Whole document tree File : terminal_interface-curses.ads------------------------------------------------------------------------------ -- -- -- GNAT ncurses Binding -- -- -- -- Terminal_Interface.Curses -- -- -- -- S P E C -- -- -- ------------------------------------------------------------------------------ -- Copyright (c) 1998 Free Software Foundation, Inc. -- -- -- -- Permission is hereby granted, free of charge, to any person obtaining a -- -- copy of this software and associated documentation files (the -- -- "Software"), to deal in the Software without restriction, including -- -- without limitation the rights to use, copy, modify, merge, publish, -- -- distribute, distribute with modifications, sublicense, and/or sell -- -- copies of the Software, and to permit persons to whom the Software is -- -- furnished to do so, subject to the following conditions: -- -- -- -- The above copyright notice and this permission notice shall be included -- -- in all copies or substantial portions of the Software. -- -- -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -- -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- -- IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -- -- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR -- -- THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- -- -- -- Except as contained in this notice, the name(s) of the above copyright -- -- holders shall not be used in advertising or otherwise to promote the -- -- sale, use or other dealings in this Software without prior written -- -- authorization. -- ------------------------------------------------------------------------------ -- Author: Jürgen Pfeifer <<juergen.pfeifer@gmx.net>> 1996 -- Version Control: -- @Revision: 1.29 @ -- Binding Version 01.00 ------------------------------------------------------------------------------ -- curses binding. -- This module is generated. Please don't change it manually! -- Run the generator instead. -- | with System.Storage_Elements; with Interfaces.C; -- We need this for some assertions. package Terminal_Interface.Curses is pragma Preelaborate (Terminal_Interface.Curses); pragma Linker_Options ("-lncurses"); NC_Major_Version : constant := 5; -- Major version of the library NC_Minor_Version : constant := 2; -- Minor version of the library NC_Version : constant String := "5.2"; -- Version of library type Window is private; Null_Window : constant Window; type Line_Position is new Natural; -- line coordinate type Column_Position is new Natural; -- column coordinate subtype Line_Count is Line_Position range 1 .. Line_Position'Last; -- Type to count lines. We do not allow null windows, so must be positive subtype Column_Count is Column_Position range 1 .. Column_Position'Last; -- Type to count columns. We do not allow null windows, so must be positive type Key_Code is new Natural; -- That is anything including real characters, special keys and logical -- request codes. subtype Real_Key_Code is Key_Code range 0 .. 8#777#; -- This are the codes that potentially represent a real keystroke. -- Not all codes may be possible on a specific terminal. To check the -- availability of a special key, the Has_Key function is provided. subtype Special_Key_Code is Real_Key_Code range 8#400# .. Real_Key_Code'Last; -- Type for a function- or special key number subtype Normal_Key_Code is Real_Key_Code range Character'Pos (Character'First) .. Character'Pos (Character'Last); -- This are the codes for regular (incl. non-graphical) characters. -- Constants for function- and special keys -- Key_None : constant Special_Key_Code := 8#400#; Key_Code_Yes : constant Special_Key_Code := 8#400#; Key_Min : constant Special_Key_Code := 8#401#; Key_Break : constant Special_Key_Code := 8#401#; Key_Cursor_Down : constant Special_Key_Code := 8#402#; Key_Cursor_Up : constant Special_Key_Code := 8#403#; Key_Cursor_Left : constant Special_Key_Code := 8#404#; Key_Cursor_Right : constant Special_Key_Code := 8#405#; Key_Home : constant Special_Key_Code := 8#406#; Key_Backspace : constant Special_Key_Code := 8#407#; Key_F0 : constant Special_Key_Code := 8#410#; Key_F1 : constant Special_Key_Code := 8#411#; Key_F2 : constant Special_Key_Code := 8#412#; Key_F3 : constant Special_Key_Code := 8#413#; Key_F4 : constant Special_Key_Code := 8#414#; Key_F5 : constant Special_Key_Code := 8#415#; Key_F6 : constant Special_Key_Code := 8#416#; Key_F7 : constant Special_Key_Code := 8#417#; Key_F8 : constant Special_Key_Code := 8#420#; Key_F9 : constant Special_Key_Code := 8#421#; Key_F10 : constant Special_Key_Code := 8#422#; Key_F11 : constant Special_Key_Code := 8#423#; Key_F12 : constant Special_Key_Code := 8#424#; Key_F13 : constant Special_Key_Code := 8#425#; Key_F14 : constant Special_Key_Code := 8#426#; Key_F15 : constant Special_Key_Code := 8#427#; Key_F16 : constant Special_Key_Code := 8#430#; Key_F17 : constant Special_Key_Code := 8#431#; Key_F18 : constant Special_Key_Code := 8#432#; Key_F19 : constant Special_Key_Code := 8#433#; Key_F20 : constant Special_Key_Code := 8#434#; Key_F21 : constant Special_Key_Code := 8#435#; Key_F22 : constant Special_Key_Code := 8#436#; Key_F23 : constant Special_Key_Code := 8#437#; Key_F24 : constant Special_Key_Code := 8#440#; Key_Delete_Line : constant Special_Key_Code := 8#510#; Key_Insert_Line : constant Special_Key_Code := 8#511#; Key_Delete_Char : constant Special_Key_Code := 8#512#; Key_Insert_Char : constant Special_Key_Code := 8#513#; Key_Exit_Insert_Mode : constant Special_Key_Code := 8#514#; Key_Clear_Screen : constant Special_Key_Code := 8#515#; Key_Clear_End_Of_Screen : constant Special_Key_Code := 8#516#; Key_Clear_End_Of_Line : constant Special_Key_Code := 8#517#; Key_Scroll_1_Forward : constant Special_Key_Code := 8#520#; Key_Scroll_1_Backward : constant Special_Key_Code := 8#521#; Key_Next_Page : constant Special_Key_Code := 8#522#; Key_Previous_Page : constant Special_Key_Code := 8#523#; Key_Set_Tab : constant Special_Key_Code := 8#524#; Key_Clear_Tab : constant Special_Key_Code := 8#525#; Key_Clear_All_Tabs : constant Special_Key_Code := 8#526#; Key_Enter_Or_Send : constant Special_Key_Code := 8#527#; Key_Soft_Reset : constant Special_Key_Code := 8#530#; Key_Reset : constant Special_Key_Code := 8#531#; Key_Print : constant Special_Key_Code := 8#532#; Key_Bottom : constant Special_Key_Code := 8#533#; Key_Upper_Left_Of_Keypad : constant Special_Key_Code := 8#534#; Key_Upper_Right_Of_Keypad : constant Special_Key_Code := 8#535#; Key_Center_Of_Keypad : constant Special_Key_Code := 8#536#; Key_Lower_Left_Of_Keypad : constant Special_Key_Code := 8#537#; Key_Lower_Right_Of_Keypad : constant Special_Key_Code := 8#540#; Key_Back_Tab : constant Special_Key_Code := 8#541#; Key_Beginning : constant Special_Key_Code := 8#542#; Key_Cancel : constant Special_Key_Code := 8#543#; Key_Close : constant Special_Key_Code := 8#544#; Key_Command : constant Special_Key_Code := 8#545#; Key_Copy : constant Special_Key_Code := 8#546#; Key_Create : constant Special_Key_Code := 8#547#; Key_End : constant Special_Key_Code := 8#550#; Key_Exit : constant Special_Key_Code := 8#551#; Key_Find : constant Special_Key_Code := 8#552#; Key_Help : constant Special_Key_Code := 8#553#; Key_Mark : constant Special_Key_Code := 8#554#; Key_Message : constant Special_Key_Code := 8#555#; Key_Move : constant Special_Key_Code := 8#556#; Key_Next : constant Special_Key_Code := 8#557#; Key_Open : constant Special_Key_Code := 8#560#; Key_Options : constant Special_Key_Code := 8#561#; Key_Previous : constant Special_Key_Code := 8#562#; Key_Redo : constant Special_Key_Code := 8#563#; Key_Reference : constant Special_Key_Code := 8#564#; Key_Refresh : constant Special_Key_Code := 8#565#; Key_Replace : constant Special_Key_Code := 8#566#; Key_Restart : constant Special_Key_Code := 8#567#; Key_Resume : constant Special_Key_Code := 8#570#; Key_Save : constant Special_Key_Code := 8#571#; Key_Shift_Begin : constant Special_Key_Code := 8#572#; Key_Shift_Cancel : constant Special_Key_Code := 8#573#; Key_Shift_Command : constant Special_Key_Code := 8#574#; Key_Shift_Copy : constant Special_Key_Code := 8#575#; Key_Shift_Create : constant Special_Key_Code := 8#576#; Key_Shift_Delete_Char : constant Special_Key_Code := 8#577#; Key_Shift_Delete_Line : constant Special_Key_Code := 8#600#; Key_Select : constant Special_Key_Code := 8#601#; Key_Shift_End : constant Special_Key_Code := 8#602#; Key_Shift_Clear_End_Of_Line : constant Special_Key_Code := 8#603#; Key_Shift_Exit : constant Special_Key_Code := 8#604#; Key_Shift_Find : constant Special_Key_Code := 8#605#; Key_Shift_Help : constant Special_Key_Code := 8#606#; Key_Shift_Home : constant Special_Key_Code := 8#607#; Key_Shift_Insert_Char : constant Special_Key_Code := 8#610#; Key_Shift_Cursor_Left : constant Special_Key_Code := 8#611#; Key_Shift_Message : constant Special_Key_Code := 8#612#; Key_Shift_Move : constant Special_Key_Code := 8#613#; Key_Shift_Next_Page : constant Special_Key_Code := 8#614#; Key_Shift_Options : constant Special_Key_Code := 8#615#; Key_Shift_Previous_Page : constant Special_Key_Code := 8#616#; Key_Shift_Print : constant Special_Key_Code := 8#617#; Key_Shift_Redo : constant Special_Key_Code := 8#620#; Key_Shift_Replace : constant Special_Key_Code := 8#621#; Key_Shift_Cursor_Right : constant Special_Key_Code := 8#622#; Key_Shift_Resume : constant Special_Key_Code := 8#623#; Key_Shift_Save : constant Special_Key_Code := 8#624#; Key_Shift_Suspend : constant Special_Key_Code := 8#625#; Key_Shift_Undo : constant Special_Key_Code := 8#626#; Key_Suspend : constant Special_Key_Code := 8#627#; Key_Undo : constant Special_Key_Code := 8#630#; Key_Mouse : constant Special_Key_Code := 8#631#; Key_Resize : constant Special_Key_Code := 8#632#; Key_Max : constant Special_Key_Code := Special_Key_Code'Last; subtype User_Key_Code is Key_Code range (Key_Max + 129) .. Key_Code'Last; -- This is reserved for user defined key codes. The range between Key_Max -- and the first user code is reserved for subsystems like menu and forms. -- For those who like to use the original key names we produce them were -- they differ from the original. Please note that they may differ in -- lower/upper case. KEY_DOWN : Special_Key_Code renames Key_Cursor_Down; KEY_UP : Special_Key_Code renames Key_Cursor_Up; KEY_LEFT : Special_Key_Code renames Key_Cursor_Left; KEY_RIGHT : Special_Key_Code renames Key_Cursor_Right; KEY_DL : Special_Key_Code renames Key_Delete_Line; KEY_IL : Special_Key_Code renames Key_Insert_Line; KEY_DC : Special_Key_Code renames Key_Delete_Char; KEY_IC : Special_Key_Code renames Key_Insert_Char; KEY_EIC : Special_Key_Code renames Key_Exit_Insert_Mode; KEY_CLEAR : Special_Key_Code renames Key_Clear_Screen; KEY_EOS : Special_Key_Code renames Key_Clear_End_Of_Screen; KEY_EOL : Special_Key_Code renames Key_Clear_End_Of_Line; KEY_SF : Special_Key_Code renames Key_Scroll_1_Forward; KEY_SR : Special_Key_Code renames Key_Scroll_1_Backward; KEY_NPAGE : Special_Key_Code renames Key_Next_Page; KEY_PPAGE : Special_Key_Code renames Key_Previous_Page; KEY_STAB : Special_Key_Code renames Key_Set_Tab; KEY_CTAB : Special_Key_Code renames Key_Clear_Tab; KEY_CATAB : Special_Key_Code renames Key_Clear_All_Tabs; KEY_ENTER : Special_Key_Code renames Key_Enter_Or_Send; KEY_SRESET : Special_Key_Code renames Key_Soft_Reset; KEY_LL : Special_Key_Code renames Key_Bottom; KEY_A1 : Special_Key_Code renames Key_Upper_Left_Of_Keypad; KEY_A3 : Special_Key_Code renames Key_Upper_Right_Of_Keypad; KEY_B2 : Special_Key_Code renames Key_Center_Of_Keypad; KEY_C1 : Special_Key_Code renames Key_Lower_Left_Of_Keypad; KEY_C3 : Special_Key_Code renames Key_Lower_Right_Of_Keypad; KEY_BTAB : Special_Key_Code renames Key_Back_Tab; KEY_BEG : Special_Key_Code renames Key_Beginning; KEY_SBEG : Special_Key_Code renames Key_Shift_Begin; KEY_SCANCEL : Special_Key_Code renames Key_Shift_Cancel; KEY_SCOMMAND : Special_Key_Code renames Key_Shift_Command; KEY_SCOPY : Special_Key_Code renames Key_Shift_Copy; KEY_SCREATE : Special_Key_Code renames Key_Shift_Create; KEY_SDC : Special_Key_Code renames Key_Shift_Delete_Char; KEY_SDL : Special_Key_Code renames Key_Shift_Delete_Line; KEY_SEND : Special_Key_Code renames Key_Shift_End; KEY_SEOL : Special_Key_Code renames Key_Shift_Clear_End_Of_Line; KEY_SEXIT : Special_Key_Code renames Key_Shift_Exit; KEY_SFIND : Special_Key_Code renames Key_Shift_Find; KEY_SHELP : Special_Key_Code renames Key_Shift_Help; KEY_SHOME : Special_Key_Code renames Key_Shift_Home; KEY_SIC : Special_Key_Code renames Key_Shift_Insert_Char; KEY_SLEFT : Special_Key_Code renames Key_Shift_Cursor_Left; KEY_SMESSAGE : Special_Key_Code renames Key_Shift_Message; KEY_SMOVE : Special_Key_Code renames Key_Shift_Move; KEY_SNEXT : Special_Key_Code renames Key_Shift_Next_Page; KEY_SOPTIONS : Special_Key_Code renames Key_Shift_Options; KEY_SPREVIOUS : Special_Key_Code renames Key_Shift_Previous_Page; KEY_SPRINT : Special_Key_Code renames Key_Shift_Print; KEY_SREDO : Special_Key_Code renames Key_Shift_Redo; KEY_SREPLACE : Special_Key_Code renames Key_Shift_Replace; KEY_SRIGHT : Special_Key_Code renames Key_Shift_Cursor_Right; KEY_SRSUME : Special_Key_Code renames Key_Shift_Resume; KEY_SSAVE : Special_Key_Code renames Key_Shift_Save; KEY_SSUSPEND : Special_Key_Code renames Key_Shift_Suspend; KEY_SUNDO : Special_Key_Code renames Key_Shift_Undo; ------------------------------------------------------------------------------ type Color_Number is range -1 .. Integer (Interfaces.C.short'Last); for Color_Number'Size use Interfaces.C.short'Size; -- (n)curses uses a short for the color index -- The model is, that a Color_Number is an index into an array of -- (potentially) definable colors. Some of those indices are -- predefined (see below), although they may not really exist. Default_Color : constant Color_Number := -1; Black : constant Color_Number := 0; Red : constant Color_Number := 1; Green : constant Color_Number := 2; Yellow : constant Color_Number := 3; Blue : constant Color_Number := 4; Magenta : constant Color_Number := 5; Cyan : constant Color_Number := 6; White : constant Color_Number := 7; type RGB_Value is range 0 .. Integer (Interfaces.C.short'Last); for RGB_Value'Size use Interfaces.C.short'Size; -- Some system may allow to redefine a color by setting RGB values. type Color_Pair is range 0 .. 255; for Color_Pair'Size use 8; subtype Redefinable_Color_Pair is Color_Pair range 1 .. 255; -- (n)curses reserves 1 Byte for the color-pair number. Color Pair 0 -- is fixed (Black & White). A color pair is simply a combination of -- two colors described by Color_Numbers, one for the foreground and -- the other for the background type Character_Attribute_Set is record Stand_Out : Boolean; Under_Line : Boolean; Reverse_Video : Boolean; Blink : Boolean; Dim_Character : Boolean; Bold_Character : Boolean; Alternate_Character_Set : Boolean; Invisible_Character : Boolean; Protected_Character : Boolean; Horizontal : Boolean; Left : Boolean; Low : Boolean; Right : Boolean; Top : Boolean; Vertical : Boolean; end record; pragma Pack (Character_Attribute_Set); pragma Convention (C, Character_Attribute_Set); for Character_Attribute_Set use record Stand_Out at 0 range 0 .. 0; Under_Line at 0 range 1 .. 1; Reverse_Video at 0 range 2 .. 2; Blink at 0 range 3 .. 3; Dim_Character at 0 range 4 .. 4; Bold_Character at 0 range 5 .. 5; Alternate_Character_Set at 0 range 6 .. 6; Invisible_Character at 0 range 7 .. 7; Protected_Character at 0 range 8 .. 8; Horizontal at 0 range 9 .. 9; Left at 0 range 10 .. 10; Low at 0 range 11 .. 11; Right at 0 range 12 .. 12; Top at 0 range 13 .. 13; Vertical at 0 range 14 .. 