Manpages

Manpage of SDL_keysym

SDL_keysym

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 23:00
Index
Return to Main Contents
 

NAME

SDL_keysym- Keysym structure  

STRUCTURE DEFINITION

typedef struct{
  Uint8 scancode;
  SDLKey sym;
  SDLMod mod;
  Uint16 unicode;
} SDL_keysym;

 

STRUCTURE DATA

scancode
Hardware specific scancode
sym
SDL virtual keysym
mod
Current key modifiers
unicode
Translated character
 

DESCRIPTION

The SDL_keysym structure is used by reporting key presses and releases since it is a part of the SDL_KeyboardEvent.

The scancode field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The sym field is extremely useful. It is the SDL-defined value of the key (see SDL Key Syms. This field is very useful when you are checking for certain key presses, like so:

.
.
while(SDL_PollEvent(&event)){
  switch(event.type){
    case SDL_KEYDOWN:
      if(event.key.keysym.sym==SDLK_LEFT)
        move_left();
      break;
    .
    .
    .
  }
}
.
.


 mod stores the current state of the keyboard modifiers as explained in SDL_GetModState. The unicode is only used when UNICODE translation is enabled with SDL_EnableUNICODE. If unicode is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: 

char ch;
if ( (keysym.unicode & 0xFF80) == 0 ) {
  ch = keysym.unicode & 0x7F;
}
else {
  printf("An International Character.
");
}


 UNICODE translation does have a slight overhead so don't enable it unless its needed.  

SEE ALSO

SDLKey


 

Index

NAME
STRUCTURE DEFINITION
STRUCTURE DATA
DESCRIPTION
SEE ALSO

This document was created by man2html, using the manual pages.
Time: 10:28:35 GMT, April 26, 2024