"** The
Linux Masquerade Application
list has a lot of good information regarding applications that work
through Linux IP masquerading. This site was recently taken over by Steve
Grevemeyer, who implemented it with a full database backend. It's a great
resource! "
Generally, any application that uses standard TCP and UDP should work. If
you have any suggestion, hints, etc., please see the
IP Masquerade Resource for more
details.
all supported platforms, file searching client (not all archie clients are
supported)
FTP
all supported platforms, with the
ip_masq_ftp.o kernel module for active
FTP connections.
Gopher client
all supported platforms
HTTP
all supported platforms, WWW surfing
IRC
all IRC clients on various supported platforms, DCC is supported via the
ip_masq_irc.o module
NNTP (USENET)
all supported platforms, USENET news client
PING
all platforms, with ICMP Masquerading kernel option
POP3
all supported platforms, email clients
SSH
all supported platforms, Secure TELNET/FTP clients
SMTP
all supported platforms, email servers like Sendmail, Qmail, PostFix, etc.
TELNET
all supported platforms, remote session
TRACEROUTE
UNIX and Windows based platforms, some variations may not work
VRML
Windows(possibly all supported platforms), virtual reality surfing
WAIS client
all supported platforms
Multimedia and Communication Clients:
All H.323 programs
- MS Netmeeting, Intel Internet Phone Beta , and other H.323 applications -
There are now two solutions to accomplish this through IPMASQed connections:
There is a stable BETA 2.2.x kernel module available on the
MASQ WWW site or at
http://www.coritel.it/coritel/ip/sofia/nat/nat2/nat2.htm to work with
Microsoft Netmeeting v3.x code on 2.2.x kernels. There is also another module
version on the MASQ WWW site specifically for Netmeeting 2.x with 2.0.x
kernels, but this does not support Netmeeting v3.x.
all supported platforms, with the ip_masq_cuseeme module loaded, please see Section 6.8 for more
details.
ICQ
all supported clients. Requires the Linux kernel to be either compiled with
PORTFW support, have the ip_masq_icq module (2.2.x and 2.0.x only), or have
a SOCKS proxy running. A full description of this configuration is in
Section 6.9.
Internet Phone 3.2
Windows, Peer-to-peer audio communications, users can reach you only if you
initiate the call, but those users cannot call you without a specific port
forwarding setup. See Section 6.7for more details.
Internet Wave Player
Windows, network streaming audio
Powwow
Windows, Peer-to-peer Text audio whiteboard communications, users can reach
you only if you initiate the call, but those users cannot call you without
a specific port forwarding setup. See Section 6.7for more
details.
Real Audio Player
Windows, network streaming audio, higher quality available with the
ip_masq_raudio UDP module
True Speech Player 1.1b
Windows, network streaming audio
VDOLive
Windows, with the ip_masq_vdolive patch
Worlds Chat 0.9a
Windows, Client-Server 3D chat program
Games - See Section 6.10for more details on the LooseUDP patch
Battle.net
Works but requires TCP ports 116, 118 and UDP port 6112 IPPORTFWed to the
client game machine. See Section 6.7for more details. Please
note that FSGS and Bnetd servers still require IPPORTFW because they have not
been re-written to be NAT-friendly.
Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 6112
IPPORTFWed to the game machine. See Section 6.7for more
details.
Diablo
Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 6112
IPPORTFWed to the game machine. Newer versions of Diablo use only TCP port
6112 and UDP port 6112. See Section 6.7for more details.
Heavy Gear 2
Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port
6112 IPPORTFWed to the game machine. See Section 6.7for more
details.
Quake I/II/III
Works right out of the box but requires the
ip_masq_quake module if there are more than
one Quake I/II/III player behind a MASQ box. Also, this module only supports
Quake I and QuakeWorld by default. If you need to support Quake II or
non-default server ports, please see the module install section of
Section 3.4.3 and Section 3.4.2
rulesets.
StarCraft
Works with the LooseUDP patch, IPPORTFWing TCP, and UDP ports 6112 to the
internal MASQed game machine. See Section 6.7for more
details.
WorldCraft
Works with LooseUDP patch
Other Clients:
Linux net-acct package
Linux, network administration-account package
NCSA Telnet 2.3.08
DOS, a suite containing telnet, ftp, ping, etc.
PC-anywhere for Windows
MS-Windows remotely controls a PC over TCP/IP, but only works if it is a
client, but not a host without a specific port forwarding setup. See
Section 6.7for more details.