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Info Node: (guile.info)Stacks and Frames

(guile.info)Stacks and Frames


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Stacks and Frames
=================

When a running program is interrupted, usually upon reaching an error or
breakpoint, its state is represented by a "stack" of suspended function
calls, each of which is called a "frame".  The programmer can learn
more about the program's state at the point of interruption by
inspecting and modifying these frames.

 - primitive: stack? obj
     Return `#t' if OBJ is a calling stack.

 - primitive: make-stack

 - syntax: start-stack id exp
     Evaluate EXP on a new calling stack with identity ID.  If EXP is
     interrupted during evaluation, backtraces will not display frames
     farther back than EXP's top-level form.  This macro is a way of
     artificially limiting backtraces and stack procedures, largely as
     a convenience to the user.

 - primitive: stack-id stack
     Return the identifier given to STACK by `start-stack'.

 - primitive: stack-ref

 - primitive: stack-length

 - primitive: frame?

 - primitive: last-stack-frame

 - primitive: frame-number

 - primitive: frame-source

 - primitive: frame-procedure

 - primitive: frame-arguments

 - primitive: frame-previous

 - primitive: frame-next

 - primitive: frame-real?

 - primitive: frame-procedure?

 - primitive: frame-evaluating-args?

 - primitive: frame-overflow


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