Debugging your application
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You can set up in the project file a command to use to debug
your application. Emacs is compatible with a lot of debuggers, and
provide an easy interface to them.
This selection will focus on the gdb debugger, and two of the
graphical interfaces that exist for it.
In all cases, the main window in Emacs will be split in two: in
the upper buffer, the source code will appear, whereas the
debugger input/output window is displayed at the bottom. You can
enter the debugger commands as usual in the command window. Every
time a new source file is selected by the debugger (for instance as
a result of a `frame' command), the appropriate source file is
displayed in the upper buffer.
The source window is interactive: you can click on an identifier
with the right mouse button, and print its value in the debugger
window. You can also set a breakpoint simply by right-clicking on a
line.
You can easily use Emacs as the source window when you are
using a graphical interface for the debugger. The interesting thing
is that, whereas you still have the graphical nifties, you can
also you the cross-references features that Ada mode provides to
look at the definition for the identifiers, ....
Here is how you can set up gdbtk and ddd for use with Emacs (These
are the commands you should setup in the project file):
* gdbtk should be used with the switch `--emacs_gdbtk'. It
provides a nice backtrace window, as well as a tasks window. You
can click interactively on both of them, and Emacs will display
the source file on the correct line.
* ddd (Data Display Debugger) should be used with the switches
`--tty' and `--fullname'. Whenever you print a variable from
Emacs, it will be displayed graphically in the data window.