GD.pm is a patched version of the port of Thomas Boutell's gd
graphics library (see
below). GD allows you to create color drawings using a large number of
graphics primitives, and emit the drawings as PNG files.
Polygons are created with a new() message to GD::Polygon. You can add
points to the returned polygon one at a time using the addPt() method.
The polygon can then be passed to an image for rendering.
The following class methods allow you to create new GD::Image objects.
$image = GD::Image->new([$width,$height])
$image = GD::Image->new(*FILEHANDLE)
$image = GD::Image->new($filename)
$image = GD::Image->new($data)
The new() method is the main constructor for the GD::Image class.
Called with two integer arguments, it creates a new blank image of the
specified width and height. For example:
$myImage = new GD::Image(100,100) || die;
This will create an image that is 100 x 100 pixels wide. If you don't
specify the dimensions, a default of 64 x 64 will be chosen.
Alternatively, you may create a GD::Image object based on an existing
image by providing an open filehandle, a filename, or the image data
itself. The image formats automatically recognized and accepted are:
PNG, JPEG, XPM and GD2. Other formats, including GIF, WBMP, and GD
version 1, cannot be recognized automatically at this time.
If something goes wrong (e.g. insufficient memory), this call will
return undef.
The newFromPng() method will create an image from a PNG file read in
through the provided filehandle or file path. The filehandle must
previously have been opened on a valid PNG file or pipe. If
successful, this call will return an initialized image which you can
then manipulate as you please. If it fails, which usually happens if
the thing at the other end of the filehandle is not a valid PNG file,
the call returns undef. Notice that the call doesn't automatically
close the filehandle for you. But it does call binmode(FILEHANDLE)
for you, on platforms where this matters.
You may use any of the following as the argument:
1) a simple filehandle, such as STDIN
2) a filehandle glob, such as *PNG
3) a reference to a glob, such as \*PNG
4) an IO::Handle object
5) the pathname of a file
In the latter case, newFromPng() will attempt to open the file for you
and read the PNG information from it.
Example1:
open (PNG,"barnswallow.png") || die;
$myImage = newFromPng GD::Image(\*PNG) || die;
close PNG;
These methods will create an image from a JPEG file. They work just
like newFromPng() and newFromPngData(), and will accept the same
filehandle and pathname arguments.
Bear in mind that JPEG is a 24-bit format, while GD is 8-bit. This
means that photographic images will become posterized.
These methods initialize a GD::Image from a Gd file, filehandle, or
data. Gd is Tom Boutell's disk-based storage format, intended for the
rare case when you need to read and write the image to disk quickly.
It's not intended for regular use, because, unlike PNG or JPEG, no
image compression is performed and these files can become BIG.
$myImage = newFromGd GD::Image("godzilla.gd") || die;
close GDF;
This class method allows you to read in just a portion of a GD2 image
file. In additionto a filehandle, it accepts the top-left corner and
dimensions (width,height) of the region of the image to read. For
example:
open (GDF,"godzilla.gd2") || die;
$myImage = GD::Image->newFromGd2Part(\*GDF,10,20,100,100) || die;
close GDF;
This reads a 100x100 square portion of the image starting from
position (10,20).
This creates a new GD::Image object starting from a filename. This
is unlike the other newFrom() functions because it does not take a
filehandle. This difference comes from an inconsistency in the
underlying gd library.
Once a GD::Image object is created, you can draw with it, copy it, and
merge two images. When you are finished manipulating the object, you
can convert it into a standard image file format to output or save to
a file.
This returns the image data in JPEG format. You can then print it,
pipe it to a display program, or write it to a file. You may pass an
optional quality score to jpeg() in order to control the JPEG quality.
This should be an integer between 0 and 100. Higher quality scores
give larger files and better image quality. If you don't specify the
quality, jpeg() will choose a good default.
This returns the image data in WBMP format, which is a black-and-white
image format. Provide the index of the color to become the foreground
color. All other pixels will be considered background.