14; end record; for Character_Attribute_Set'Size use 16; -- Please note: this rep. clause is generated and may be -- different on your system. -- (n)curses uses all but the lowest 16 Bits for Attributes. Normal_Video : constant Character_Attribute_Set := (others => False); type Attributed_Character is record Attr : Character_Attribute_Set; Color : Color_Pair; Ch : Character; end record; pragma Convention (C, Attributed_Character); -- This is the counterpart for the chtype in C. for Attributed_Character use record Ch at 0 range 0 .. 7; Color at 0 range 8 .. 15; Attr at 0 range 16 .. 31; end record; for Attributed_Character'Size use 32; -- Please note: this rep. clause is generated and may be -- different on your system. Default_Character : constant Attributed_Character := (Ch => Character'First, Color => Color_Pair'First, Attr => (others => False)); -- preelaboratable Normal_Video type Attributed_String is array (Positive range <>) of Attributed_Character; pragma Pack (Attributed_String); -- In this binding we allow strings of attributed characters. ------------------ -- Exceptions -- ------------------ Curses_Exception : exception; Wrong_Curses_Version : exception; -- Those exceptions are raised by the ETI (Extended Terminal Interface) -- subpackets for Menu and Forms handling. -- Eti_System_Error : exception; Eti_Bad_Argument : exception; Eti_Posted : exception; Eti_Connected : exception; Eti_Bad_State : exception; Eti_No_Room : exception; Eti_Not_Posted : exception; Eti_Unknown_Command : exception; Eti_No_Match : exception; Eti_Not_Selectable : exception; Eti_Not_Connected : exception; Eti_Request_Denied : exception; Eti_Invalid_Field : exception; Eti_Current : exception; -------------------------------------------------------------------------- -- External C variables -- Conceptually even in C this are kind of constants, but they are -- initialized and sometimes changed by the library routines at runtime -- depending on the type of terminal. I believe the best way to model -- this is to use functions. -------------------------------------------------------------------------- function Lines return Line_Count; pragma Inline (Lines); function Columns return Column_Count; pragma Inline (Columns); function Tab_Size return Natural; pragma Inline (Tab_Size); function Number_Of_Colors return Natural; pragma Inline (Number_Of_Colors); function Number_Of_Color_Pairs return Natural; pragma Inline (Number_Of_Color_Pairs); ACS_Map : array (Character'Val (0) .. Character'Val (127)) of Attributed_Character; pragma Import (C, ACS_Map, "acs_map"); -- -- -- Constants for several characters from the Alternate Character Set -- You must use this constants as indices into the ACS_Map array -- to get the corresponding attributed character at runtime. -- ACS_Upper_Left_Corner : constant Character := 'l'; ACS_Lower_Left_Corner : constant Character := 'm'; ACS_Upper_Right_Corner : constant Character := 'k'; ACS_Lower_Right_Corner : constant Character := 'j'; ACS_Left_Tee : constant Character := 't'; ACS_Right_Tee : constant Character := 'u'; ACS_Bottom_Tee : constant Character := 'v'; ACS_Top_Tee : constant Character := 'w'; ACS_Horizontal_Line : constant Character := 'q'; ACS_Vertical_Line : constant Character := 'x'; ACS_Plus_Symbol : constant Character := 'n'; ACS_Scan_Line_1 : constant Character := 'o'; ACS_Scan_Line_9 : constant Character := 's'; ACS_Diamond : constant Character := Character'Val (96); ACS_Checker_Board : constant Character := 'a'; ACS_Degree : constant Character := 'f'; ACS_Plus_Minus : constant Character := 'g'; ACS_Bullet : constant Character := '~'; ACS_Left_Arrow : constant Character := ','; ACS_Right_Arrow : constant Character := '+'; ACS_Down_Arrow : constant Character := '.'; ACS_Up_Arrow : constant Character := '-'; ACS_Board_Of_Squares : constant Character := 'h'; ACS_Lantern : constant Character := 'i'; ACS_Solid_Block : constant Character := '0'; ACS_Scan_Line_3 : constant Character := 'p'; ACS_Scan_Line_7 : constant Character := 'r'; ACS_Less_Or_Equal : constant Character := 'y'; ACS_Greater_Or_Equal : constant Character := 'z'; ACS_PI : constant Character := '{'; ACS_Not_Equal : constant Character := '|'; ACS_Sterling : constant Character := '}'; -- |===================================================================== -- | Man page curs_initscr.3x -- |===================================================================== -- | Not implemented: newterm, set_term, delscreen, curscr -- #1A NAME="AFU_1"#2| function Standard_Window return Window; -- AKA: stdscr pragma Inline (Standard_Window); -- #1A NAME="AFU_2"#2| procedure Init_Screen; -- #1A NAME="AFU_3"#2| procedure Init_Windows renames Init_Screen; -- AKA: initscr() pragma Inline (Init_Screen); pragma Inline (Init_Windows); -- #1A NAME="AFU_4"#2| procedure End_Windows; -- AKA: endwin() procedure End_Screen renames End_Windows; pragma Inline (End_Windows); pragma Inline (End_Screen); -- #1A NAME="AFU_5"#2| function Is_End_Window return Boolean; -- AKA: isendwin() pragma Inline (Is_End_Window); -- |===================================================================== -- | Man page curs_move.3x -- |===================================================================== -- #1A NAME="AFU_6"#2| procedure Move_Cursor (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position); -- AKA: wmove() -- AKA: move() pragma Inline (Move_Cursor); -- |===================================================================== -- | Man page curs_addch.3x -- |===================================================================== -- #1A NAME="AFU_7"#2| procedure Add (Win : in Window := Standard_Window; Ch : in Attributed_Character); -- AKA: waddch() -- AKA: addch() procedure Add (Win : in Window := Standard_Window; Ch : in Character); -- Add a single character at the current logical cursor position to -- the window. Use the current windows attributes. -- #1A NAME="AFU_8"#2| procedure Add (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Ch : in Attributed_Character); -- AKA: mvwaddch() -- AKA: mvaddch() procedure Add (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Ch : in Character); -- Move to the position and add a single character into the window -- There are more Add routines, so the Inline pragma follows later -- #1A NAME="AFU_9"#2| procedure Add_With_Immediate_Echo (Win : in Window := Standard_Window; Ch : in Attributed_Character); -- AKA: wechochar() -- AKA: echochar() procedure Add_With_Immediate_Echo (Win : in Window := Standard_Window; Ch : in Character); -- Add a character and do an immediate refresh of the screen. pragma Inline (Add_With_Immediate_Echo); -- |===================================================================== -- | Man page curs_window.3x -- |===================================================================== -- Not Implemented: wcursyncup -- #1A NAME="AFU_10"#2| function Create (Number_Of_Lines : Line_Count; Number_Of_Columns : Column_Count; First_Line_Position : Line_Position; First_Column_Position : Column_Position) return Window; -- Not Implemented: Default Number_Of_Lines, Number_Of_Columns -- the C version lets them be 0, see the man page. -- AKA: newwin() pragma Inline (Create); function New_Window (Number_Of_Lines : Line_Count; Number_Of_Columns : Column_Count; First_Line_Position : Line_Position; First_Column_Position : Column_Position) return Window renames Create; pragma Inline (New_Window); -- #1A NAME="AFU_11"#2| procedure Delete (Win : in out Window); -- AKA: delwin() -- Reset Win to Null_Window pragma Inline (Delete); -- #1A NAME="AFU_12"#2| function Sub_Window (Win : Window := Standard_Window; Number_Of_Lines : Line_Count; Number_Of_Columns : Column_Count; First_Line_Position : Line_Position; First_Column_Position : Column_Position) return Window; -- AKA: subwin() pragma Inline (Sub_Window); -- #1A NAME="AFU_13"#2| function Derived_Window (Win : Window := Standard_Window; Number_Of_Lines : Line_Count; Number_Of_Columns : Column_Count; First_Line_Position : Line_Position; First_Column_Position : Column_Position) return Window; -- AKA: derwin() pragma Inline (Derived_Window); -- #1A NAME="AFU_14"#2| function Duplicate (Win : Window) return Window; -- AKA: dupwin() pragma Inline (Duplicate); -- #1A NAME="AFU_15"#2| procedure Move_Window (Win : in Window; Line : in Line_Position; Column : in Column_Position); -- AKA: mvwin() pragma Inline (Move_Window); -- #1A NAME="AFU_16"#2| procedure Move_Derived_Window (Win : in Window; Line : in Line_Position; Column : in Column_Position); -- AKA: mvderwin() pragma Inline (Move_Derived_Window); -- #1A NAME="AFU_17"#2| procedure Synchronize_Upwards (Win : in Window); -- AKA: wsyncup() pragma Import (C, Synchronize_Upwards, "wsyncup"); -- #1A NAME="AFU_18"#2| procedure Synchronize_Downwards (Win : in Window); -- AKA: wsyncdown() pragma Import (C, Synchronize_Downwards, "wsyncdown"); -- #1A NAME="AFU_19"#2| procedure Set_Synch_Mode (Win : in Window := Standard_Window; Mode : in Boolean := False); -- AKA: syncok() pragma Inline (Set_Synch_Mode); -- |===================================================================== -- | Man page curs_addstr.3x -- |===================================================================== -- #1A NAME="AFU_20"#2| procedure Add (Win : in Window := Standard_Window; Str : in String; Len : in Integer := -1); -- AKA: waddnstr() -- AKA: waddstr() -- AKA: addnstr() -- AKA: addstr() -- #1A NAME="AFU_21"#2| procedure Add (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Str : in String; Len : in Integer := -1); -- AKA: mvwaddnstr() -- AKA: mvwaddstr() -- AKA: mvaddnstr() -- AKA: mvaddstr() -- |===================================================================== -- | Man page curs_addchstr.3x -- |===================================================================== -- #1A NAME="AFU_22"#2| procedure Add (Win : in Window := Standard_Window; Str : in Attributed_String; Len : in Integer := -1); -- AKA: waddchnstr() -- AKA: waddchstr() -- AKA: addchnstr() -- AKA: addchstr() -- #1A NAME="AFU_23"#2| procedure Add (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Str : in Attributed_String; Len : in Integer := -1); -- AKA: mvwaddchnstr() -- AKA: mvwaddchstr() -- AKA: mvaddchnstr() -- AKA: mvaddchstr() pragma Inline (Add); -- |===================================================================== -- | Man page curs_border.3x -- |===================================================================== -- | Not implemented: mvhline, mvwhline, mvvline, mvwvline -- | use Move_Cursor then Horizontal_Line or Vertical_Line -- #1A NAME="AFU_24"#2| procedure Border (Win : in Window := Standard_Window; Left_Side_Symbol : in Attributed_Character := Default_Character; Right_Side_Symbol : in Attributed_Character := Default_Character; Top_Side_Symbol : in Attributed_Character := Default_Character; Bottom_Side_Symbol : in Attributed_Character := Default_Character; Upper_Left_Corner_Symbol : in Attributed_Character := Default_Character; Upper_Right_Corner_Symbol : in Attributed_Character := Default_Character; Lower_Left_Corner_Symbol : in Attributed_Character := Default_Character; Lower_Right_Corner_Symbol : in Attributed_Character := Default_Character ); -- AKA: wborder() -- AKA: border() pragma Inline (Border); -- #1A NAME="AFU_25"#2| procedure Box (Win : in Window := Standard_Window; Vertical_Symbol : in Attributed_Character := Default_Character; Horizontal_Symbol : in Attributed_Character := Default_Character); -- AKA: box() pragma Inline (Box); -- #1A NAME="AFU_26"#2| procedure Horizontal_Line (Win : in Window := Standard_Window; Line_Size : in Natural; Line_Symbol : in Attributed_Character := Default_Character); -- AKA: whline() -- AKA: hline() pragma Inline (Horizontal_Line); -- #1A NAME="AFU_27"#2| procedure Vertical_Line (Win : in Window := Standard_Window; Line_Size : in Natural; Line_Symbol : in Attributed_Character := Default_Character); -- AKA: wvline() -- AKA: vline() pragma Inline (Vertical_Line); -- |===================================================================== -- | Man page curs_getch.3x -- |===================================================================== -- Not implemented: mvgetch, mvwgetch -- #1A NAME="AFU_28"#2| function Get_Keystroke (Win : Window := Standard_Window) return Real_Key_Code; -- AKA: wgetch() -- AKA: getch() -- Get a character from the keyboard and echo it - if enabled - to the -- window. -- If for any reason (i.e. a timeout) we couldn't get a character the -- returned keycode is Key_None. pragma Inline (Get_Keystroke); -- #1A NAME="AFU_29"#2| procedure Undo_Keystroke (Key : in Real_Key_Code); -- AKA: ungetch() pragma Inline (Undo_Keystroke); -- #1A NAME="AFU_30"#2| function Has_Key (Key : Special_Key_Code) return Boolean; -- AKA: has_key() pragma Inline (Has_Key); -- | -- | Some helper functions -- | function Is_Function_Key (Key : Special_Key_Code) return Boolean; -- Return True if the Key is a function key (i.e. one of F0 .. F63) pragma Inline (Is_Function_Key); subtype Function_Key_Number is Integer range 0 .. 63; -- (n)curses allows for 64 function keys. function Function_Key (Key : Real_Key_Code) return Function_Key_Number; -- Return the number of the function key. If the code is not a -- function key, a CONSTRAINT_ERROR will be raised. pragma Inline (Function_Key); function Function_Key_Code (Key : Function_Key_Number) return Real_Key_Code; -- Return the key code for a given function-key number. pragma Inline (Function_Key_Code); -- |===================================================================== -- | Man page curs_attr.3x -- |===================================================================== -- | Not implemented attr_off, wattr_off, -- | attr_on, wattr_on, attr_set, wattr_set -- PAIR_NUMBER -- PAIR_NUMBER(c) is the same as c.Color -- #1A NAME="AFU_31"#2| procedure Standout (Win : Window := Standard_Window; On : Boolean := True); -- AKA: wstandout() -- AKA: wstandend() -- #1A NAME="AFU_32"#2| procedure Switch_Character_Attribute (Win : in Window := Standard_Window; Attr : in Character_Attribute_Set := Normal_Video; On : in Boolean := True); -- if False we switch Off. -- Switches those Attributes set to true in the list. -- AKA: wattron() -- AKA: wattroff() -- AKA: attron() -- AKA: attroff() -- #1A NAME="AFU_33"#2| procedure Set_Character_Attributes (Win : in Window := Standard_Window; Attr : in Character_Attribute_Set := Normal_Video; Color : in Color_Pair := Color_Pair'First); -- AKA: wattrset() -- AKA: attrset() pragma Inline (Set_Character_Attributes); -- #1A NAME="AFU_34"#2| function Get_Character_Attribute (Win : in Window := Standard_Window) return Character_Attribute_Set; -- AKA: wattr_get() -- AKA: attr_get() -- #1A NAME="AFU_35"#2| function Get_Character_Attribute (Win : in Window := Standard_Window) return Color_Pair; -- AKA: wattr_get() pragma Inline (Get_Character_Attribute); -- #1A NAME="AFU_36"#2| procedure Set_Color (Win : in Window := Standard_Window; Pair : in Color_Pair); -- AKA: wcolor_set() -- AKA: color_set() pragma Inline (Set_Color); -- #1A NAME="AFU_37"#2| procedure Change_Attributes (Win : in Window := Standard_Window; Count : in Integer := -1; Attr : in Character_Attribute_Set := Normal_Video; Color : in Color_Pair := Color_Pair'First); -- AKA: wchgat() -- AKA: chgat() -- #1A NAME="AFU_38"#2| procedure Change_Attributes (Win : in Window := Standard_Window; Line : in Line_Position := Line_Position'First; Column : in Column_Position := Column_Position'First; Count : in Integer := -1; Attr : in Character_Attribute_Set := Normal_Video; Color : in Color_Pair := Color_Pair'First); -- AKA: mvwchgat() -- AKA: mvchgat() pragma Inline (Change_Attributes); -- |===================================================================== -- | Man