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Interpreter base classes
========================

Base classes for interactive Python interpreters.

The `code' module provides facilities to implement read-eval-print
loops in Python.  Two classes and convenience functions are included
which can be used to build applications which provide an interactive
interpreter prompt.

`InteractiveInterpreter([locals])'
     This class deals with parsing and interpreter state (the user's
     namespace); it does not deal with input buffering or prompting or
     input file naming (the filename is always passed in explicitly).
     The optional LOCALS argument specifies the dictionary in which
     code will be executed; it defaults to a newly created dictionary
     with key `'__name__'' set to `'__console__'' and key `'__doc__''
     set to `None'.

`InteractiveConsole([locals[, filename]])'
     Closely emulate the behavior of the interactive Python interpreter.
     This class builds on `InteractiveInterpreter' and adds prompting
     using the familiar `sys.ps1' and `sys.ps2', and input buffering.

`interact([banner[, readfunc[, local]]])'
     Convenience function to run a read-eval-print loop.  This creates a
     new instance of `InteractiveConsole' and sets READFUNC to be used
     as the `raw_input()' method, if provided.  If LOCAL is provided,
     it is passed to the `InteractiveConsole' constructor for use as
     the default namespace for the interpreter loop.  The `interact()'
     method of the instance is then run with BANNER passed as the banner
     to use, if provided.  The console object is discarded after use.

`compile_command(source[, filename[, symbol]])'
     This function is useful for programs that want to emulate Python's
     interpreter main loop (a.k.a. the read-eval-print loop).  The
     tricky part is to determine when the user has entered an
     incomplete command that can be completed by entering more text (as
     opposed to a complete command or a syntax error).  This function
     _almost_ always makes the same decision as the real interpreter
     main loop.

     SOURCE is the source string; FILENAME is the optional filename
     from which source was read, defaulting to `'<input>''; and SYMBOL
     is the optional grammar start symbol, which should be either
     `'single'' (the default) or `'eval''.

     Returns a code object (the same as `compile(SOURCE, FILENAME,
     SYMBOL)') if the command is complete and valid; `None' if the
     command is incomplete; raises `SyntaxError' if the command is
     complete and contains a syntax error, or raises `OverflowError' if
     the command includes a numeric constant which exceeds the range of
     the appropriate numeric type.

Interactive Interpreter Objects
Interactive Console Objects

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