Copyright (C) 2000-2012 |
GNU Info (elisp)Special PropertiesProperties with Special Meanings -------------------------------- Here is a table of text property names that have special built-in meanings. The following sections list a few additional special property names that control filling and property inheritance. All other names have no standard meaning, and you can use them as you like. `category' If a character has a `category' property, we call it the "category" of the character. It should be a symbol. The properties of the symbol serve as defaults for the properties of the character. `face' You can use the property `face' to control the font and color of text. Note: Faces, for more information. In the simplest case, the value is a face name. It can also be a list; then each element can be any of these possibilities; * A face name (a symbol or string). * Starting in Emacs 21, a property list of face attributes. This has the form (KEYWORD VALUE ...), where each KEYWORD is a face attribute name and VALUE is a meaningful value for that attribute. With this feature, you do not need to create a face each time you want to specify a particular attribute for certain text. Note: Face Attributes. * A cons cell of the form `(foreground-color . COLOR-NAME)' or `(background-color . COLOR-NAME)'. These elements specify just the foreground color or just the background color. `(foreground-color . COLOR-NAME)' is equivalent to `(:foreground COLOR-NAME)', and likewise for the background. Note: Font Lock Mode, for information on how to update `face' properties automatically based on the contents of the text. `mouse-face' The property `mouse-face' is used instead of `face' when the mouse is on or near the character. For this purpose, "near" means that all text between the character and where the mouse is have the same `mouse-face' property value. `fontified' This property, if non-`nil', says that text in the buffer has had faces assigned automatically by a feature such as Font-Lock mode. Note: Auto Faces. `display' This property activates various features that change the way text is displayed. For example, it can make text appear taller or shorter, higher or lower, wider or narrow, or replaced with an image. Note: Display Property. `help-echo' If text has a string as its `help-echo' property, then when you move the mouse onto that text, Emacs displays that string in the echo area, or in the tooltip window. If the value of the `help-echo' property is a function, that function is called with three arguments, WINDOW, OBJECT and POSITION and should return a help string or NIL for none. The first argument, WINDOW is the window in which the help was found. The second, OBJECT, is the buffer, overlay or string which had the `help-echo' property. The POSITION argument is as follows: * If OBJECT is a buffer, POS is the position in the buffer where the `help-echo' text property was found. * If OBJECT is an overlay, that overlay has a `help-echo' property, and POS is the position in the overlay's buffer under the mouse. * If OBJECT is a string (an overlay string or a string displayed with the `display' property), POS is the position in that string under the mouse. If the value of the `help-echo' property is neither a function nor a string, it is evaluated to obtain a help string. You can alter the way help text is displayed by setting the variable `show-help-function' (Note: Help display). This feature is used in the mode line and for other active text. It is available starting in Emacs 21. `local-map' You can specify a different keymap for some of the text in a buffer by means of the `local-map' property. The property's value for the character after point, if non-`nil', is used for key lookup instead of the buffer's local map. If the property value is a symbol, the symbol's function definition is used as the keymap. Note: Active Keymaps. `keymap' The `keymap' property is similar to `local-map' but overrides the buffer's local map (and the map specified by the `local-map' property) rather than replacing it. `syntax-table' The `syntax-table' property overrides what the syntax table says about this particular character. Note: Syntax Properties. `read-only' If a character has the property `read-only', then modifying that character is not allowed. Any command that would do so gets an error, `text-read-only'. Insertion next to a read-only character is an error if inserting ordinary text there would inherit the `read-only' property due to stickiness. Thus, you can control permission to insert next to read-only text by controlling the stickiness. Note: Sticky Properties. Since changing properties counts as modifying the buffer, it is not possible to remove a `read-only' property unless you know the special trick: bind `inhibit-read-only' to a non-`nil' value and then remove the property. Note: Read Only Buffers. `invisible' A non-`nil' `invisible' property can make a character invisible on the screen. Note: Invisible Text, for details. `intangible' If a group of consecutive characters have equal and non-`nil' `intangible' properties, then you cannot place point between them. If you try to move point forward into the group, point actually moves to the end of the group. If you try to move point backward into the group, point actually moves to the start of the group. When the variable `inhibit-point-motion-hooks' is non-`nil', the `intangible' property is ignored. `field' Consecutive characters with the same `field' property constitute a "field". Some motion functions including `forward-word' and `beginning-of-line' stop moving at a field boundary. Note: Fields. `modification-hooks' If a character has the property `modification-hooks', then its value should be a list of functions; modifying that character calls all of those functions. Each function receives two arguments: the beginning and end of the part of the buffer being modified. Note that if a particular modification hook function appears on several characters being modified by a single primitive, you can't predict how many times the function will be called. `insert-in-front-hooks' `insert-behind-hooks' The operation of inserting text in a buffer also calls the functions listed in the `insert-in-front-hooks' property of the following character and in the `insert-behind-hooks' property of the preceding character. These functions receive two arguments, the beginning and end of the inserted text. The functions are called _after_ the actual insertion takes place. See also Note: Change Hooks, for other hooks that are called when you change text in a buffer. `point-entered' `point-left' The special properties `point-entered' and `point-left' record hook functions that report motion of point. Each time point moves, Emacs compares these two property values: * the `point-left' property of the character after the old location, and * the `point-entered' property of the character after the new location. If these two values differ, each of them is called (if not `nil') with two arguments: the old value of point, and the new one. The same comparison is made for the characters before the old and new locations. The result may be to execute two `point-left' functions (which may be the same function) and/or two `point-entered' functions (which may be the same function). In any case, all the `point-left' functions are called first, followed by all the `point-entered' functions. It is possible using `char-after' to examine characters at various positions without moving point to those positions. Only an actual change in the value of point runs these hook functions. - Variable: inhibit-point-motion-hooks When this variable is non-`nil', `point-left' and `point-entered' hooks are not run, and the `intangible' property has no effect. Do not set this variable globally; bind it with `let'. - Variable: show-help-function If this variable is non-`nil', it specifies a function called to display help strings. These may be `help-echo' properties, menu help strings (Note: Simple Menu Items, Note: Extended Menu Items), or tool bar help strings (Note: Tool Bar). The specified function is called with one argument, the help string to display. Tooltip mode (Note: Tooltips.) provides an example. |