`heroeslvl' options
===================
`heroeslvl' takes a list of levels to inspect in argument, and
support the following options.
When no options are given, `heroeslvl' defaults to `-ipfh'.
`-v'
`--version'
Display `heroeslvl' version number and copyright informations.
`-h'
`--help'
Print a help message about these run-time options.
`-p WHAT'
`--print=WHAT'
Select what information `heroeslvl' should display. `WHAT' can be
one or more of the following characters.
`d'
Print square directions. Square directions are used on
tunnel to indicate the entrance direction, and on speed tiles
to indicate the direction of the acceleration.
`f'
Print the filename of each processed file.
`h'
Print header information. This include level size,
soundtrack and tilesets to use, starting positions...
`i'
Print tile details. This will display a list of all tiles,
along with some of their attributes (type of the tile, adress
of its sprite, animation information).
`t'
Print square type map. Display a map of the level, rendering
each square with a character indicating the square type.
`T'
Display the character used as type keys in the `-pt' output.
`w'
Print wall map. Display a map of the level, rendering each
square with a character indicating the number of neighboring
walls. (Walls are just bits indicating the directions that
can be used to exit from a square; they not always map to
something visible on the level.)
`@'
Print the list of tunnels, with position, direction, and
destination.
`-i'
`--indent'
Indent everything but the filenames of each level processed. Note
that filenames are only displayed if requested by `-pf'.