page curs_beep.3x -- |===================================================================== -- #1A NAME="AFU_39"#2| procedure Beep; -- AKA: beep() pragma Inline (Beep); -- #1A NAME="AFU_40"#2| procedure Flash_Screen; -- AKA: flash() pragma Inline (Flash_Screen); -- |===================================================================== -- | Man page curs_inopts.3x -- |===================================================================== -- | Not implemented : typeahead -- -- #1A NAME="AFU_41"#2| procedure Set_Cbreak_Mode (SwitchOn : in Boolean := True); -- AKA: cbreak() -- AKA: nocbreak() pragma Inline (Set_Cbreak_Mode); -- #1A NAME="AFU_42"#2| procedure Set_Raw_Mode (SwitchOn : in Boolean := True); -- AKA: raw() -- AKA: noraw() pragma Inline (Set_Raw_Mode); -- #1A NAME="AFU_43"#2| procedure Set_Echo_Mode (SwitchOn : in Boolean := True); -- AKA: echo() -- AKA: noecho() pragma Inline (Set_Echo_Mode); -- #1A NAME="AFU_44"#2| procedure Set_Meta_Mode (Win : in Window := Standard_Window; SwitchOn : in Boolean := True); -- AKA: meta() pragma Inline (Set_Meta_Mode); -- #1A NAME="AFU_45"#2| procedure Set_KeyPad_Mode (Win : in Window := Standard_Window; SwitchOn : in Boolean := True); -- AKA: keypad() pragma Inline (Set_KeyPad_Mode); function Get_KeyPad_Mode (Win : in Window := Standard_Window) return Boolean; -- This has no pendant in C. There you've to look into the WINDOWS -- structure to get the value. Bad practice, not repeated in Ada. type Half_Delay_Amount is range 1 .. 255; -- #1A NAME="AFU_46"#2| procedure Half_Delay (Amount : in Half_Delay_Amount); -- AKA: halfdelay() pragma Inline (Half_Delay); -- #1A NAME="AFU_47"#2| procedure Set_Flush_On_Interrupt_Mode (Win : in Window := Standard_Window; Mode : in Boolean := True); -- AKA: intrflush() pragma Inline (Set_Flush_On_Interrupt_Mode); -- #1A NAME="AFU_48"#2| procedure Set_Queue_Interrupt_Mode (Win : in Window := Standard_Window; Flush : in Boolean := True); -- AKA: qiflush() -- AKA: noqiflush() pragma Inline (Set_Queue_Interrupt_Mode); -- #1A NAME="AFU_49"#2| procedure Set_NoDelay_Mode (Win : in Window := Standard_Window; Mode : in Boolean := False); -- AKA: nodelay() pragma Inline (Set_NoDelay_Mode); type Timeout_Mode is (Blocking, Non_Blocking, Delayed); -- #1A NAME="AFU_50"#2| procedure Set_Timeout_Mode (Win : in Window := Standard_Window; Mode : in Timeout_Mode; Amount : in Natural); -- in Milliseconds -- AKA: wtimeout() -- AKA: timeout() -- Instead of overloading the semantic of the sign of amount, we -- introduce the Timeout_Mode parameter. This should improve -- readability. For Blocking and Non_Blocking, the Amount is not -- evaluated. -- We don't inline this procedure. -- #1A NAME="AFU_51"#2| procedure Set_Escape_Timer_Mode (Win : in Window := Standard_Window; Timer_Off : in Boolean := False); -- AKA: notimeout() pragma Inline (Set_Escape_Timer_Mode); -- |===================================================================== -- | Man page curs_outopts.3x -- |===================================================================== -- #1A NAME="AFU_52"#2| procedure Set_NL_Mode (SwitchOn : in Boolean := True); -- AKA: nl() -- AKA: nonl() pragma Inline (Set_NL_Mode); -- #1A NAME="AFU_53"#2| procedure Clear_On_Next_Update (Win : in Window := Standard_Window; Do_Clear : in Boolean := True); -- AKA: clearok() pragma Inline (Clear_On_Next_Update); -- #1A NAME="AFU_54"#2| procedure Use_Insert_Delete_Line (Win : in Window := Standard_Window; Do_Idl : in Boolean := True); -- AKA: idlok() pragma Inline (Use_Insert_Delete_Line); -- #1A NAME="AFU_55"#2| procedure Use_Insert_Delete_Character (Win : in Window := Standard_Window; Do_Idc : in Boolean := True); -- AKA: idcok() pragma Inline (Use_Insert_Delete_Character); -- #1A NAME="AFU_56"#2| procedure Leave_Cursor_After_Update (Win : in Window := Standard_Window; Do_Leave : in Boolean := True); -- AKA: leaveok() pragma Inline (Leave_Cursor_After_Update); -- #1A NAME="AFU_57"#2| procedure Immediate_Update_Mode (Win : in Window := Standard_Window; Mode : in Boolean := False); -- AKA: immedok() pragma Inline (Immediate_Update_Mode); -- #1A NAME="AFU_58"#2| procedure Allow_Scrolling (Win : in Window := Standard_Window; Mode : in Boolean := False); -- AKA: scrollok() pragma Inline (Allow_Scrolling); function Scrolling_Allowed (Win : Window := Standard_Window) return Boolean; -- There is no such function in the C interface. pragma Inline (Scrolling_Allowed); -- #1A NAME="AFU_59"#2| procedure Set_Scroll_Region (Win : in Window := Standard_Window; Top_Line : in Line_Position; Bottom_Line : in Line_Position); -- AKA: wsetscrreg() -- AKA: setscrreg() pragma Inline (Set_Scroll_Region); -- |===================================================================== -- | Man page curs_refresh.3x -- |===================================================================== -- #1A NAME="AFU_60"#2| procedure Update_Screen; -- AKA: doupdate() pragma Inline (Update_Screen); -- #1A NAME="AFU_61"#2| procedure Refresh (Win : in Window := Standard_Window); -- AKA: wrefresh() -- There is an overloaded Refresh for Pads. -- The Inline pragma appears there -- AKA: refresh() -- #1A NAME="AFU_62"#2| procedure Refresh_Without_Update (Win : in Window := Standard_Window); -- AKA: wnoutrefresh() -- There is an overloaded Refresh_Without_Update for Pads. -- The Inline pragma appears there -- #1A NAME="AFU_63"#2| procedure Redraw (Win : in Window := Standard_Window); -- AKA: redrawwin() -- #1A NAME="AFU_64"#2| procedure Redraw (Win : in Window := Standard_Window; Begin_Line : in Line_Position; Line_Count : in Positive); -- AKA: wredrawln() pragma Inline (Redraw); -- |===================================================================== -- | Man page curs_clear.3x -- |===================================================================== -- #1A NAME="AFU_65"#2| procedure Erase (Win : in Window := Standard_Window); -- AKA: werase() -- AKA: erase() pragma Inline (Erase); -- #1A NAME="AFU_66"#2| procedure Clear (Win : in Window := Standard_Window); -- AKA: wclear() -- AKA: clear() pragma Inline (Clear); -- #1A NAME="AFU_67"#2| procedure Clear_To_End_Of_Screen (Win : in Window := Standard_Window); -- AKA: wclrtobot() -- AKA: clrtobot() pragma Inline (Clear_To_End_Of_Screen); -- #1A NAME="AFU_68"#2| procedure Clear_To_End_Of_Line (Win : in Window := Standard_Window); -- AKA: wclrtoeol() -- AKA: clrtoeol() pragma Inline (Clear_To_End_Of_Line); -- |===================================================================== -- | Man page curs_bkgd.3x -- |===================================================================== -- #1A NAME="AFU_69"#2| -- TODO: we could have Set_Background(Window; Character_Attribute_Set) -- because in C it is common to see bkgdset(A_BOLD) or -- bkgdset(COLOR_PAIR(n)) procedure Set_Background (Win : in Window := Standard_Window; Ch : in Attributed_Character); -- AKA: wbkgdset() -- AKA: bkgdset() pragma Inline (Set_Background); -- #1A NAME="AFU_70"#2| procedure Change_Background (Win : in Window := Standard_Window; Ch : in Attributed_Character); -- AKA: wbkgd() -- AKA: bkgd() pragma Inline (Change_Background); -- #1A NAME="AFU_71"#2| -- ? wbkgdget is not listed in curs_bkgd, getbkgd is thpough. function Get_Background (Win : Window := Standard_Window) return Attributed_Character; -- AKA: wbkgdget() -- AKA: bkgdget() pragma Inline (Get_Background); -- |===================================================================== -- | Man page curs_touch.3x -- |===================================================================== -- #1A NAME="AFU_72"#2| procedure Untouch (Win : in Window := Standard_Window); -- AKA: untouchwin() pragma Inline (Untouch); -- #1A NAME="AFU_73"#2| procedure Touch (Win : in Window := Standard_Window); -- AKA: touchwin() -- #1A NAME="AFU_74"#2| procedure Touch (Win : in Window := Standard_Window; Start : in