All the normal user settings of Armagetron are configurable in
the menu system. Since it is quite easy to get lost, here is a
(not always up-to-date) map of all submenus (the menuitems have
an autohelp display below if you don't touch any keys for some seconds,
so to let you keep the overview here, I omit the simple items):
Main Menu
Game Menu (start and setup a game)
Start Game (Starts a local game)
Network Game (Connects to or creates a network game)
Misc Stuff (things that did not fit anywhere else: Moviepack, console text
output, menu wrap option and global keyboard configuration)
Global Keyboard Configuration (keyboard setup for player-independent functions (console, scores))
Player Menu (Player customisation: keyboard input, camera setup, multiplayer
mode on one computer)
Player 1-4 (the settings for this player)
Input Configuration (keyboard and mouse setup)
Camera Input Configuration (keyboard and mouse setup for camera controls)
Instant Chat (things you can say with one keystroke)
Camera Setup (camera keyboard setup and options)
Assign Viewports To Players (which player sees himself on wich part of
the screen)
Sound Settings (sound quality)
Display Settings (screen resolution and graphic details/preferences)
Detail Settings (things that affect visual quality and depend on your
system's OpenGL power)
Preferences (things that depend more on your personal taste)
Performance Tweaks (settings that increase graphics speed, but
may not work on your system)
Screen Mode (resolution and windowed/fullscreen selection)
The game is too slow for you? Then take a look at the file
settings.cfg (best save all your changes to
autoexec.cfg if you don't want the next
release of Armagetron overwrite them).
Play a bit with CYCLE_SPEED and all the other
nice variables and see what happens; as you probably guessed,
you can place comments preceeded by #.
If both server and client
in a network game support it, the game physics settings are
transferred from the server to the clients. That is, you just
have to modify the CYCLE_* settings on the server, and all
the cycles on the clients will obey the same laws.
The acceleration caused by the wall at distance D is
if the wall is closer than CYCLE_WALL_NEAR.
the stuff in the second
line just makes sure that the acceleration is 0 if
D=CYCLE_WALL_NEAR, so there are no "jumps".)
The CYCLE_RUBBER setting is a niceness thing, especially useful
in an internet game where player prediction is poor: if you
hit a wall, you are not directly deleted; you are stopped for a
short time and your supply of "rubber" is decreased. If you manage
to turn fast enough, you won't die. the rubber supply will
slowly increase again (on a timescale of 10 seconds, approximately).
CYCLE_RUBBER gives the maximum amount of rubber you have got.
Setting it too high (~1000000) will make all cycles (your opponents,
too!) immortal, setting it to zero is the way it used to be until
version 000518. One is a good value for single player games, 3 .. 10
for network games (the more ping, the higher the setting should be).
In the current version, the setting on the clients is in efect, so you
can cheat a little bit in network mode if you increase your rubber.
A special feature are the CAMERA_FORBID_* settings;
if you think for
example that using the free floating camera is cheating, simply
set CAMERA_FORBID_FREE to 1 on your server;
none of the clients will
then be able to use the free camera. (Of course, it is possible
for a modified client to cheat at this point, using the forbidden
camera perspectives anyway.) Try a match with all but the internal
camera disabled :-)
The settings that affect only the visual appearance (FLOOR_* ...)
are not transferred; It stays a matter of taste if you want the floor
red or yellow.
All the settings you alter do permanently in the .cfg-files can be
tested temporarily if you enter them at the console. To enter a
line to the console, you have to bind a key to it
(in "Misc Stuff/Global Keyboard Configuration") and press it, of course.
The line you enter will be interpreted just as if it was read from
a config file.
if you type in an incomplete
name, you'll get a list of settings that contain that name. Just typing
the name of a setting will print the current value.
If you run a dedicated server,
everything you type will be considered console input.
Special Console Commands
x always is a real number, n an integral number,
b a boolean value (0=false,1=true) and s a string
(all the rest of the line will be read).
START_NEW_MATCH
reset the scores and start a new match in the next round
DEDICATED_IDLE x
Only used by the dedicated server: after running for x hours, the server takes the next opportunity (when noone is online) to quit.
Other Console Commands
CYCLE_SPEED x
basic cycle speed (m/s)
CYCLE_START_SPEED x
cycle speed at startup
CYCLE_ACCELL x
acceleration multiplicator (whoops. One L too much...)
CYCLE_ACCELL_OFFSET x
acceleration offset (higher means lower acceleration)
CYCLE_DELAY x
minimum time between turns
CYCLE_WALL_NEAR x
when is a wall near?
CYCLE_SOUND_SPEED x
sound speed divisor; the speed at which the cycle sound is played at normal speed
CYCLE_BRAKE x
brake strength
CYCLE_RUBBER x
niceness when hitting a wall
CYCLE_PING_RUBBER x
niceness when hitting a wall, influence of your ping
FLOOR_RED/GREEN/BLUE x
floor color (without moviepack)
FLOOR_MIRROR_INT x
floor mirror intensity(if enabled)
GRID_SIZE x
distance of the gridlines
CAMERA_FORBID_SMART b
forbid smart camera
CAMERA_FORBID_IN b
forbid internal camera
CAMERA_FORBID_FREE b
forbid free camera
CAMERA_FORBID_FOLLOW b
forbid fixed external camera
SCORE_WIN n
points you gain for beeing last one alive
SCORE_SUICIDE n
points you gain for every stupid death
(race into the rim/your own wall); should be negative
SCORE_KILL n
points you gain for everyone racing into your wall
SCORE_DIE n
points you gain for every time you race into someones wall (should be negative)