These methods allow you to control and manipulate the GD::Image color
table.
$index = $image->colorAllocate(red,green,blue)
This allocates a color with the specified red, green and blue
components and returns its index in the color table, if specified.
The first color allocated in this way becomes the image's background
color. (255,255,255) is white (all pixels on). (0,0,0) is black (all
pixels off). (255,0,0) is fully saturated red. (127,127,127) is 50%
gray. You can find plenty of examples in /usr/X11/lib/X11/rgb.txt.
If no colors are allocated, then this function returns -1.
This marks the color at the specified index as being ripe for
reallocation. The next time colorAllocate is used, this entry will be
replaced. You can call this method several times to deallocate
multiple colors. There's no function result from this call.
This returns the index of the color closest in the color table to the
red green and blue components specified. If no colors have yet been
allocated, then this call returns -1.
This also attempts to return the color closest in the color table to the
red green and blue components specified. If uses a Hue/White/Black
color representation to make the selected colour more likely to match
human perceptions of similar colors.
If no colors have yet been
allocated, then this call returns -1.
This returns the index of a color that exactly matches the specified
red green and blue components. If such a color is not in the color
table, this call returns -1.
$rosey = $myImage->colorExact(255,100,80);
warn "Everything's coming up roses.\n" if $rosey >= 0;
This returns the index of a color that exactly matches the specified
red green and blue components. If such a color is not in the color
table and there is room, then this method allocates the color in the
color table and returns its index.
$rosey = $myImage->colorResolve(255,100,80);
warn "Everything's coming up roses.\n" if $rosey >= 0;
This marks the color at the specified index as being transparent.
Portions of the image drawn in this color will be invisible. This is
useful for creating paintbrushes of odd shapes, as well as for
making GIF & PNG backgrounds transparent for displaying on the Web. Only
one color can be transparent at any time. To disable transparency,
specify -1 for the index.
If you call this method without any parameters, it will return the
current index of the transparent color, or -1 if none.
GD implements a number of special colors that can be used to achieve
special effects. They are constants defined in the GD::
namespace, but automatically exported into your namespace when the GD
module is loaded.
You can draw lines and shapes using a brush pattern. Brushes are just
images that you can create and manipulate in the usual way. When you
draw with them, their contents are used for the color and shape of the
lines.
To make a brushed line, you must create or load the brush first, then
assign it to the image using setBrush(). You can then draw in that
with that brush using the gdBrushed special color. It's often
useful to set the background of the brush to transparent so that the
non-colored parts don't overwrite other parts of your image.
Example:
# Create a brush at an angle
$diagonal_brush = new GD::Image(5,5);
$white = $diagonal_brush->allocateColor(255,255,255);
$black = $diagonal_brush->allocateColor(0,0,0);
$diagonal_brush->transparent($white);
$diagonal_brush->line(0,4,4,0,$black); # NE diagonal
# Set the brush
$myImage->setBrush($diagonal_brush);
# Draw a circle using the brush
$myImage->arc(50,50,25,25,0,360,gdBrushed);
Styled lines consist of an arbitrary series of repeated colors and are
useful for generating dotted and dashed lines. To create a styled
line, use setStyle() to specify a repeating series of colors. It
accepts an array consisting of one or more color indexes. Then draw
using the gdStyled special color. Another special color,
gdTransparent can be used to introduce holes in the line, as the
example shows.
Example:
# Set a style consisting of 4 pixels of yellow,
# 4 pixels of blue, and a 2 pixel gap
$myImage->setStyle($yellow,$yellow,$yellow,$yellow,
$blue,$blue,$blue,$blue,
gdTransparent,gdTransparent);
$myImage->arc(50,50,25,25,0,360,gdStyled);
To combine the gdStyled and gdBrushed behaviors, you can specify
gdStyledBrushed. In this case, a pixel from the current brush
pattern is rendered wherever the color specified in setStyle() is
neither gdTransparent nor 0.
