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(emacs)Resources X


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X Resources
===========

   Programs running under the X Window System organize their user
options under a hierarchy of classes and resources.  You can specify
default values for these options in your X resources file, usually named
`~/.Xdefaults'.

   Each line in the file specifies a value for one option or for a
collection of related options, for one program or for several programs
(optionally even for all programs).

   MS-Windows systems don't support `~/.Xdefaults' files, but Emacs
compiled for Windows looks for X resources in the Windows Registry,
under the keys `HKEY_CURRENT_USER\SOFTWARE\GNU\Emacs' and
`HKEY_LOCAL_MACHINE\SOFTWARE\GNU\Emacs'.

   Programs define named resources with particular meanings.  They also
define how to group resources into named classes.  For instance, in
Emacs, the `internalBorder' resource controls the width of the internal
border, and the `borderWidth' resource controls the width of the
external border.  Both of these resources are part of the `BorderWidth'
class.  Case distinctions are significant in these names.

   In `~/.Xdefaults', you can specify a value for a single resource on
one line, like this:

     emacs.borderWidth: 2

Or you can use a class name to specify the same value for all resources
in that class.  Here's an example:

     emacs.BorderWidth: 2

   If you specify a value for a class, it becomes the default for all
resources in that class.  You can specify values for individual
resources as well; these override the class value, for those particular
resources.  Thus, this example specifies 2 as the default width for all
borders, but overrides this value with 4 for the external border:

     emacs.BorderWidth: 2
     emacs.borderWidth: 4

   The order in which the lines appear in the file does not matter.
Also, command-line options always override the X resources file.

   The string `emacs' in the examples above is also a resource name.
It actually represents the name of the executable file that you invoke
to run Emacs.  If Emacs is installed under a different name, it looks
for resources under that name instead of `emacs'.

`-name NAME'
`--name=NAME'
     Use NAME as the resource name (and the title) for the initial
     Emacs frame.  This option does not affect subsequent frames, but
     Lisp programs can specify frame names when they create frames.

     If you don't specify this option, the default is to use the Emacs
     executable's name as the resource name.

`-xrm RESOURCE-VALUES'
`--xrm=RESOURCE-VALUES'
     Specify X resource values for this Emacs job (see below).

   For consistency, `-name' also specifies the name to use for other
resource values that do not belong to any particular frame.

   The resources that name Emacs invocations also belong to a class; its
name is `Emacs'.  If you write `Emacs' instead of `emacs', the resource
applies to all frames in all Emacs jobs, regardless of frame titles and
regardless of the name of the executable file.  Here is an example:

     Emacs.BorderWidth: 2
     Emacs.borderWidth: 4

   You can specify a string of additional resource values for Emacs to
use with the command line option `-xrm RESOURCES'.  The text RESOURCES
should have the same format that you would use inside a file of X
resources.  To include multiple resource specifications in RESOURCES,
put a newline between them, just as you would in a file.  You can also
use `#include "FILENAME"' to include a file full of resource
specifications.  Resource values specified with `-xrm' take precedence
over all other resource specifications.

   The following table lists the resource names that designate options
for Emacs, each with the class that it belongs to:

`background' (class `Background')
     Background color name.

`bitmapIcon' (class `BitmapIcon')
     Use a bitmap icon (a picture of a gnu) if `on', let the window
     manager choose an icon if `off'.

`borderColor' (class `BorderColor')
     Color name for the external border.

`borderWidth' (class `BorderWidth')
     Width in pixels of the external border.

`cursorColor' (class `Foreground')
     Color name for text cursor (point).

`font' (class `Font')
     Font name for text (or fontset name, Note: Fontsets).

`foreground' (class `Foreground')
     Color name for text.

`geometry' (class `Geometry')
     Window size and position.  Be careful not to specify this resource
     as `emacs*geometry', because that may affect individual menus as
     well as the Emacs frame itself.

     If this resource specifies a position, that position applies only
     to the initial Emacs frame (or, in the case of a resource for a
     specific frame name, only that frame).  However, the size, if
     specified here, applies to all frames.

