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Interfacing with the mouse

12. Interfacing with the mouse

Now that you have seen how to get keys, lets do the same thing from mouse. Usually each UI allows the user to interact with both keyboard and mouse.

12.1. The Basics

Before you do any thing else, the events you want to receive have to be enabled with mousemask().

    mousemask(  mmask_t newmask,    /* The events you want to listen to */
                mmask_t *oldmask)    /* The old events mask                */

The first parameter to above function is a bit mask of events you would like to listen. By default, all the events are turned off. The bit mask ALL_MOUSE_EVENTS can be used to get all the events.

The following are all the event masks:

    Name            Description
       ---------------------------------------------------------------------
       BUTTON1_PRESSED          mouse button 1 down
       BUTTON1_RELEASED         mouse button 1 up
       BUTTON1_CLICKED          mouse button 1 clicked
       BUTTON1_DOUBLE_CLICKED   mouse button 1 double clicked
       BUTTON1_TRIPLE_CLICKED   mouse button 1 triple clicked
       BUTTON2_PRESSED          mouse button 2 down
       BUTTON2_RELEASED         mouse button 2 up
       BUTTON2_CLICKED          mouse button 2 clicked
       BUTTON2_DOUBLE_CLICKED   mouse button 2 double clicked
       BUTTON2_TRIPLE_CLICKED   mouse button 2 triple clicked
       BUTTON3_PRESSED          mouse button 3 down
       BUTTON3_RELEASED         mouse button 3 up
       BUTTON3_CLICKED          mouse button 3 clicked
       BUTTON3_DOUBLE_CLICKED   mouse button 3 double clicked
       BUTTON3_TRIPLE_CLICKED   mouse button 3 triple clicked
       BUTTON4_PRESSED          mouse button 4 down
       BUTTON4_RELEASED         mouse button 4 up
       BUTTON4_CLICKED          mouse button 4 clicked
       BUTTON4_DOUBLE_CLICKED   mouse button 4 double clicked
       BUTTON4_TRIPLE_CLICKED   mouse button 4 triple clicked
       BUTTON_SHIFT             shift was down during button state change
       BUTTON_CTRL              control was down during button state change
       BUTTON_ALT               alt was down during button state change
       ALL_MOUSE_EVENTS         report all button state changes
       REPORT_MOUSE_POSITION    report mouse movement

12.3. Putting it all Together

That's pretty much interfacing with mouse. Let's create the same menu and enable mouse interaction. To make things simpler, key handling is removed.

Example 11. Access the menu with mouse !!!

/* File Path: basics/mouse_menu.c */
#include <ncurses.h>

#define WIDTH 30
#define HEIGHT 10 

int startx = 0;
int starty = 0;

char *choices[] = {     "Choice 1",
            "Choice 2",
            "Choice 3",
            "Choice 4",
            "Exit",
          };

int n_choices = sizeof(choices) / sizeof(char *);

void print_menu(WINDOW *menu_win, int highlight);
void report_choice(int mouse_x, int mouse_y, int *p_choice);

int main()
{    int c, choice = 0;
    WINDOW *menu_win;
    MEVENT event;

    /* Initialize curses */
    initscr();
    clear();
    noecho();
    cbreak();    //Line buffering disabled. pass on everything

    /* Try to put the window in the middle of screen */
    startx = (80 - WIDTH) / 2;
    starty = (24 - HEIGHT) / 2;
    
    attron(A_REVERSE);
    mvprintw(23, 1, "Click on Exit to quit");
    refresh();
    attroff(A_REVERSE);

    /* Print the menu for the first time */
    menu_win = newwin(HEIGHT, WIDTH, starty, startx);
    print_menu(menu_win, 1);
    /* Get all the mouse events */
    mousemask(ALL_MOUSE_EVENTS, NULL);
    
    while(1)
    {    c = wgetch(menu_win);
        switch(c)
        {    case KEY_MOUSE:
            if(getmouse(&event) == OK)
            {    /* When the user clicks left mouse button */
                if(event.bstate & BUTTON1_PRESSED)
                {    report_choice(event.x + 1, event.y + 1, &choice);
                    if(choice == -1) //Exit chosen
                        goto end;
                    mvprintw(22, 1, "Choice made is : %d String Chosen is \"%10s\"", choice, choices[choice - 1]);
                    refresh(); 
                }
            }
            print_menu(menu_win, choice);
            break;
        }
    }        
end:
    endwin();
    return 0;
}


void print_menu(WINDOW *menu_win, int highlight)
{
    int x, y, i;    

    x = 2;
    y = 2;
    box(menu_win, 0, 0);
    for(i = 0; i < n_choices; ++i)
    {    if(highlight == i + 1)
        {    wattron(menu_win, A_REVERSE); 
            mvwprintw(menu_win, y, x, "%s", choices[i]);
            wattroff(menu_win, A_REVERSE);
        }
        else
            mvwprintw(menu_win, y, x, "%s", choices[i]);
        ++y;
    }
    wrefresh(menu_win);
}

/* Report the choice according to mouse position */
void report_choice(int mouse_x, int mouse_y, int *p_choice)
{    int i,j, choice;

    i = startx + 2;
    j = starty + 3;
    
    for(choice = 0; choice < n_choices; ++choice)
        if(mouse_y == j + choice && mouse_x >= i && mouse_x <= i + strlen(choices[choice]))
        {    if(choice == n_choices - 1)
                *p_choice = -1;        
            else
                *p_choice = choice + 1;    
            break;
        }
}