Draw filled shapes and flood fills using a pattern. The pattern is
just another image. The image will be tiled multiple times in order
to fill the required space, creating wallpaper effects. You must call
setTile in order to define the particular tile pattern you'll use
for drawing when you specify the gdTiled color.
details.
The gdStyled color is used for creating dashed and dotted lines. A
styled line can contain any series of colors and is created using the
setStyled() command.
This sets the pixel at (x,y) to the specified color index. No value
is returned from this method. The coordinate system starts at the
upper left at (0,0) and gets larger as you go down and to the right.
You can use a real color, or one of the special colors gdBrushed,
gdStyled and gdStyledBrushed can be specified.
Example:
# This assumes $peach already allocated
$myImage->setPixel(50,50,$peach);
This draws a line from (x1,y1) to (x2,y2) of the specified color. You
can use a real color, or one of the special colors gdBrushed,
gdStyled and gdStyledBrushed.
Example:
# Draw a diagonal line using the currently defind
# paintbrush pattern.
$myImage->line(0,0,150,150,gdBrushed);
This draws a dashed line from (x1,y1) to (x2,y2) in the specified
color. A more powerful way to generate arbitrary dashed and dotted
lines is to use the setStyle() method described below and to draw with
the special color gdStyled.
This draws a rectangle with the specified color. (x1,y1) and (x2,y2)
are the upper left and lower right corners respectively. Both real
color indexes and the special colors gdBrushed, gdStyled and
gdStyledBrushed are accepted.
This draws a polygon with the specified color. The polygon must be
created first (see below). The polygon must have at least three
vertices. If the last vertex doesn't close the polygon, the method
will close it for you. Both real color indexes and the special
colors gdBrushed, gdStyled and gdStyledBrushed can be specified.
Example:
$poly = new GD::Polygon;
$poly->addPt(50,0);
$poly->addPt(99,99);
$poly->addPt(0,99);
$myImage->polygon($poly,$blue);
This draws arcs and ellipses. (cx,cy) are the center of the arc, and
(width,height) specify the width and height, respectively. The
portion of the ellipse covered by the arc are controlled by start and
end, both of which are given in degrees from 0 to 360. Zero is at the
top of the ellipse, and angles increase clockwise. To specify a
complete ellipse, use 0 and 360 as the starting and ending angles. To
draw a circle, use the same value for width and height.
You can specify a normal color or one of the special colors
gdBrushed, gdStyled, or gdStyledBrushed.
Example:
# draw a semicircle centered at 100,100
$myImage->arc(100,100,50,50,0,180,$blue);
This method flood-fills regions with the specified color. The color
will spread through the image, starting at point (x,y), until it is
stopped by a pixel of a different color from the starting pixel (this
is similar to the ``paintbucket'' in many popular drawing toys). You
can specify a normal color, or the special color gdTiled, to flood-fill
with patterns.
Example:
# Draw a rectangle, and then make its interior blue
$myImage->rectangle(10,10,100,100,$black);
$myImage->fill(50,50,$blue);
Like fill, this method flood-fills regions with the specified
color, starting at position (x,y). However, instead of stopping when
it hits a pixel of a different color than the starting pixel, flooding
will only stop when it hits the color specified by bordercolor. You
must specify a normal indexed color for the bordercolor. However, you
are free to use the gdTiled color for the fill.
Example:
# This has the same effect as the previous example
$myImage->rectangle(10,10,100,100,$black);
$myImage->fillToBorder(50,50,$black,$blue);
Two methods are provided for copying a rectangular region from one
image to another. One method copies a region without resizing it.
The other allows you to stretch the region during the copy operation.
With either of these methods it is important to know that the routines
will attempt to flesh out the destination image's color table to match
the colors that are being copied from the source. If the
destination's color table is already full, then the routines will
attempt to find the best match, with varying results.
