`heroeslvl' options =================== `heroeslvl' takes a list of levels to inspect in argument, and support the following options. When no options are given, `heroeslvl' defaults to `-ipfh'. `-v' `--version' Display `heroeslvl' version number and copyright informations. `-h' `--help' Print a help message about these run-time options. `-p WHAT' `--print=WHAT' Select what information `heroeslvl' should display. `WHAT' can be one or more of the following characters. `d' Print square directions. Square directions are used on tunnel to indicate the entrance direction, and on speed tiles to indicate the direction of the acceleration. `f' Print the filename of each processed file. `h' Print header information. This include level size, soundtrack and tilesets to use, starting positions... `i' Print tile details. This will display a list of all tiles, along with some of their attributes (type of the tile, adress of its sprite, animation information). `t' Print square type map. Display a map of the level, rendering each square with a character indicating the square type. `T' Display the character used as type keys in the `-pt' output. `w' Print wall map. Display a map of the level, rendering each square with a character indicating the number of neighboring walls. (Walls are just bits indicating the directions that can be used to exit from a square; they not always map to something visible on the level.) `@' Print the list of tunnels, with position, direction, and destination. `-i' `--indent' Indent everything but the filenames of each level processed. Note that filenames are only displayed if requested by `-pf'.
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