Vague Linkage
=============
There are several constructs in C++ which require space in the object
file but are not clearly tied to a single translation unit. We say that
these constructs have "vague linkage". Typically such constructs are
emitted wherever they are needed, though sometimes we can be more
clever.
Inline Functions
Inline functions are typically defined in a header file which can
be included in many different compilations. Hopefully they can
usually be inlined, but sometimes an out-of-line copy is
necessary, if the address of the function is taken or if inlining
fails. In general, we emit an out-of-line copy in all translation
units where one is needed. As an exception, we only emit inline
virtual functions with the vtable, since it will always require a
copy.
Local static variables and string constants used in an inline
function are also considered to have vague linkage, since they
must be shared between all inlined and out-of-line instances of
the function.
VTables
C++ virtual functions are implemented in most compilers using a
lookup table, known as a vtable. The vtable contains pointers to
the virtual functions provided by a class, and each object of the
class contains a pointer to its vtable (or vtables, in some
multiple-inheritance situations). If the class declares any
non-inline, non-pure virtual functions, the first one is chosen as
the "key method" for the class, and the vtable is only emitted in
the translation unit where the key method is defined.
_Note:_ If the chosen key method is later defined as inline, the
vtable will still be emitted in every translation unit which
defines it. Make sure that any inline virtuals are declared
inline in the class body, even if they are not defined there.
type_info objects
C++ requires information about types to be written out in order to
implement `dynamic_cast', `typeid' and exception handling. For
polymorphic classes (classes with virtual functions), the type_info
object is written out along with the vtable so that `dynamic_cast'
can determine the dynamic type of a class object at runtime. For
all other types, we write out the type_info object when it is
used: when applying `typeid' to an expression, throwing an object,
or referring to a type in a catch clause or exception
specification.
Template Instantiations
Most everything in this section also applies to template
instantiations, but there are other options as well. Note:Where's the Template?.
When used with GNU ld version 2.8 or later on an ELF system such as
Linux/GNU or Solaris 2, or on Microsoft Windows, duplicate copies of
these constructs will be discarded at link time. This is known as
COMDAT support.
On targets that don't support COMDAT, but do support weak symbols,
GCC will use them. This way one copy will override all the others, but
the unused copies will still take up space in the executable.
For targets which do not support either COMDAT or weak symbols, most
entities with vague linkage will be emitted as local symbols to avoid
duplicate definition errors from the linker. This will not happen for
local statics in inlines, however, as having multiple copies will
almost certainly break things.
Note:Declarations and Definitions in One Header, for
another way to control placement of these constructs.