Line_Position; Count : in Positive); -- AKA: touchline() pragma Inline (Touch); -- #1A NAME="AFU_75"#2| procedure Change_Lines_Status (Win : in Window := Standard_Window; Start : in Line_Position; Count : in Positive; State : in Boolean); -- AKA: wtouchln() pragma Inline (Change_Lines_Status); -- #1A NAME="AFU_76"#2| function Is_Touched (Win : Window := Standard_Window; Line : Line_Position) return Boolean; -- AKA: is_linetouched() -- #1A NAME="AFU_77"#2| function Is_Touched (Win : Window := Standard_Window) return Boolean; -- AKA: is_wintouched() pragma Inline (Is_Touched); -- |===================================================================== -- | Man page curs_overlay.3x -- |===================================================================== -- #1A NAME="AFU_78"#2| procedure Copy (Source_Window : in Window; Destination_Window : in Window; Source_Top_Row : in Line_Position; Source_Left_Column : in Column_Position; Destination_Top_Row : in Line_Position; Destination_Left_Column : in Column_Position; Destination_Bottom_Row : in Line_Position; Destination_Right_Column : in Column_Position; Non_Destructive_Mode : in Boolean := True); -- AKA: copywin() pragma Inline (Copy); -- #1A NAME="AFU_79"#2| procedure Overwrite (Source_Window : in Window; Destination_Window : in Window); -- AKA: overwrite() pragma Inline (Overwrite); -- #1A NAME="AFU_80"#2| procedure Overlay (Source_Window : in Window; Destination_Window : in Window); -- AKA: overlay() pragma Inline (Overlay); -- |===================================================================== -- | Man page curs_deleteln.3x -- |===================================================================== -- #1A NAME="AFU_81"#2| procedure Insert_Delete_Lines (Win : in Window := Standard_Window; Lines : in Integer := 1); -- default is to insert one line above -- AKA: winsdelln() -- AKA: insdelln() pragma Inline (Insert_Delete_Lines); -- #1A NAME="AFU_82"#2| procedure Delete_Line (Win : in Window := Standard_Window); -- AKA: wdeleteln() -- AKA: deleteln() pragma Inline (Delete_Line); -- #1A NAME="AFU_83"#2| procedure Insert_Line (Win : in Window := Standard_Window); -- AKA: winsertln() -- AKA: insertln() pragma Inline (Insert_Line); -- |===================================================================== -- | Man page curs_getyx.3x -- |===================================================================== -- #1A NAME="AFU_84"#2| procedure Get_Size (Win : in Window := Standard_Window; Number_Of_Lines : out Line_Count; Number_Of_Columns : out Column_Count); -- AKA: getmaxyx() pragma Inline (Get_Size); -- #1A NAME="AFU_85"#2| procedure Get_Window_Position (Win : in Window := Standard_Window; Top_Left_Line : out Line_Position; Top_Left_Column : out Column_Position); -- AKA: getbegyx() pragma Inline (Get_Window_Position); -- #1A NAME="AFU_86"#2| procedure Get_Cursor_Position (Win : in Window := Standard_Window; Line : out Line_Position; Column : out Column_Position); -- AKA: getyx() pragma Inline (Get_Cursor_Position); -- #1A NAME="AFU_87"#2| procedure Get_Origin_Relative_To_Parent (Win : in Window; Top_Left_Line : out Line_Position; Top_Left_Column : out Column_Position; Is_Not_A_Subwindow : out Boolean); -- AKA: getparyx() -- Instead of placing -1 in the coordinates as return, we use a boolean -- to return the info that the window has no parent. pragma Inline (Get_Origin_Relative_To_Parent); -- |===================================================================== -- | Man page curs_pad.3x -- |===================================================================== -- #1A NAME="AFU_88"#2| function New_Pad (Lines : Line_Count; Columns : Column_Count) return Window; -- AKA: newpad() pragma Inline (New_Pad); -- #1A NAME="AFU_89"#2| function Sub_Pad (Pad : Window; Number_Of_Lines : Line_Count; Number_Of_Columns : Column_Count; First_Line_Position : Line_Position; First_Column_Position : Column_Position) return Window; -- AKA: subpad() pragma Inline (Sub_Pad); -- #1A NAME="AFU_90"#2| procedure Refresh (Pad : in Window; Source_Top_Row : in Line_Position; Source_Left_Column : in Column_Position; Destination_Top_Row : in Line_Position; Destination_Left_Column : in Column_Position; Destination_Bottom_Row : in Line_Position; Destination_Right_Column : in Column_Position); -- AKA: prefresh() pragma Inline (Refresh); -- #1A NAME="AFU_91"#2| procedure Refresh_Without_Update (Pad : in Window; Source_Top_Row : in Line_Position; Source_Left_Column : in Column_Position; Destination_Top_Row : in Line_Position; Destination_Left_Column : in Column_Position; Destination_Bottom_Row : in Line_Position; Destination_Right_Column : in Column_Position); -- AKA: pnoutrefresh() pragma Inline (Refresh_Without_Update); -- #1A NAME="AFU_92"#2| procedure Add_Character_To_Pad_And_Echo_It (Pad : in Window; Ch : in Attributed_Character); -- AKA: pechochar() procedure Add_Character_To_Pad_And_Echo_It (Pad : in Window; Ch : in Character); pragma Inline (Add_Character_To_Pad_And_Echo_It); -- |===================================================================== -- | Man page curs_scroll.3x -- |===================================================================== -- #1A NAME="AFU_93"#2| procedure Scroll (Win : in Window := Standard_Window; Amount : in Integer := 1); -- AKA: wscrl() -- AKA: scroll() -- AKA: scrl() pragma Inline (Scroll); -- |===================================================================== -- | Man page curs_delch.3x -- |===================================================================== -- #1A NAME="AFU_94"#2| procedure Delete_Character (Win : in Window := Standard_Window); -- AKA: wdelch() -- AKA: delch() -- #1A NAME="AFU_95"#2| procedure Delete_Character (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position); -- AKA: mvwdelch() -- AKA: mvdelch() pragma Inline (Delete_Character); -- |===================================================================== -- | Man page curs_inch.3x -- |===================================================================== -- #1A NAME="AFU_96"#2| function Peek (Win : Window := Standard_Window) return Attributed_Character; -- AKA: inch() -- AKA: winch() -- #1A NAME="AFU_97"#2| function Peek (Win : Window := Standard_Window; Line : Line_Position; Column : Column_Position) return Attributed_Character; -- AKA: mvwinch() -- AKA: mvinch() -- More Peek's follow, pragma Inline appears later. -- |===================================================================== -- | Man page curs_insch.3x -- |===================================================================== -- #1A NAME="AFU_98"#2| procedure Insert (Win : in Window := Standard_Window; Ch : in Attributed_Character); -- AKA: winsch() -- AKA: insch() -- #1A NAME="AFU_99"#2| procedure Insert (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Ch : in Attributed_Character); -- AKA: mvwinsch() -- AKA: mvinsch() -- |===================================================================== -- | Man page curs_insstr.3x -- |===================================================================== -- #1A NAME="AFU_100"#2| procedure Insert (Win : in Window := Standard_Window; Str : in String; Len : in Integer := -1); -- AKA: winsnstr() -- AKA: winsstr() -- AKA: insnstr() -- AKA: insstr() -- #1A NAME="AFU_101"#2| procedure Insert (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Str : in String; Len : in Integer := -1); -- AKA: mvwinsnstr() -- AKA: mvwinsstr() -- AKA: mvinsnstr() -- AKA: mvinsstr() pragma Inline (Insert); -- |===================================================================== -- | Man page curs_instr.3x -- |===================================================================== -- #1A NAME="AFU_102"#2| procedure Peek (Win : in Window := Standard_Window; Str : out String; Len : in Integer := -1); -- AKA: winnstr() -- AKA: winstr() -- AKA: innstr() -- AKA: instr() -- #1A NAME="AFU_103"#2| procedure Peek (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Str : out String; Len : in Integer := -1); -- AKA: mvwinnstr() -- AKA: mvwinstr() -- AKA: mvinnstr() -- AKA: mvinstr() -- |===================================================================== -- | Man page curs_inchstr.3x -- |===================================================================== -- #1A NAME="AFU_104"#2| procedure Peek (Win : in Window := Standard_Window; Str : out Attributed_String; Len : in Integer := -1); -- AKA: winchnstr() -- AKA: winchstr() -- AKA: inchnstr() -- AKA: inchstr() -- #1A NAME="AFU_105"#2| procedure Peek (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Str : out Attributed_String; Len : in Integer := -1); -- AKA: mvwinchnstr() -- AKA: mvwinchstr() -- AKA: mvinchnstr() -- AKA: mvinchstr() -- We don't inline the Peek procedures -- |===================================================================== -- | Man page curs_getstr.3x -- |===================================================================== -- #1A NAME="AFU_106"#2| procedure Get (Win : in Window := Standard_Window; Str : out String; Len : in Integer := -1); -- AKA: wgetnstr() -- AKA: wgetstr() -- AKA: getnstr() -- AKA: getstr() -- actually getstr is not supported because that results in buffer -- overflows. -- #1A NAME="AFU_107"#2| procedure Get (Win : in Window := Standard_Window; Line : in Line_Position; Column : in Column_Position; Str : out String; Len : in Integer := -1); -- AKA: mvwgetnstr() -- AKA: mvwgetstr() -- AKA: mvgetnstr() -- AKA: mvgetstr() -- Get is not inlined -- |===================================================================== -- | Man page curs_slk.3x -- |===================================================================== -- Not Implemented: slk_attr_on, slk_attr_off, slk_attr_set type Soft_Label_Key_Format is (Three_Two_Three, Four_Four, PC_Style, -- ncurses specific PC_Style_With_Index); -- " type Label_Number is new Positive range 1 .. 12; type Label_Justification is (Left, Centered, Right); -- #1A NAME="AFU_108"#2| procedure Init_Soft_Label_Keys (Format : in Soft_Label_Key_Format := Three_Two_Three); -- AKA: slk_init() pragma Inline (Init_Soft_Label_Keys); -- #1A NAME="AFU_109"#2| procedure Set_Soft_Label_Key (Label : in Label_Number; Text : in String; Fmt : in Label_Justification := Left); -- AKA: slk_set() -- We don't inline this procedure -- #1A NAME="AFU_110"#2| procedure Refresh_Soft_Label_Keys; -- AKA: slk_refresh() pragma Inline (Refresh_Soft_Label_Keys); -- #1A NAME="AFU_111"#2| procedure Refresh_Soft_Label_Keys_Without_Update; -- AKA: slk_noutrefresh() pragma Inline (Refresh_Soft_Label_Keys_Without_Update); -- #1A NAME="AFU_112"#2| procedure Get_Soft_Label_Key (Label : in Label_Number; Text : out String); -- AKA: slk_label() -- #1A NAME="AFU_113"#2| function Get_Soft_Label_Key (Label : in Label_Number) return String; -- AKA: slk_label() -- Same as function pragma Inline (Get_Soft_Label_Key); -- #1A NAME="AFU_114"#2| procedure Clear_Soft_Label_Keys; -- AKA: slk_clear() pragma Inline (Clear_Soft_Label_Keys); -- #1A NAME="AFU_115"#2| procedure Restore_Soft_Label_Keys; -- AKA: slk_restore() pragma Inline (Restore_Soft_Label_Keys); -- #1A NAME="AFU_116"#2| procedure Touch_Soft_Label_Keys; -- AKA: slk_touch() pragma Inline (Touch_Soft_Label_Keys); -- #1A NAME="AFU_117"#2| procedure Switch_Soft_Label_Key_Attributes (Attr : in Character_Attribute_Set; On : in Boolean := True); -- AKA: slk_attron() -- AKA: slk_attroff() pragma Inline (Switch_Soft_Label_Key_Attributes); -- #1A NAME="AFU_118"#2| procedure Set_Soft_Label_Key_Attributes (Attr : in Character_Attribute_Set := Normal_Video; Color : in Color_Pair := Color_Pair'First); -- AKA: slk_attrset() pragma Inline (Set_Soft_Label_Key_Attributes); -- #1A NAME="AFU_119"#2| function Get_Soft_Label_Key_Attributes return Character_Attribute_Set; -- AKA: slk_attr() -- #1A NAME="AFU_120"#2| function Get_Soft_Label_Key_Attributes return Color_Pair; -- AKA: slk_attr() pragma Inline (Get_Soft_Label_Key_Attributes); -- #1A NAME="AFU_121"#2| procedure Set_Soft_Label_Key_Color (Pair : in Color_Pair); -- AKA: slk_color() pragma Inline (Set_Soft_Label_Key_Color); -- |===================================================================== -- | Man page keybound.3x -- |===================================================================== -- Not Implemented: keybound -- |===================================================================== -- | Man page keyok.3x -- |===================================================================== -- #1A NAME="AFU_122"#2| procedure Enable_Key (Key : in Special_Key_Code; Enable : in Boolean := True); -- AKA: keyok() pragma Inline (Enable_Key); -- |===================================================================== -- | Man page define_key.3x -- |===================================================================== -- #1A NAME="AFU_123"#2| procedure Define_Key (Definition : in String; Key : in Special_Key_Code); -- AKA: define_key() pragma Inline (Define_Key); -- |===================================================================== -- | Man page curs_util.3x -- |===================================================================== -- | Not implemented : filter, use_env -- | putwin, getwin are in the child package PutWin -- -- #1A NAME="AFU_124"#2| procedure Key_Name (Key : in Real_Key_Code; Name : out String); -- AKA: keyname() -- The external name for a real keystroke. -- #1A NAME="AFU_125"#2| function Key_Name (Key : in Real_Key_Code) return String; -- AKA: keyname() -- Same as function -- We don't inline this routine -- #1A NAME="AFU_126"#2| procedure Un_Control (Ch : in Attributed_Character; Str : out String); -- AKA: unctrl() -- #1A NAME="AFU_127"#2| function Un_Control (Ch : in Attributed_Character) return String; -- AKA: unctrl() -- Same as function pragma Inline (Un_Control); -- #1A NAME="AFU_128"#2| procedure Delay_Output (Msecs : in Natural); -- AKA: delay_output() pragma Inline (Delay_Output); -- #1A NAME="AFU_129"#2| procedure Flush_Input; -- AKA: flushinp() pragma Inline (Flush_Input); -- |===================================================================== -- | Man page curs_termattrs.3x -- |===================================================================== -- #1A NAME="AFU_130"#2| function Baudrate return Natural; -- AKA: baudrate() pragma Inline (Baudrate); -- #1A NAME="AFU_131"#2| function Erase_Character return Character; -- AKA: erasechar() pragma Inline (Erase_Character); -- #1A NAME="AFU_132"#2| function Kill_Character return Character; -- AKA: killchar() pragma Inline (Kill_Character); -- #1A NAME="AFU_133"#2| function Has_Insert_Character return Boolean; -- AKA: has_ic() pragma Inline (Has_Insert_Character); -- #1A NAME="AFU_134"#2| function Has_Insert_Line return Boolean; -- AKA: has_il() pragma Inline (Has_Insert_Line); -- #1A NAME="AFU_135"#2| function Supported_Attributes return Character_Attribute_Set; -- AKA: termattrs() pragma Inline (Supported_Attributes); -- #1A NAME="AFU_136"#2| procedure Long_Name (Name : out String); -- AKA: longname() -- #1A NAME="AFU_137"#2| function Long_Name return String; -- AKA: longname() -- Same as function pragma Inline (Long_Name); -- #1A NAME="AFU_138"#2| procedure Terminal_Name (Name : out String); -- AKA: termname() -- #1A NAME="AFU_139"#2| function Terminal_Name return String; -- AKA: termname() -- Same as function pragma Inline (Terminal_Name); -- |===================================================================== -- | Man page curs_color.3x -- |===================================================================== -- COLOR_PAIR -- COLOR_PAIR(n) in C is the same as -- Attributed_Character(Ch => Nul, Color => n, Attr => Normal_Video) -- In C you often see something like c = c | COLOR_PAIR(n); -- This is equivalent to c.Color := n; -- #1A NAME="AFU_140"#2| procedure Start_Color; -- AKA: