vector
Like `this-command-keys', except that it always returns the events
in a vector, so you don't need to deal with the complexities of
storing input events in a string (Note:Strings of Events).
- Function: clear-this-command-keys
This function empties out the table of events for
`this-command-keys' to return, and also empties the records that
the function `recent-keys' (Note:Recording Input) will
subsequently return. This is useful after reading a password, to
prevent the password from echoing inadvertently as part of the next
command in certain cases.
- Variable: last-nonmenu-event
This variable holds the last input event read as part of a key
sequence, not counting events resulting from mouse menus.
One use of this variable is for telling `x-popup-menu' where to pop
up a menu. It is also used internally by `y-or-n-p' (Note:Yes-or-No Queries).
- Variable: last-command-event
- Variable: last-command-char
This variable is set to the last input event that was read by the
command loop as part of a command. The principal use of this
variable is in `self-insert-command', which uses it to decide which
character to insert.
last-command-event
;; Now use `C-u C-x C-e' to evaluate that.
=> 5
The value is 5 because that is the ASCII code for `C-e'.
The alias `last-command-char' exists for compatibility with Emacs
version 18.
- Variable: last-event-frame
This variable records which frame the last input event was
directed to. Usually this is the frame that was selected when the
event was generated, but if that frame has redirected input focus
to another frame, the value is the frame to which the event was
redirected. Note:Input Focus.