This is the simplest of the several copy operations, copying the
specified region from the source image to the destination image (the
one performing the method call). (srcX,srcY) specify the upper left
corner of a rectangle in the source image, and (width,height) give the
width and height of the region to copy. (dstX,dstY) control where in
the destination image to stamp the copy. You can use the same image
for both the source and the destination, but the source and
destination regions must not overlap or strange things will happen.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$srcImage = new GD::Image(50,50);
... more drawing stuff ...
# copy a 25x25 pixel region from $srcImage to
# the rectangle starting at (10,10) in $myImage
$myImage->copy($srcImage,10,10,0,0,25,25);
Make a copy of the image and return it as a new object. The new image
will look identical. However, it may differ in the size of the color
palette and other nonessential details.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$copy = $myImage->clone;
This copies the indicated rectangle from the source image to the
destination image, merging the colors to the extent specified by
percent (an integer between 0 and 100). Specifying 100% has the same
effect as copy() -- replacing the destination pixels with the source
image. This is most useful for highlighting an area by merging in a
solid rectangle.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$redImage = new GD::Image(50,50);
... more drawing stuff ...
# copy a 25x25 pixel region from $srcImage to
# the rectangle starting at (10,10) in $myImage, merging 50%
$myImage->copyMerge($srcImage,10,10,0,0,25,25,50);
This is identical to copyMerge() except that it preserves the hue of
the source by converting all the pixels of the destination rectangle
to grayscale before merging.
This method is similar to copy() but allows you to choose different
sizes for the source and destination rectangles. The source and
destination rectangle's are specified independently by (srcW,srcH) and
(destW,destH) respectively. copyResized() will stretch or shrink the
image to accomodate the size requirements.
Example:
$myImage = new GD::Image(100,100);
... various drawing stuff ...
$srcImage = new GD::Image(50,50);
... more drawing stuff ...
# copy a 25x25 pixel region from $srcImage to
# a larger rectangle starting at (10,10) in $myImage
$myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);
Gd allows you to draw characters and strings, either in normal
horizontal orientation or rotated 90 degrees. These routines use a
GD::Font object, described in more detail below. There are four
built-in fonts, available in global variables gdGiantFont,
gdLargeFont, gdMediumBoldFont, gdSmallFont and gdTinyFont.
Currently there is no way of dynamically creating your own fonts.
This method draws a string startin at position (x,y) in the specified
font and color. Your choices of fonts are gdSmallFont, gdMediumBoldFont,
gdTinyFont, gdLargeFont and gdGiantFont.
These methods draw single characters at position (x,y) in the
specified font and color. They're carry-overs from the C interface,
where there is a distinction between characters and strings. Perl is
insensible to such subtle distinctions.
This method uses TrueType to draw a scaled, antialiased string using
the TrueType vector font of your choice. It requires that libgd to
have been compiled with TrueType support, and for the appropriate
TrueType font to be installed on your system.
The arguments are as follows:
fgcolor Color index to draw the string in
fontname An absolute or relative path to the TrueType (.ttf) font file
ptsize The desired point size (may be fractional)
angle The rotation angle, in radians
x,y X and Y coordinates to start drawing the string
string The string itself
If successful, the method returns an eight-element list giving the
boundaries of the rendered string:
@bounds[0,1] Lower left corner (x,y)
@bounds[2,3] Lower right corner (x,y)
@bounds[4,5] Upper right corner (x,y)
@bounds[6,7] Upper left corner (x,y)
In case of an error (such as the font not being available, or FT
support not being available), the method returns an empty list and
sets $@ to the error message.
You may also call this method from the GD::Image class name, in which
case it doesn't do any actual drawing, but returns the bounding box
using an inexpensive operation. You can use this to perform layout
operations prior to drawing.
For backward compatibility with older versions of the FreeType
library, the alias stringTTF() is also recognized. Also be aware that
(for some reason) relative font paths are not recognized.
