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Info Node: (heroes.info)Invoking heroeslvl

(heroes.info)Invoking heroeslvl


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`heroeslvl' options
===================

   `heroeslvl' takes a list of levels to inspect in argument, and
support the following options.

   When no options are given, `heroeslvl' defaults to `-ipfh'.

`-v'
`--version'
     Display `heroeslvl' version number and copyright informations.

`-h'
`--help'
     Print a help message about these run-time options.

`-p WHAT'
`--print=WHAT'
     Select what information `heroeslvl' should display. `WHAT' can be
     one or more of the following characters.

    `d'
          Print square directions.  Square directions are used on
          tunnel to indicate the entrance direction, and on speed tiles
          to indicate the direction of the acceleration.

    `f'
          Print the filename of each processed file.

    `h'
          Print header information.  This include level size,
          soundtrack and tilesets to use, starting positions...

    `i'
          Print tile details.  This will display a list of all tiles,
          along with some of their attributes (type of the tile, adress
          of its sprite, animation information).

    `t'
          Print square type map.  Display a map of the level, rendering
          each square with a character indicating the square type.

    `T'
          Display the character used as type keys in the `-pt' output.

    `w'
          Print wall map.  Display a map of the level, rendering each
          square with a character indicating the number of neighboring
          walls.  (Walls are just bits indicating the directions that
          can be used to exit from a square; they not always map to
          something visible on the level.)

    `@'
          Print the list of tunnels, with position, direction, and
          destination.

`-i'
`--indent'
     Indent everything but the filenames of each level processed.  Note
     that filenames are only displayed if requested by `-pf'.


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