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GNU Info (nasm.info)Section 7.4.37.4.3. Function Definitions and Function Calls ---------------------------------------------- The C calling convention in 16-bit programs is as follows. In the following description, the words _caller_ and _callee_ are used to denote the function doing the calling and the function which gets called. * The caller pushes the function's parameters on the stack, one after another, in reverse order (right to left, so that the first argument specified to the function is pushed last). * The caller then executes a `CALL' instruction to pass control to the callee. This `CALL' is either near or far depending on the memory model. * The callee receives control, and typically (although this is not actually necessary, in functions which do not need to access their parameters) starts by saving the value of `SP' in `BP' so as to be able to use `BP' as a base pointer to find its parameters on the stack. However, the caller was probably doing this too, so part of the calling convention states that `BP' must be preserved by any C function. Hence the callee, if it is going to set up `BP' as a _frame pointer_, must push the previous value first. * The callee may then access its parameters relative to `BP'. The word at `[BP]' holds the previous value of `BP' as it was pushed; the next word, at `[BP+2]', holds the offset part of the return address, pushed implicitly by `CALL'. In a small-model (near) function, the parameters start after that, at `[BP+4]'; in a large-model (far) function, the segment part of the return address lives at `[BP+4]', and the parameters begin at `[BP+6]'. The leftmost parameter of the function, since it was pushed last, is accessible at this offset from `BP'; the others follow, at successively greater offsets. Thus, in a function such as `printf' which takes a variable number of parameters, the pushing of the parameters in reverse order means that the function knows where to find its first parameter, which tells it the number and type of the remaining ones. * The callee may also wish to decrease `SP' further, so as to allocate space on the stack for local variables, which will then be accessible at negative offsets from `BP'. * The callee, if it wishes to return a value to the caller, should leave the value in `AL', `AX' or `DX:AX' depending on the size of the value. Floating-point results are sometimes (depending on the compiler) returned in `ST0'. * Once the callee has finished processing, it restores `SP' from `BP' if it had allocated local stack space, then pops the previous value of `BP', and returns via `RETN' or `RETF' depending on memory model. * When the caller regains control from the callee, the function parameters are still on the stack, so it typically adds an immediate constant to `SP' to remove them (instead of executing a number of slow `POP' instructions). Thus, if a function is accidentally called with the wrong number of parameters due to a prototype mismatch, the stack will still be returned to a sensible state since the caller, which _knows_ how many parameters it pushed, does the removing. It is instructive to compare this calling convention with that for Pascal programs (described in *Note Section 7.5.1::). Pascal has a simpler convention, since no functions have variable numbers of parameters. Therefore the callee knows how many parameters it should have been passed, and is able to deallocate them from the stack itself by passing an immediate argument to the `RET' or `RETF' instruction, so the caller does not have to do it. Also, the parameters are pushed in left-to- right order, not right-to-left, which means that a compiler can give better guarantees about sequence points without performance suffering. Thus, you would define a function in C style in the following way. The following example is for small model: global _myfunc _myfunc: push bp mov bp,sp sub sp,0x40 ; 64 bytes of local stack space mov bx,[bp+4] ; first parameter to function ; some more code mov sp,bp ; undo "sub sp,0x40" above pop bp ret For a large-model function, you would replace `RET' by `RETF', and look for the first parameter at `[BP+6]' instead of `[BP+4]'. Of course, if one of the parameters is a pointer, then the offsets of _subsequent_ parameters will change depending on the memory model as well: far pointers take up four bytes on the stack when passed as a parameter, whereas near pointers take up two. At the other end of the process, to call a C function from your assembly code, you would do something like this: extern _printf ; and then, further down... push word [myint] ; one of my integer variables push word mystring ; pointer into my data segment call _printf add sp,byte 4 ; `byte' saves space ; then those data items... segment _DATA myint dw 1234 mystring db 'This number -> %d <- should be 1234',10,0 This piece of code is the small-model assembly equivalent of the C code int myint = 1234; printf("This number -> %d <- should be 1234\n", myint); In large model, the function-call code might look more like this. In this example, it is assumed that `DS' already holds the segment base of the segment `_DATA'. If not, you would have to initialise it first. push word [myint] push word seg mystring ; Now push the segment, and... push word mystring ; ... offset of "mystring" call far _printf add sp,byte 6 The integer value still takes up one word on the stack, since large model does not affect the size of the `int' data type. The first argument (pushed last) to `printf', however, is a data pointer, and therefore has to contain a segment and offset part. The segment should be stored second in memory, and therefore must be pushed first. (Of course, `PUSH DS' would have been a shorter instruction than `PUSH WORD SEG mystring', if `DS' was set up as the above example assumed.) Then the actual call becomes a far call, since functions expect far calls in large model; and `SP' has to be increased by 6 rather than 4 afterwards to make up for the extra word of parameters. automatically generated by info2www version 1.2.2.9 |