start_color() pragma Import (C, Start_Color, "start_color"); -- #1A NAME="AFU_141"#2| procedure Init_Pair (Pair : in Redefinable_Color_Pair; Fore : in Color_Number; Back : in Color_Number); -- AKA: init_pair() pragma Inline (Init_Pair); -- #1A NAME="AFU_142"#2| procedure Pair_Content (Pair : in Color_Pair; Fore : out Color_Number; Back : out Color_Number); -- AKA: pair_content() pragma Inline (Pair_Content); -- #1A NAME="AFU_143"#2| function Has_Colors return Boolean; -- AKA: has_colors() pragma Inline (Has_Colors); -- #1A NAME="AFU_144"#2| procedure Init_Color (Color : in Color_Number; Red : in RGB_Value; Green : in RGB_Value; Blue : in RGB_Value); -- AKA: init_color() pragma Inline (Init_Color); -- #1A NAME="AFU_145"#2| function Can_Change_Color return Boolean; -- AKA: can_change_color() pragma Inline (Can_Change_Color); -- #1A NAME="AFU_146"#2| procedure Color_Content (Color : in Color_Number; Red : out RGB_Value; Green : out RGB_Value; Blue : out RGB_Value); -- AKA: color_content() pragma Inline (Color_Content); -- |===================================================================== -- | Man page curs_kernel.3x -- |===================================================================== -- | Not implemented: getsyx, setsyx -- type Curses_Mode is (Curses, Shell); -- #1A NAME="AFU_147"#2| procedure Save_Curses_Mode (Mode : in Curses_Mode); -- AKA: def_prog_mode() -- AKA: def_shell_mode() pragma Inline (Save_Curses_Mode); -- #1A NAME="AFU_148"#2| procedure Reset_Curses_Mode (Mode : in Curses_Mode); -- AKA: reset_prog_mode() -- AKA: reset_shell_mode() pragma Inline (Reset_Curses_Mode); -- #1A NAME="AFU_149"#2| procedure Save_Terminal_State; -- AKA: savetty() pragma Inline (Save_Terminal_State); -- #1A NAME="AFU_150"#2| procedure Reset_Terminal_State; -- AKA: resetty(); pragma Inline (Reset_Terminal_State); type Stdscr_Init_Proc is access function (Win : Window; Columns : Column_Count) return Integer; pragma Convention (C, Stdscr_Init_Proc); -- N.B.: the return value is actually ignored, but it seems to be -- a good practice to return 0 if you think all went fine -- and -1 otherwise. -- #1A NAME="AFU_151"#2| procedure Rip_Off_Lines (Lines : in Integer; Proc : in Stdscr_Init_Proc); -- AKA: ripoffline() -- N.B.: to be more precise, this uses a ncurses specific enhancement of -- ripoffline(), in which the Lines argument absolute value is the -- number of lines to be ripped of. The official ripoffline() only -- uses the sign of Lines to rip of a single line from bottom or top. pragma Inline (Rip_Off_Lines); type Cursor_Visibility is (Invisible, Normal, Very_Visible); -- #1A NAME="AFU_152"#2| procedure Set_Cursor_Visibility (Visibility : in out Cursor_Visibility); -- AKA: curs_set() pragma Inline (Set_Cursor_Visibility); -- #1A NAME="AFU_153"#2| procedure Nap_Milli_Seconds (Ms : in Natural); -- AKA: napms() pragma Inline (Nap_Milli_Seconds); -- |===================================================================== -- | Some useful helpers. -- |===================================================================== type Transform_Direction is (From_Screen, To_Screen); procedure Transform_Coordinates (W : in Window := Standard_Window; Line : in out Line_Position; Column : in out Column_Position; Dir : in Transform_Direction := From_Screen); -- This procedure transforms screen coordinates into coordinates relative -- to the window and vice versa, depending on the Dir parameter. -- Screen coordinates are the position informations on the physical device. -- An Curses_Exception will be raised if Line and Column are not in the -- Window or if you pass the Null_Window as argument. -- We don't inline this procedure -- |===================================================================== -- | Man page dft_fgbg.3x -- |===================================================================== -- #1A NAME="AFU_154"#2| procedure Use_Default_Colors; -- AKA: use_default_colors() pragma Inline (Use_Default_Colors); -- #1A NAME="AFU_155"#2| procedure Assume_Default_Colors (Fore : Color_Number := Default_Color; Back : Color_Number := Default_Color); -- AKA: assume_default_colors() pragma Inline (Assume_Default_Colors); -- |===================================================================== -- | Man page curs_extend.3x -- |===================================================================== -- #1A NAME="AFU_156"#2| function Curses_Version return String; -- AKA: curses_version() -- #1A NAME="AFU_157"#2| -- The returnvalue is the previous setting of the flag function Use_Extended_Names (Enable : Boolean) return Boolean; -- AKA: use_extended_names() -- |===================================================================== -- | Man page curs_scr_dump.3x -- |===================================================================== -- #1A NAME="AFU_158"#2| procedure Screen_Dump_To_File (Filename : in String); -- AKA: scr_dump() -- #1A NAME="AFU_159"#2| procedure Screen_Restore_From_File (Filename : in String); -- AKA: scr_restore() -- #1A NAME="AFU_160"#2| procedure Screen_Init_From_File (Filename : in String); -- AKA: scr_init() -- #1A NAME="AFU_161"#2| procedure Screen_Set_File (Filename : in String); -- AKA: scr_set() -- |===================================================================== -- | Man page curs_print.3x -- |===================================================================== -- Not implemented: mcprint -- |===================================================================== -- | Man page curs_printw.3x -- |===================================================================== -- Not implemented: printw, wprintw, mvprintw, mvwprintw, vwprintw, -- vw_printw -- Please use the Ada style Text_IO child packages for formatted -- printing. It doesn't make a lot of sense to map the printf style -- C functions to Ada. -- |===================================================================== -- | Man page curs_scanw.3x -- |===================================================================== -- Not implemented: scanw, wscanw, mvscanw, mvwscanw, vwscanw, vw_scanw -- |===================================================================== -- | Man page resizeterm.3x -- |===================================================================== -- Not Implemented: resizeterm -- |===================================================================== -- | Man page wresize.3x -- |===================================================================== -- #1A NAME="AFU_162"#2| procedure Resize (Win : Window := Standard_Window; Number_Of_Lines : Line_Count; Number_Of_Columns : Column_Count); -- AKA: wresize() private type Window is new System.Storage_Elements.Integer_Address; Null_Window : constant Window := 0; -- The next constants are generated and may be different on your -- architecture. -- Offset_maxy : constant Natural := 2; -- short Offset_maxx : constant Natural := 3; -- short Offset_begy : constant Natural := 4; -- short Offset_begx : constant Natural := 5; -- short Offset_cury : constant Natural := 0; -- short Offset_curx : constant Natural := 1; -- short Offset_yoffset : constant Natural := 36; -- short Offset_pary : constant Natural := 13; -- int Offset_parx : constant Natural := 12; -- int Offset_notimeout : constant Natural := 24; -- char Offset_clear : constant Natural := 25; -- char Offset_leaveok : constant Natural := 26; -- char Offset_scroll : constant Natural := 27; -- char Offset_idlok : constant Natural := 28; -- char Offset_idcok : constant Natural := 29; -- char Offset_immed : constant Natural := 30; -- char Offset_sync : constant Natural := 31; -- char Offset_use_keypad : constant Natural := 32; -- char Sizeof_bool : constant Natural := 1; -- bool Offset_XY : constant Natural := 1; -- int type Curses_Bool is mod 2 ** Interfaces.C.char'Size; Curses_Bool_False : constant Curses_Bool := 0; end Terminal_Interface.Curses; |