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Debian Menu System - What packages with applications should do
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Debian Menu System
Chapter 3 What packages with applications should do


3.1 Registering your applications

A package should provide a menu file /usr/lib/menu/<package-name> that contains information about each program it likes to make available in the menus.

Here is an example to describe the syntax of such a file:

       ?package(gnuplot):\            specifies what packages need to be installed
          needs=text\                 what kind of terminal this command expects
                                      needs=X11: if this program runs only on X11
                                      needs=text: if it only runs on text terminals
                                                (the window manager should spawn 
                                                 an xterm or rxvt in this case)
                                      needs=vc: runs only at linux console
                                      needs=wm: this starts another window manager
          section=Apps/Math\          in what section this menu entry should be
          title="Gnuplot"\            the title of the menu entry
                                      (please make it short!)
          command="/usr/bin/gnuplot"  the command to run.

A program like gnuplot which can be run on X11 as well as on a text terminal should not have an extra entry with needs=X11 because it will then be next to impossible to configure the window managers to spawn rxvt instead of the default xterm.

On the other hand, if a program (like emacs) can be run as real X application as well as in a terminal, two entries should be listed, otherwise the program will always be run in an xterm (or rxvt).

In the menu entry files, you can use "#" as comment (like in shell scripts).

You should add a line like this to your postinst script

      if test -x /usr/bin/update-menus; then update-menus; fi

and the postrm script should get the line

      if test -x /usr/bin/update-menus; then update-menus; fi

(that is, the same line in postinst and in postrm).


3.2 Preferred menu structure

Here is the authoritative list of Debian's menu structure. If you have a package which does not fit in here or if you have any suggestions how to improve this structure, please send an email to the maintainer of the menu package, Joost Witteveen joostje@debian.org. If you have more general remarks about restructuring the menu tree (or adding an entry that may require discussion), the best thing to do is to go to debian-policy, and start a discussion there. I (Joost) will without hesitation change the structure of the menu-tree if a decision was reached on debian-policy, but I'm very reluctant to changes without prior discussion.

Please do not put your packages into any other sections without asking for permission first!

            Apps            - normal apps
              Editors       - editors (run it in xterm, if nothing else)
              Emulators     - dosemu, etc.
              Graphics      - xpaint, xfig, xtiff, etc.
              Hamradio      - Anything relating to ham radio.
              Math          - gnuplot, octave, oleo, etc.
              Net           - mail, news, web, irc, etc.
              Programming   - debuggers, etc.
              Tools         - other tools: xclock, xmag, xman, etc.
              Technical     - technical stuff.
              Text          - text oriented tools other than editors.
              Shells        - bash, ksh, zsh, etc.
              Sound         - TkMidity, etc.
              Viewers       - Picture viewers, gs, etc.
              System        - system administration and monitoring tools
            Games           - games and recreations
              Adventure     - walk around virtual space, zork, MOO's, etc
              Arcade        - (any game where reflexes count)
              Board         - Like: Gnuchess, pente, gnugo
              Card          - solitaire, etc
              Puzzles       - Stuff from xpuzzles, ...
              Sports        - Games derived from "real world" sports
              Strategy      - Build your world (Games like lincity, freeciv)
              Tetris-like   - games involving falling blocks
              Toys          - (oneko, xeyes, etc.)
            Screen          -
              Lock          - xlock, etc.
              Save          -
              Root-window   - things that fill the root window
            WindowManagers  - (change between fvwm, afterstep, etc)
              Modules       - fvwm modules, etc. 
            XShells         - shells (like xterm, rxvt, ...)


3.3 Hints

Hints have been added starting from this version of menu. There needs to be some discussion about them first, but if you want to try them out, simply add a hints="Myhint,Herhint,Hishint" definition to the menu entry file. For example:

     ?package(emacs20):\
       needs="x11"\
       hints="Big,Expert,Featureful" \
       section="Apps/Editors"\
       title="Emacs 20"\
       command="/usr/bin/emacs20"\
       icon=/usr/share/emacs/20.3/etc/emacs.xbm

The above hints will case menu to consider grouping emacs together with other editors that are marked similar. For example, if vi on your system has a hints="Small,Expert" definition, and there are too many entries in the /Apps/Editors menuentry, then menu will consider creating a /Apps/Editors/Expert submenu, and put both vi and emacs in it. (of course, only if you have hint_optimize=true in your /etc/menu-methods/menu.h file).


3.4 Icons

Please, make sure the icons you specify are always available on the system. So, if you want to have an icon with your menu entry, the preferred method is to supply the icon with that package. Also, to prevent the distribution of icons files to turn too much into a mess, please put all icon files in the directory /usr/X11R6/include/X11/{bitmaps,pixmaps}.

Debian package maintainers should ensure that any icons they include for use in the debian menus conform to the following points:

  1. The icons should be in xpm format.
  1. The icons may not be larger than 32x32 pixels, although smaller sizes are ok.
  1. The icons should use only the 24 colors present in cmap.xpm, which comes with the menu package.
  1. The background area of the icon should be transparent, if possible.

If you have Imagemagick installed, you can make your icons meet requirements 1, 2, and 3 with the following command, but you will need to edit the icon afterwards to clean it up and make the background transparent:

       $ mogrify -format xpm -geometry 32x32 -map cmap.xpm <filenames>

If you, as a system administrator, don't like the icons in the menus, simply remove the $%{icon} from the files in /etc/menu-methods/$wm, and run update-menus.

It's also possible to specify an icon for a sub-menu. However, if each package would supply its own icons for the sub menus we can never be sure that the icon files are available. Thus, only the menu package is allowed to specify icons for sub menus. The syntax for this is:

       X11 Apps menu/apps /usr/X11R6/include/X11/pixmap/icon.xpm "Editors"


3.5 Fvwm's task and title bars

The problem with the stuff in the task bar is that all items are displayed all of the time. So, if 1500 debian packages all were to register a button, the buttons would quickly fill the screen, making the exercise useless. The few applications that are considered important enough to be listed in the task bar usually vary widely on each system, making it impossible to select a ``happy few'' apps that are allowed there on every debian system. If you (as a local system administrator) want your fvwm2 to have a few buttons, you can install files for those packages in /menu/$package, containing a menu entry like this:

       ?Package(xmball):needs=button\
                     section=Games/Puzzles\
                     icon=path-to-pixmap.xpm\
                     title="Xmball"\
                     command=/usr/games/xmball

Then, do the following:

       cd /etc/menu-methods/
       cp fvwm2 fvwm2button
       vi fvwm2button

and remove all the "supported" entries, adding the one below. For the rest, leave everything the same except those listed below.

       supported 
         button="+ Style \"" $title "\" TitleIcon" $icon " Exec "  $command "\n"
       endsupported
       startmenu:   "AddToTitlebar \n"
       endmenu:     "\n"
       submenutitle:""
       mainmenu:
       genmenu:   "buttondefs.hook"

(Of course regular users (not system administrators) can also specify `buttonfiles' in their ~/.menu/ directory).


[ previous ] [ Abstract ] [ Copyright Notice ] [ Contents ] [ next ]
Debian Menu System
version 1.3, 16 February 2002
Joost Witteveen joostje@debian.org
Joey Hess joey@kite.ml.org
Christian Schwarz schwarz@debian.org