Animate displays a sequence of images on any
workstation display running an X server. animate
first determines the hardware capabilities of the workstation. If
the number of unique colors in an image is less than or equal to
the number the workstation can support, the image is displayed in
an X window. Otherwise the number of colors in the image is first
reduced to match the color resolution of the workstation before it
is displayed.
This means that a continuous-tone 24 bits-per-pixel image can
display on a 8 bit pseudo-color device or monochrome device. In
most instances the reduced color image closely resembles the
original. Alternatively, a monochrome or pseudo-color image
sequence can display on a continuous-tone 24 bits-per-pixel
device.
To help prevent color flashing on X server visuals that have
colormaps, animate creates a single colormap from
the image sequence. This can be rather time consuming. You can
speed this operation up by reducing the colors in the image before
you "animate" them. Use mogrify to color reduce
the images to a single colormap. See mogrify(1)
for details. Alternatively, you can use a Standard Colormap; or a
static, direct, or true color visual. You can define a Standard
Colormap with xstdcmap. See xstdcmap(1)
for details. This method is recommended for colormapped X server
because it eliminates the need to compute a global
colormap.
For a more detailed description of each option, see Options,
above.
ImageMagick(1).
Any option you specify on the command line remains in effect for
the group of images following it, until the group is terminated by
the appearance of any option or -noop. For
example, to animate three images, the first with 32 colors, the
second with an unlimited number of colors, and the third with only
16 colors, use:
Animate options can appear on the command line
or in your X resources file. See X(1). Options on the
command line supersede values specified in your X resources
file.
Image filenames may appear in any order on the command line if
the image format is MIFF (refer to
miff(5) and the scene keyword is
specified in the image. Otherwise the images will display in the
order they appear on the command line.
The Command widget lists a number of sub-menus and commands.
They are
Animate
Open
Play
Step
Repeat
Auto Reverse
Speed
Faster
Slower
Direction
Forward
Reverse
Image Info
Help
Quit
Menu items with a indented triangle have a sub-menu. They are
represented above as the indented items. To access a sub-menu item,
move the pointer to the appropriate menu and press a button and
drag. When you find the desired sub-menu item, release the button
and the command is executed. Move the pointer away from the
sub-menu if you decide not to execute a particular
command.
Animate options can appear on the command line
or in your X resource file. Options on the command line supersede
values specified in your X resource file. See X(1)
for more information on X resources.
All animate options have a corresponding X
resource. In addition, the animate program uses
the following X resources:
background(classBackground)
Specifies the preferred color to use for the Image window
background. The default is #ccc.
borderColor(classBorderColor)
Specifies the preferred color to use for the Image window
border. The default is #ccc.
borderWidth(classBorderWidth)
Specifies the width in pixels of the Image window border. The
default is 2.
font(classFontorFontList)
Specifies the name of the preferred font to use in normal
formatted text. The default is 14 point Helvetica.
foreground(classForeground)
Specifies the preferred color to use for text within the Image
window. The default is black.
geometry(classgeometry)
Specifies the preferred size and position of the image window.
It is not necessarily obeyed by all window managers. Offsets, if
present, are handled in X(1) style. A negative x offset is
measured from the right edge of the screen to the right edge of the
icon, and a negative y offset is measured from the bottom edge of
the screen to the bottom edge of the icon.
iconGeometry(classIconGeometry)
Specifies the preferred size and position of the application
when iconified. It is not necessarily obeyed by all window
managers. Offsets, if present, are handled in the same manner as in
class Geometry.
iconic(classIconic)
This resource indicates that you would prefer that the
application's windows initially not be visible as if the windows
had be immediately iconified by you. Window managers may choose not
to honor the application's request.
matteColor(classMatteColor)
Specify the color of windows. It is used for the backgrounds of
windows, menus, and notices. A 3D effect is achieved by using
highlight and shadow colors derived from this color. Default value:
#ddd.
name(className)
This resource specifies the name under which resources for the
application should be found. This resource is useful in shell
aliases to distinguish between invocations of an application,
without resorting to creating links to alter the executable file
name. The default is the application name.
sharedMemory(classSharedMemory)
This resource specifies whether animate should attempt use
shared memory for pixmaps. ImageMagick must be compiled with shared
memory support, and the display must support the MIT-SHM extension.
