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Definitions: Types Of Games

2. Definitions: Types Of Games

Not everyone knows the different types of games that are out there, so in an effort to form a common language that we can all use, I'll run through each game type and provide a very brief history.

2.3. Text Adventure (aka Interactive Fiction)

Once upon a time, when Apple ][, Commodore, and Atari ruled the world, text adventures were the game of choice of `intelligent folk'. They were self contained executables on disks (even casettes). These days we're a bit more sophisticated than that. Now there's usually a data file and an interpreter. The interpreter reads data files and provides the gaming interface. The data file is the actual game, and is often implemented by a scripting language. So for example, you you could have the two Scott Adams datafiles “The Count.dat” and “Voodoo Castle.dat”. To actually play the games, you'd invoke the scottfree interpreter with the name of the datafile you wish to play.

The first adventure game was Adventure (actually “ADVENT”, written on a PDP-1 in 1972). You can play adventure yourself (actually, a descendent); it comes with “bsd games” on most Linux distros.

They became popularized by Scott Adams, who is widely considered to be the father of text adventuring. You can play Scott Adams adventures using scottfree, the game file interpreter written by Alan Cox, and the old data files, which are now shareware and can be download from Scott Adams' website.

Text adventures climaxed in the 80's with Infocom. There are many Infocom interpreters available for Linux; the most popular one being frotz. You still need the data files, and these are all still owned and considered commercial property by Activision.

As computer graphics became easier and more powerful, text adventures gave rise to graphic adventures. The death of interactive fiction more or less coincided with the bankruptcy of Infocom.

2.7. First Person Shooter (aka FPS)

What light through yonder window breaks? It must be the flash of the double barreled shotgun! We have a long and twisted history with FPS games which started when id Games released the code for Doom. The code base has forked and merged numerous times. Other previously closed engines opened up, many engines are playable via emulators, many commercial FPS games were released for Linux and there are quite a number of FPS engines which started life as open source projects. Although you may not be able to play your favorite FPS under Linux (Half-Life plays great under winex!) Linux definitely has no deficiency here!

First person shooters are characterized by two things. First, you pretty much blow up everything you see. Second, the action takes place in first person. That is, look through the eyes of the character who's doing all the shooting. You may even see your hands or weapon at the bottom of the screen. Some are set in fantasy (Hexen), others are science fiction (Quake II), and some are set in the present day `real world' (Soldier Of Fortune).

Just like text adventures, FPS fit the engine/datafile format. The engine refers to the actual game itself (Doom, Quake, Heretic2) and plays out the maps and bad guys outlined by the datafile (doom2.wad, pak0.pak, etc). Many FPS games allow people to write their own non-commercial datafile. There are hundreds, even thousands of non-commercial Doom datafiles that you can download for free off the net. Often, companies discard their engines and put them into the open source community so we can hack and improve them. However, the original data files are kept proprietary. To this day, you still have to purchase doom.wad.

2.10. Role Playing Game (aka RPG)

Anyone who has played games like Dungeons & Dragons or Call of Cthulhu knows exactly what an RPG is. You play a character, sometimes more than one, characterized by traits (eg strength, dexterity), skills (eg explosives, basket weaving, mechanics) and properties (levels, cash). As you play, the character becomes more powerful and the game adjusts itself accordingly, so instead of fighting orcs, at high levels you start fighting black dragons. The rewards increase correspondingly. At low levels you might get some gold pieces as a reward for winning a battle. At high levels, you might get a magic sword or a kick-butt assault rifle.

RPG's generally have a quest with a well defined ending. In nethack you need to retrieve the amulet of Yendor for your god. In Ultima II, you destroy the evil sorceress Minax. At some point, your character becomes powerful enough that you can `go for it' and try to complete the quest.

The canonical RPG on Linux is Rogue (the ncurses library can be traced back to the screen handling routines that were written for Rogue!) and its infinite variants like Zangband and Nethack (which has infinite variants itself). Some of them are quite complicated and are great feats of programming. There seems to be a deficiency of commercial RPGs on Linux. If you don't count all the rogue variants, there also seems to deficiency of open source RPGs as well.

While the insanely popular Ultima series, written by Richard Garriot (aka Lord British) for Origin, was not the first RPG, it popularized and propelled the RPG genre into mainstream. Ultima I was released in 1987 and was the game that launched 9 (depending on how you want to count them) very popular sequels, finishing with Ultima IX: Ascension. You can play Ultima VII under Linux with Exult.