`iconName' (class `Title')
     Name to display in the icon.

`internalBorder' (class `BorderWidth')
     Width in pixels of the internal border.

`lineSpacing' (class `LineSpacing')
     Additional space ("leading") between lines, in pixels.

`menuBar' (class `MenuBar')
     Give frames menu bars if `on'; don't have menu bars if `off'.

`toolBar' (class `ToolBar')
     Number of lines to reserve for the tool bar.  A zero value
     suppresses the tool bar.  If the value is non-zero and
     `auto-resize-tool-bars' is non-`nil', the tool bar's size will be
     changed automatically so that all tool bar items are visible.

`minibuffer' (class `Minibuffer')
     If `none', don't make a minibuffer in this frame.  It will use a
     separate minibuffer frame instead.

`paneFont' (class `Font')
     Font name for menu pane titles, in non-toolkit versions of Emacs.

`pointerColor' (class `Foreground')
     Color of the mouse cursor.

`reverseVideo' (class `ReverseVideo')
     Switch foreground and background default colors if `on', use
     colors as specified if `off'.

`screenGamma' (class `ScreenGamma')
     Gamma correction for colors, equivalent to the frame parameter
     `screen-gamma'.

`selectionFont' (class `Font')
     Font name for pop-up menu items, in non-toolkit versions of Emacs.
     (For toolkit versions, see Note: Lucid Resources, also see
     Note: LessTif Resources.)

`synchronous' (class `Synchronous')
     Run Emacs in synchronous mode if `on'.  Synchronous mode is useful
     for debugging X problems.

`title' (class `Title')
     Name to display in the title bar of the initial Emacs frame.

`verticalScrollBars' (class `ScrollBars')
     Give frames scroll bars if `on'; don't have scroll bars if `off'.

   Here are resources for controlling the appearance of particular faces
(Note: Faces):

`FACE.attributeFont'
     Font for face FACE.

`FACE.attributeForeground'
     Foreground color for face FACE.

`FACE.attributeBackground'
     Background color for face FACE.

`FACE.attributeUnderline'
     Underline flag for face FACE.  Use `on' or `true' for yes.

`FACE.attributeFamily'
     Font family for face FACE.

`FACE.attributeWidth'
     Relative proportional width of the font to use for face FACE.  It
     should be one of `ultra-condensed', `extra-condensed',
     `condensed', `semi-condensed', `normal', `semi-expanded',
     `expanded', `extra-expanded', or `ultra-expanded'.

`FACE.attributeHeight'
     Height of the font to use for face FACE: either an integer
     specifying the height in units of 1/10pt, or a floating point
     number that specifies a scale factor to scale the underlying face's
     default font, or a function to be called with the default height
     which will return a new height.

`FACE.attributeWeight'
     A weight to use for the face FACE.  It must be one of
     `ultra-bold', `extra-bold', `bold', `semi-bold', `normal',
     `semi-light', `light', `extra-light', `ultra-light'.

`FACE.attributeSlant'
     The slant to use for the font of face FACE.  It must be one of
     `italic', `oblique', `normal', `reverse-italic', or
     `reverse-oblique'.

`FACE.attributeStrikeThrough'
     Whether the face FACE should be drawn with a line striking through
     the characters.

`FACE.attributeOverline'
     Whether the characters in the face FACE should be overlined.

`FACE.attributeBox'
     Whether to draw a box around the characters in face FACE.

`FACE.attributeInverse'
     Whether to display the characters in face FACE in inverse video.

`FACE.attributeStipple'
     The name of a pixmap data file to use for the stipple pattern, or
     `false' to not use stipple for the face FACE.

`FACE.attributeBackgroundPixmap'
     The background pixmap for the face FACE.  Should be a name of a
     pixmap file or `false'.

`FACE.attributeBold'
     Whether to draw the characters in the face FACE as bold.

`FACE.attributeItalic'
     Whether to draw the characters in the face FACE as italic.


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