Otherwise, this resource is ignored. The default is True.
text_font(classtextFont)
Specifies the name of the preferred font to use in fixed
(typewriter style) formatted text. The default is 14 point
Courier.
title(classTitle)
This resource specifies the title to be used for the Image
window. This information is sometimes used by a window manager to
provide some sort of header identifying the window. The default is
the image file name.
Output screen width. Used when formatting text for the screen.
Many Unix systems keep this shell variable up to date, but it may
need to be explicitly exported in order for ImageMagick to see
it.
DISPLAY
X11 display ID (host, display number, and screen in the form
hostname:display.screen).
HOME
Location of user's home directory. ImageMagick searches for
configuration files in $HOME/.magick if the directory exists. See
MAGICK_CODER_MODULE_PATH,
MAGICK_CONFIGURE_PATH, and
MAGICK_FILTER_MODULE_PATH if more flexibility is
needed.
MAGICK_CODER_MODULE_PATH
Search path to use when searching for image format coder
modules. This path allows the user to arbitrarily extend the image
formats supported by ImageMagick by adding loadable modules to an
arbitrary location rather than copying them into the ImageMagick
installation directory. The formatting of the search path is
similar to operating system search paths (i.e. colon delimited for
Unix, and semi-colon delimited for Microsoft Windows). This user
specified search path is used before trying the default search
path.
MAGICK_CONFIGURE_PATH
Search path to use when searching for configuration (.mgk)
files. The formatting of the search path is similar to operating
system search paths (i.e. colon delimited for Unix, and semi-colon
delimited for Microsoft Windows). This user specified search path
is used before trying the default search path.
MAGICK_DEBUG
Debug options (see -debug for
details)
MAGICK_FILTER_MODULE_PATH
Search path to use when searching for filter process modules
(invoked via -process). This path allows the user
to arbitrarily extend ImageMagick's image processing functionality
by adding loadable modules to an arbitrary location rather than
copying them into the ImageMagick installation directory. The
formatting of the search path is similar to operating system search
paths (i.e. colon delimited for Unix, and semi-colon delimited for
Microsoft Windows). This user specified search path is used before
trying the default search path.
MAGICK_FONT_PATH
Directory where ImageMagick should look for TrueType and
Postscript Type1 font files if the font file is not found in the
current directory. It is preferred to define the available fonts
via type.mgk rather than use
MAGICK_FONT_PATH.
MAGICK_HOME
Path to top of ImageMagick installation directory. Only
observed by "uninstalled" builds of ImageMagick which do not have
their location hard-coded or set by an installer.
MAGICK_DISK_LIMIT
Maximum amount of disk space allowed for use by the pixel
cache.
MAGICK_FILES_LIMIT
Maximum number of open files.
MAGICK_MAP_LIMIT
Maximum size of a memory map.
MAGICK_MEMORY_LIMIT
Maximum amount of memory to allocate from the
heap.
MAGICK_TMPDIR
Path to directory where ImageMagick should write temporary
files. The default is to use the system default, or the location
set by TMPDIR.
TMPDIR
For POSIX-compatible systems (Unix-compatible), the path to the
directory where all applications should write temporary files.
Overridden by MAGICK_TMPDIR if it is
set.
TMP or
TEMP
For Microsoft Windows, the path to the directory where
applications should write temporary files. Overridden by
MAGICK_TMPDIR if it is
set.
Copyright (C) 1999-2004 ImageMagick Studio LLC.
Additional copyrights and licenses apply to this software, see
http://www.imagemagick.org/www/Copyright.html