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Copyright (C) 2000-2012 Philippe Troin <webmaster@fifi.org>.
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#include "SDL.h"
void *SDL_SetCursor(SDL_Cursor *cursor);
void *SDL_SetCursor
Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display.
SDL_GetCursor, SDL_CreateCursor, SDL_ShowCursor