This method sets or queries the image's interlaced setting. Interlace
produces a cool venetian blinds effect on certain viewers. Provide a
true parameter to set the interlace attribute. Provide undef to
disable it. Call the method without parameters to find out the
current setting.
This method will return a two-member list containing the width and
height of the image. You query but not not change the size of the
image once it's created.
Compare two images and return a bitmap describing the differenes
found, if any. The return value must be logically ANDed with one or
more constants in order to determine the differences. The following
constants are available:
GD_CMP_IMAGE The two images look different
GD_CMP_NUM_COLORS The two images have different numbers of colors
GD_CMP_COLOR The two images' palettes differ
GD_CMP_SIZE_X The two images differ in the horizontal dimension
GD_CMP_SIZE_Y The two images differ in the vertical dimension
GD_CMP_TRANSPARENT The two images have different transparency
GD_CMP_BACKGROUND The two images have different background colors
GD_CMP_INTERLACE The two images differ in their interlace
The most important of these is GD_CMP_IMAGE, which will tell you
whether the two images will look different, ignoring differences in the
order of colors in the color palette and other invisible changes. The
constants are not imported by default, but must be imported individually
or by importing the :cmp tag. Example:
use GD qw(:DEFAULT :cmp);
# get $image1 from somewhere
# get $image2 from somewhere
if ($image1->compare($image2) & GD_CMP_IMAGE) {
warn "images differ!";
}
A few primitive polygon creation and manipulation methods are
provided. They aren't part of the Gd library, but I thought they
might be handy to have around (they're borrowed from my qd.pl
Quickdraw library).
Return the smallest rectangle that completely encloses the polygon.
The return value is an array containing the (left,top,right,bottom) of
the rectangle.
Offset all the vertices of the polygon by the specified horizontal
(dh) and vertical (dy) amounts. Positive numbers move the polygon
down and to the right.
Map the polygon from a source rectangle to an equivalent position in a
destination rectangle, moving it and resizing it as necessary. See
polys.pl for an example of how this works. Both the source and
destination rectangles are given in (left,top,right,bottom)
coordinates. For convenience, you can use the polygon's own bounding
box as the source rectangle.
# Make the polygon really tall
$poly->map($poly->bounds,0,0,50,200);
Scale each vertex of the polygon by the X and Y factors indicated by
sx and sy. For example scale(2,2) will make the polygon twice as
large. For best results, move the center of the polygon to position
(0,0) before you scale, then move it back to its previous position.
Run each vertex of the polygon through a transformation matrix, where
sx and sy are the X and Y scaling factors, rx and ry are the X and Y
rotation factors, and tx and ty are X and Y offsets. See the Adobe
PostScript Reference, page 154 for a full explanation, or experiment.
The libgd library (used by the Perl GD library) has built-in support
for about half a dozen fonts, which were converted from public-domain
X Windows fonts. For more fonts, compile libgd with TrueType support
and use the stringFT() call.
If you wish to add more built-in fonts, the directory bdf_scripts
contains two contributed utilities that may help you convert X-Windows
BDF-format fonts into the format that libgd uses internally. However
these scripts were written for earlier versions of GD which included
its own mini-gd library. These scripts will have to be adapted for
use with libgd, and the libgd library itself will have to be
recompiled and linked! Please do not contact me for help with these
scripts: they are unsupported.
Each of these fonts is available both as an imported global
(e.g. gdSmallFont) and as a package method
(e.g. GD::Font->Small).
libgd, the C-language version of gd, can be obtained at URL
http://www.boutell.com/gd/. Directions for installing and using it
can be found at that site. Please do not contact me for help with
libgd.
The GD.pm interface is copyright 1995-2000, Lincoln D. Stein. It is
distributed under the same terms as Perl itself. See the ``Artistic
License'' in the Perl source code distribution for licensing terms.