Copyright (C) 2000-2012 |
GNU Info (gtk.info)Object ImplementationObject internals **************** Objects (or the `GtkObject' type) and the class hierarchy in general is implemented via a hierarchy of structs and type casting. Be aware that when classes are mentioned it is the conceptual idea of classes that is being referred to. GTK is written entirely in C which provides no direct support for classes. The first part to the class mechanism is the object fields. These are fields that will be used on a per object basis. For example, the widget type contains a field for the widgets parent. Every derived type needs a reference to its parent type. A descendant class of `GtkObject' would define itself like: struct Descendant { GtkObject object; ... }; It is important to note that the `GtkObject' field needs to appear first in the descendant type structure. This allows pointers to objects of type `Descendant' to be cast to pointers to `GtkObject''s and vice-versa. The second part to the class mechanism is the class fields. These fields are defined on a per class basis. In the case of widgets, the class fields are all the "virtual" functions for widgets. The `GtkObject' class defines the `destroy' virtual function and the necessary fields for the signal mechanism as well as a field for determining the runtime type of an object. A virtual function is semantically the same as it is in C++. That is, the actual function that is called is determined based on the type of the object. Or, more specifically, the actual function call depends on the class structure that is pointed to by the `klass' field of the `GtkObject' structure. To see how the class fields work it is necessary to see the object fields for a `GtkObject'. The `GtkObject' type is defined as follows: typedef struct _GtkObject GtkObject; struct _GtkObject { guint32 flags; GtkObjectClass *klass; gpointer object_data; }; The `class' field actually points to a class structure derived from `GtkObjectClass'. By convention, each new type defines its own class structure even if it is unnecessary. As an example, the hypothetical `Descendant' class would define its class structure as: struct DescendantClass { GtkObjectClass parent_class; ... }; It is convention to name the parent class field (`GtkObjectClass' in this case), `parent_class'. For the same reason as stated above for the object structure, the parent class field must be the first field in the class structure. *Note:* GTK assumes that the first field in a structure will be placed by the compiler at the start of the structure. This is certainly true for gcc, however, from my precursory reading of the C standard I was unable to come to a definite conclusion as to whether this was required or simply done for simplicity. I'm not too worried about this assumption, though, as every C compiler I've ever encountered would work with GTK. The `flags' field of the `GtkObject' structure is used to keep track of a relatively few object flags and is also used by the `GtkWidget' type to store additional flags. At this time, the upper 16 bits of the flags field are reserved but unused. The `object_data' field of the `GtkObject' structure is an opaque pointer used by the object data mechanism. In truth, it is a pointer to the beginning of the data list which is composed of the following structures. typedef struct _GtkObjectData GtkObjectData; struct _GtkObjectData { guint id; gpointer data; GtkObjectData *next; }; The data mechanism allows arbitrary data to be associated with a character string key in any object. A hash table is used to transform the character string key into the data id and then a search through the list is made to see if the data exists. The assumption being that the data list will usually be short and therefore a linear search is OK. Future work on the data mechanism might make use of a resizable array instead of a linked list. This would shrink the overhead of the `GtkObjectData' structure by 4 bytes on 32 bit architectures. automatically generated by info2www version 1.2.2.9 |