glutBitmapCharacter - renders a bitmap character using OpenGL.
SYNTAX
void glutBitmapCharacter(void *font, int character);
ARGUMENTS
font
Bitmap font to use.
character
Character to render (not confined to 8 bits).
DESCRIPTION
Without using any display lists, glutBitmapCharacter renders the
character in the named bitmap font. The available fonts are:
GLUT_BITMAP_8_BY_13
A fixed width font with every character fitting in an 8 by 13 pixel
rectangle. The exact bitmaps to be used is defined by the standard X
glyph bitmaps for the X font named:
A fixed width font with every character fitting in an 9 by 15 pixel
rectangle. The exact bitmaps to be used is defined by the standard X
glyph bitmaps for the X font named:
Rendering a nonexistent character has no effect.
glutBitmapCharacter automatically sets the OpenGL unpack pixel
storage modes it needs appropriately and saves and restores the previous
modes before returning. The generated call to glBitmap will adjust the
current raster position based on the width of the character.
EXAMPLE
Here is a routine that shows how to render a string of ASCII
text with glutBitmapCharacter:
void
output(int x, int y, char *string)
{
int len, i;
glRasterPos2f(x, y);
len = (int) strlen(string);
for (i = 0; i < len; i++) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]);
}
}