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Copyright (C) 2000-2012 Philippe Troin <webmaster@fifi.org>.
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#include "SDL.h"
int SDL_SaveBMP(SDL_Surface *surface, const char *file);
int SDL_SaveBMP
Saves the SDL_Surface surface as a Windows BMP file named file.
Returns 0 if successful or -1 if there was an error.
SDL_LoadBMP